Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Metacritic 97, game of the generation

Anything to do with games at all.

Your favourite 3D Super Mario game?

Super Mario 64 (N64 1997)
48
45%
Super Mario Sunshine (GC 2002)
10
9%
Super Mario Galaxy (Wii 2007)
31
29%
Super Mario Galaxy 2 (Wii 2010)
9
8%
Super Mario 3D Land (3DS 2012)
2
2%
Super Mario 3D World (Wii U 2013)
7
7%
 
Total votes: 107
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OrangeRakoon
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Metacritic 97, game of the generation
by OrangeRakoon » Thu Nov 09, 2017 11:15 am

deathofcows wrote:And Cappy being 'genius' (see: Easy Allies review) is a bit much for a tried and tested gaming trope of transformation (as aforementioned, it reminds me of Space Station Silicon Valley amongst lots of lots of other games). But its execution and seamless fluidity, as well as the sheer rolly-polly-bouncy-squeezy joy of controlling these things is fantastic.


I think the genius isn't in the transformation gameplay, but how it's been seamlessly added to Mario's repertoire. It's not like the FLUDD, where Mario was given a big new backpack to justify his extra moveset. It's the exact same classic Mario design we're used to, but his hat has been re-purposed to have this extra ability. If you've not played much mario before you could almost be forgiven for assuming his hat has always been used to throw around.

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Winckle
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Metacritic 97, game of the generation
by Winckle » Thu Nov 09, 2017 11:46 am

The game feel of diving into the cap to extend your jump is so good.

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Karl
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Metacritic 97, game of the generation
by Karl » Thu Nov 09, 2017 11:48 am

I would love to see hat-jump become part of the standard 3D Mario moveset, even if future games don't have Cappy transformations.

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jawafour
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Metacritic 97, game of the generation
by jawafour » Thu Nov 09, 2017 11:49 am

still wrote:...

[Spies on still's life]
[Spots a new game being played]

still! Rumours abound that you have started an Odyssey? :toot: .

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still
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Metacritic 97, game of the generation
by still » Thu Nov 09, 2017 11:57 am

jawafour wrote:
still wrote:...

[Spies on still's life]
[Spots a new game being played]

still! Rumours abound that you have started an Odyssey? :toot: .


Hah! No secret is safe! I was so bored the other night - killing half an hour before picking up my better half from work - that I popped it in and had a very quick go. Found it a bit odd tbh, a bit wacky weird.

What I want to know is, is anyone using the split joycons as their control scheme? I found the 'normal' dog-face controller set up a bit awkward.

Not sure if I'll go back to it before Christmas - we'll see - still got a very demanding farm to run.......

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jawafour
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Metacritic 97, game of the generation
by jawafour » Thu Nov 09, 2017 1:05 pm

still wrote:Hah! No secret is safe! ...

Someone has to maintain Mockmaster's GRcade member database nowdays ;) .

still wrote:...I was so bored the other night - killing half an hour before picking up my better half from work - that I popped it in and had a very quick go. Found it a bit odd tbh, a bit wacky weird...

Have you played many Mario games before, still? Tbh I haven't - mainly just Super Mario Maker, with odd bits here and there of the others. I love the feel and styling of this although I recall you mentioning that it didn't really suit your own tastes.

still wrote:...Not sure if I'll go back to it before Christmas - we'll see - still got a very demanding farm to run.......

:o . I get the impression that you have a wee bit of a Stardew Valley addiction setting in :) .

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JimKT
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Metacritic 97, game of the generation
by JimKT » Thu Nov 09, 2017 2:30 pm

Just finished this. Loved in throughout, going for all them moons now!

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Tomous
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Metacritic 97, game of the generation
by Tomous » Thu Nov 09, 2017 3:59 pm

What's the secret to the dive into hat jump? My success rate in pulling it off is...inconsistent at best

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OrangeRakoon
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Metacritic 97, game of the generation
by OrangeRakoon » Thu Nov 09, 2017 4:06 pm

I might be wrong as it's kind of muscle-memoried, but hold Y when you throw the hat then dive-jump as soon as the hat reaches its maximum range/becomes stationary. You don't want to wait too long (or long at all really) from throwing the hat to diving into it. It's just more of a "press" than a "tap" when throwing the hat, followed by the dive jump.

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OldSoulCyborg
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Metacritic 97, game of the generation
by OldSoulCyborg » Thu Nov 09, 2017 4:12 pm

You only need to hold Y after doing the dive. You can let go of Y after throwing, but obviously not for too long or it will return to you.

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Jenuall
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Metacritic 97, game of the generation
by Jenuall » Thu Nov 09, 2017 4:35 pm

It's surprising how quickly the moves become ingrained - I remember watching the videos of the hat dive and thinking "that looks impossible!" and now it's second nature to pull off.

Related post-game spoiler:
One of the moons on the "Dark Side of the Moon" involves a sequence of about 10 long jumps across a line of one block squares that if I had been presented with it at an earlier stage in the game I would have ran a mile from - but now having got so comfortable with the moves and controls it was such a thrill to fly across! :toot:

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Karl
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Metacritic 97, game of the generation
by Karl » Thu Nov 09, 2017 4:41 pm

Jenuall wrote:It's surprising how quickly the moves become ingrained - I remember watching the videos of the hat dive and thinking "that looks impossible!" and now it's second nature to pull off.

