Super Mario Odyssey (Switch) - Best selling 3D Mario game of all time (13.76m) | VR mode coming (p79)

Anything to do with games at all.

Your favourite 3D Super Mario game?

Super Mario 64 (N64 1997)
55
43%
Super Mario Sunshine (GC 2002)
14
11%
Super Mario Galaxy (Wii 2007)
32
25%
Super Mario Galaxy 2 (Wii 2010)
17
13%
Super Mario 3D Land (3DS 2012)
3
2%
Super Mario 3D World (Wii U 2013)
8
6%
 
Total votes: 129
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Tomous
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Time to make like a bouquet and get thrown out
by Tomous » Wed Dec 13, 2017 11:21 pm

OrangeReindeer wrote:
Advent7 wrote:
Rubix wrote:How many moons are there? Got lots to do, finished on 280


999 Seriously :lol:


That's the max you can get but not the actual number of unique moons right?

As in, that is the maximum you can get to if you just buy moons from the shop.


Correct, I think the actual number of moons without buying from the shop is 883

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AndyXL
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Time to make like a bouquet and get thrown out
by AndyXL » Wed Dec 13, 2017 11:58 pm

I'm saving this game for the Christmas holidays...it deserves more time than I can give it at the moment, and I cannot wait :)

mrbrightside
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Time to make like a bouquet and get thrown out
by mrbrightside » Thu Dec 14, 2017 7:48 am

I foolishly wasted a lot of coins on moons from the shop as I thought you had to buy them, didn’t realise they were infinite! What a stupid idea!

The skipping mini game is making me feel like I’m never going to 100% this. So. Much. Rage.

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Poser
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Time to make like a bouquet and get thrown out
by Poser » Thu Dec 14, 2017 8:21 am

I'm getting toward the end of the main campaign. I think I might have rushed through a little bit, especially the earlier levels. Can't wait to do it all again, exploring properly.

It's a big call for a game I've only owned for two weeks, but this is edging towards being my game of the forever. So much joy.

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Rubix
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Time to make like a bouquet and get thrown out
by Rubix » Thu Dec 14, 2017 8:40 am

Post game

When the castle and stars and music of Mario 64 came up I thought they had remade the whole game and added it in. While I was amazed I was also disappointed

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Victor Mildew
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Time to make like a bouquet and get thrown out
by Victor Mildew » Thu Dec 14, 2017 8:56 am

Rubix wrote:Post game

When the castle and stars and music of Mario 64 came up I thought they had remade the whole game and added it in. While I was amazed I was also disappointed


Same here. For a glorious moment I thought, "you did it, you crazy sonofabitch to did it!". I reckon it's coming as DLC...

mrbrightside wrote:The skipping mini game is making me feel like I’m never going to 100% this. So. Much. Rage.


Do it 'properly until you get to 50 jumps and then just hammer the jump button without looking at the screen to distract you. That's how I did it and it took a while.

Hexx wrote:Ad7 is older and balder than I thought.
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Tomous
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Time to make like a bouquet and get thrown out
by Tomous » Thu Dec 14, 2017 10:10 am

I did it with 30 mins of solid effort.

Use the "hey" as your marker, try to only tap A, so you only do the smaller jump and don't start Mario's triple jump sequence as you'll stay in the air for longer on the second jump. Like Ad says, once you hit 50 you should be into a rhythm and not really thinking about it. And don't look at the counter once you're past 50...

I spent awhile getting to 50-55 and then as soon as I settled into the rhythm I jumped straight to 100.

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Victor Mildew
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Time to make like a bouquet and get thrown out
by Victor Mildew » Wed Dec 20, 2017 1:30 pm

Fuuuuuuuuuuuuu

twitter.com/itsagh/status/943472751267823616



Yeessssssssss :toot:

twitter.com/itsagh/status/943473310129471488



Hardest parts of the game are done, now it's just a mop up.

Hexx wrote:Ad7 is older and balder than I thought.
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Jenuall
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Time to make like a bouquet and get thrown out
by Jenuall » Wed Dec 20, 2017 3:20 pm

Ooh interesting, I wouldn't have said those were the hardest moons to get.

I'm itching to get back to this and grab some more moons, been distracted by Xenoblade. One thing I would've liked was some more really challenging moon's in the post game - really putting the player through their paces!

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Victor Mildew
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Time to make like a bouquet and get thrown out
by Victor Mildew » Wed Dec 20, 2017 3:42 pm

I found it really tough more because of the controls than the actual challenge I think. The amount off rolls that turned in to a long jump wall face plant were infuriating.

Hexx wrote:Ad7 is older and balder than I thought.
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Tomous
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Time to make like a bouquet and get thrown out
by Tomous » Wed Dec 20, 2017 3:56 pm

I haven't completed the Darker Side yet but have all the moons bar 20 or so on the Moon and I don't think anything is that challenging except the volleyball 100 hits moon which I cheesed with the 2 player mode. A few have definitely been more difficult but nothing that wasn't achieved within 10-15 minutes of practice.

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Superfurryfox64
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Time to make like a bouquet and get thrown out
by Superfurryfox64 » Wed Dec 20, 2017 4:21 pm

100% complete AT LAST!

I managed the skip rope on my second try but the volley ball I sucked at ( ended up using player 2 to complete it ) and darker side of the moon I did use the flying dinosaur thing to skip a large section as the bit with the woodpecker bird can go eat a dick, for me THAT was the hardest part.

Off now to see if I can finally do the final star in MARIO Galaxy 2... probably be harder now as use to Cappys move set

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OrangeRKN
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Time to make like a bouquet and get thrown out
by OrangeRKN » Wed Dec 20, 2017 4:48 pm

Superfurryfox64 wrote:I managed the skip rope on my second try but the volley ball I sucked at ( ended up using player 2 to complete it ) and darker side of the moon I did use the flying dinosaur thing to skip a large section as the bit with the woodpecker bird can go eat a dick, for me THAT was the hardest part.


What's this trick then? Because the woodpecker is the reason I haven't completed darker side (I got past it, died in the 2D section, and then got annoyed when I tried again twice and died both times because I accidentally rotated in the air when trying to peck).

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Victor Mildew
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Time to make like a bouquet and get thrown out
by Victor Mildew » Wed Dec 20, 2017 5:45 pm

880 moons get.

Hexx wrote:Ad7 is older and balder than I thought.
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still
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Time to make like a bouquet and get thrown out
by still » Wed Dec 20, 2017 6:36 pm

Advent7 wrote:880 moons get.


Mad skills! I’ll be lucky if I achieve 500!

Superfurryfox64
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Time to make like a bouquet and get thrown out
by Superfurryfox64 » Wed Dec 20, 2017 7:08 pm

OrangeReindeer wrote:
Superfurryfox64 wrote:I managed the skip rope on my second try but the volley ball I sucked at ( ended up using player 2 to complete it ) and darker side of the moon I did use the flying dinosaur thing to skip a large section as the bit with the woodpecker bird can go eat a dick, for me THAT was the hardest part.


What's this trick then? Because the woodpecker is the reason I haven't completed darker side (I got past it, died in the 2D section, and then got annoyed when I tried again twice and died both times because I accidentally rotated in the air when trying to peck).


When you capture the flying dinosaur thing hold b as normal and constantly shake the controller like Michael J Fox and hit the thermals and you can keep enough height to fly over the part with the fork flinging and over the pipe and land just before the bowser painting. Or if you get really good you can fly around that section too and go straight to the end pipe.

Or you can skip the whole level with a glitch... YouTube it

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PaperMacheMario
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Time to make like a bouquet and get thrown out
by PaperMacheMario » Wed Dec 20, 2017 11:31 pm

Just had the credits roll. What. A. Game. And still so much more to do in it, only finished with 230 moons. Now to explore the Mushroom Kingdom :wub: can’t wait to get stuck into the end game.

HSH28 wrote:Sounds what you really need is a sense of humour.
mrbrightside
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Time to make like a bouquet and get thrown out
by mrbrightside » Thu Dec 21, 2017 7:19 am

The dinosaur flying part is causing me untold trouble. I don’t get enough height most of the time and end up dying.

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still
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Time to make like a bouquet and get thrown out
by still » Thu Dec 21, 2017 8:20 am

mrbrightside wrote:The dinosaur flying part is causing me untold trouble. I don’t get enough height most of the time and end up dying.


I haven't remotely master it yet either. It's annoying.

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Victor Mildew
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Time to make like a bouquet and get thrown out
by Victor Mildew » Thu Dec 21, 2017 8:31 am

Practice on the flying dragon in the sand kingdom. Just press jump and don't touch the controls, waggle away and it'll keep at mostly the same height for ages.

Hexx wrote:Ad7 is older and balder than I thought.

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