Related post-game spoiler:
One of the moons on the "Dark Side of the Moon" involves a sequence of about 10 long jumps across a line of one block squares that if I had been presented with it at an earlier stage in the game I would have ran a mile from - but now having got so comfortable with the moves and controls it was such a thrill to fly across! :toot:

I found that one pretty hard. The method that got me through it was leaving just a fraction of a second for Mario to 'roll' slightly on the top of the pillars before jumping again, rather than jumping immediately, but it still took a few attempts to get right.

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Jenuall
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Metacritic 97, game of the generation
by Jenuall » Thu Nov 09, 2017 4:47 pm

Karl wrote:
Jenuall wrote:It's surprising how quickly the moves become ingrained - I remember watching the videos of the hat dive and thinking "that looks impossible!" and now it's second nature to pull off.

Related post-game spoiler:
One of the moons on the "Dark Side of the Moon" involves a sequence of about 10 long jumps across a line of one block squares that if I had been presented with it at an earlier stage in the game I would have ran a mile from - but now having got so comfortable with the moves and controls it was such a thrill to fly across! :toot:

I found that one pretty hard. The method that got me through it was leaving just a fraction of a second for Mario to 'roll' slightly on the top of the pillars before jumping again, rather than jumping immediately, but it still took a few attempts to get right.


Oh yeah - it definitely wasn't a walk in the park! But I think the thrill is in the way the game provides such a solid and tactile move-set that even when presented with something like this where in other games you might be put off, here it just seems to make me think "Yes - I CAN do this, and when I do it's going to feel awesome!"

Perhaps the more important factor is that when you don't get it right you know it's because you messed up - not because the game is broken or unfair. That's one of the things that I think Mario has generally always excelled at.

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Jazzem
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Metacritic 97, game of the generation
by Jazzem » Thu Nov 09, 2017 6:15 pm

Winckle wrote:The game feel of diving into the cap to extend your jump is so good.


Yep! It's a game changer, I honestly wish I'd discovered + learned it sooner

Love rolling constantly as well, even if they did arbitrarily make 'boost' rolling faster through motion control than pressing Y ¬_¬

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Ad7
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Metacritic 97, game of the generation
by Ad7 » Thu Nov 09, 2017 6:50 pm

Have you discovered the instant full speed roll? Ground pound and then roll, you'll shoot off. Also ground pound then jump underwater and you'll shoot up.

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Jenuall
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Metacritic 97, game of the generation
by Jenuall » Thu Nov 09, 2017 6:59 pm

Ad7 wrote:Have you discovered the instant full speed roll? Ground pound and then roll, you'll shoot off. Also ground pound then jump underwater and you'll shoot up.


I think you can do ground pound and then Y to breast stroke as well, comes in handy.

One of the things that I still think Mario 64 does better is swimming.

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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Metacritic 97, game of the generation
by bear » Thu Nov 09, 2017 7:14 pm

I'm up to nearly 600 moons now and I don't think I've started using any of these fancy techniques you guys are describing. Time to start learning I guess.
:fp: @ myself.

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OrangeRakoon
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Metacritic 97, game of the generation
by OrangeRakoon » Fri Nov 10, 2017 9:54 am

Jenuall wrote:I think you can do ground pound and then Y to breast stroke as well, comes in handy.


This frustrated me loads because the game says "press zl + y" to swim fast, so I was trying to press them together and getting /really/ inconsistent results - which made a moon in the seaside kingdom that requires you to swim fast really annoying. I kept ground pounding downwards half the time.

Of course what the actual move is is "press zl and then press y", which once I realised it was then easily replicable.

Probably the most annoying thing in the game. The swimming in general isn't great as Mario.

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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Metacritic 97, game of the generation
by deathofcows » Fri Nov 10, 2017 6:22 pm

OldSoulCyborg wrote:You only need to hold Y after doing the dive. You can let go of Y after throwing, but obviously not for too long or it will return to you.


The thing I didn't initially realise was that you had to tap Y again (with the right timing) as you dive into the hat to bounce off it (as opposed to pressing jump or holding dive) - when that timing is second nature it's transformative and liberating. Changed my underlying nagging feeling that 64's belly dive momentum kept it above this, to thinking this is the best controlling Mario ever.

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OldSoulCyborg
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Metacritic 97, game of the generation
by OldSoulCyborg » Fri Nov 10, 2017 6:36 pm

deathofcows wrote:
OldSoulCyborg wrote:You only need to hold Y after doing the dive. You can let go of Y after throwing, but obviously not for too long or it will return to you.


The thing I didn't initially realise was that you had to tap Y again (with the right timing) as you dive into the hat to bounce off it...


I may be misunderstanding you here, but that sounds needlessly complicated. When you perform the dive you only need to keep holding Y (from performing the dive). There's no need to tap it with any sort of timing. Just hold it after the dive and Mario will automatically bounce off Cappy.

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