Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Metacritic 97, game of the generation

Anything to do with games at all.

Your favourite 3D Super Mario game?

Super Mario 64 (N64 1997)
48
45%
Super Mario Sunshine (GC 2002)
10
9%
Super Mario Galaxy (Wii 2007)
31
29%
Super Mario Galaxy 2 (Wii 2010)
9
8%
Super Mario 3D Land (3DS 2012)
2
2%
Super Mario 3D World (Wii U 2013)
7
7%
 
Total votes: 107
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Jenuall
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Metacritic 97, game of the generation
by Jenuall » Fri Nov 10, 2017 7:50 pm

OldSoulCyborg wrote:
deathofcows wrote:
OldSoulCyborg wrote:You only need to hold Y after doing the dive. You can let go of Y after throwing, but obviously not for too long or it will return to you.


The thing I didn't initially realise was that you had to tap Y again (with the right timing) as you dive into the hat to bounce off it...


I may be misunderstanding you here, but that sounds needlessly complicated. When you perform the dive you only need to keep holding Y (from performing the dive). There's no need to tap it with any sort of timing. Just hold it after the dive and Mario will automatically bounce off Cappy.


Yeah it's fairly simple from an input perspective - Y to throw Cappy, ZL to start the ground pound then hold Y to dive and bounce off Cappy.

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deathofcows
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Metacritic 97, game of the generation
by deathofcows » Fri Nov 10, 2017 10:21 pm

Jenuall wrote:
OldSoulCyborg wrote:
deathofcows wrote:
OldSoulCyborg wrote:You only need to hold Y after doing the dive. You can let go of Y after throwing, but obviously not for too long or it will return to you.


The thing I didn't initially realise was that you had to tap Y again (with the right timing) as you dive into the hat to bounce off it...


I may be misunderstanding you here, but that sounds needlessly complicated. When you perform the dive you only need to keep holding Y (from performing the dive). There's no need to tap it with any sort of timing. Just hold it after the dive and Mario will automatically bounce off Cappy.


Yeah it's fairly simple from an input perspective - Y to throw Cappy, ZL to start the ground pound then hold Y to dive and bounce off Cappy.


...what?

Well now I feel silly - I swear I tried that!

I feel less badass now I'm not doing it with my awesome 'timing' but I admit it's simpler and more flexible that way!

Also that ground pound into fast roll is great, as ground pound into cappy throw which does the downward blade throw automatically. Anyone worked out how to do the upward cappy chuck without motion control?

Also, some of this post-game platforming is awesome, and pushes the mechanics and possibilities to limits untested in the main game proper.

:)

deathofcows
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Metacritic 97, game of the generation
by deathofcows » Sat Nov 11, 2017 1:50 am

Also I had a mind-blow moment when I realised that my beloved Mario 64 speed and rhythms, and its slightly less hurried and jittery movement might've been more to do with the PAL 50hz version than the game proper. The Japanese version was probably closer to sunshine and odyssey.

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Hime
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Metacritic 97, game of the generation
by Hime » Sun Nov 12, 2017 9:33 pm

Still playing this every day and slowly making my way to the end game, I really wanted to main line it but I can't leave a level without doing every last thing.

Still adore it but man a couple of those hat door stages almost reverted me back to my 13 year old self launching the controller :lol: :fp:

Proper fist pump moments when I beat them though :wub:

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Tomous
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Metacritic 97, game of the generation
by Tomous » Sun Nov 12, 2017 9:45 pm

600 moons in now, and while I am still renjoying it, I think the quantity over quality approach to power moons is starting to take its toll.

I don't think they needed so many, especially the ones that are repeated again and again. I think I've caught that rabbit about fourteen times now for example. I don't think the game needed that padding.

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KjGarly
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Metacritic 97, game of the generation
by KjGarly » Mon Nov 13, 2017 8:43 am

Hime wrote:Still playing this every day and slowly making my way to the end game, I really wanted to main line it but I can't leave a level without doing every last thing.

Still adore it but man a couple of those hat door stages almost reverted me back to my 13 year old self launching the controller :lol: :fp:

Proper fist pump moments when I beat them though :wub:


Doing the exact same. Just finished the Snow Kingdom and instead of moving on to the next went back to Metro as there was a good few I missed there and now I have 1 left which is the bloody 100 rope jumps moon :dread: I get to around 60 and mess it up all the time. Think I'm on around 350 moons so far.

Not leaving Metro till I've got that last moon!

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Ad7
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Metacritic 97, game of the generation
by Ad7 » Mon Nov 13, 2017 8:44 am

I'm on 600 odd now and I swear that strawberry floating rope jump is going to end up being the one I can't get.

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KjGarly
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Metacritic 97, game of the generation
by KjGarly » Mon Nov 13, 2017 8:47 am

Volleyball was a piece of piss in comparison. Scored over 200 on that before i couldbt be arsed anymore so made it to top of the friend list leader board :datass:

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Hyperion
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Metacritic 97, game of the generation
by Hyperion » Mon Nov 13, 2017 10:13 am

Jump rope and volleyball :dread:
Can't see how to do the jump rope one, Mario doesn't jump quick enough. The volleyball one I can't be arsed starting over

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Hyperion
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Metacritic 97, game of the generation
by Hyperion » Mon Nov 13, 2017 10:13 am

That feeling when you beat Jazzem on the leaderboard though :datass:

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Tomous
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Metacritic 97, game of the generation
by Tomous » Mon Nov 13, 2017 11:49 am

Hyperion wrote:Jump rope and volleyball :dread:
Can't see how to do the jump rope one, Mario doesn't jump quick enough. The volleyball one I can't be arsed starting over


Volleyball is apparantly really easy if you put into 2 player mode, place Mario off court and just use the second player cappy controls.

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KjGarly
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Metacritic 97, game of the generation
by KjGarly » Mon Nov 13, 2017 11:59 am

Tomous wrote:
Hyperion wrote:Jump rope and volleyball :dread:
Can't see how to do the jump rope one, Mario doesn't jump quick enough. The volleyball one I can't be arsed starting over


Volleyball is apparantly really easy if you put into 2 player mode, place Mario off court and just use the second player cappy controls.


It's easy once you hit that count when it doesn't speed up anymore (Around 50) then it's really easy.

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Jenuall
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Metacritic 97, game of the generation
by Jenuall » Mon Nov 13, 2017 12:03 pm

I need to go back to the jump rope and volleyball challenges - I just did enough to get the first Moon on both before moving on. I remember finding the volleyball harder than the jump rope one.

Currently trying to improve my times on some of the Koopa races - there are some ridiculous times on those global leaderboards!

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Seven
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Metacritic 97, game of the generation
by Seven » Mon Nov 13, 2017 8:59 pm

For jump challenge appearantly one of woman syas Hey! which means you should tap a, but if you can't hear like me or don't have sound on, basically just look at Mario's feet, and tap A lightly and quickly and when he lands just jump again. Takes while but with practice you'll get hang of timing.

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KjGarly
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Metacritic 97, game of the generation
by KjGarly » Tue Nov 14, 2017 12:16 am

Seven wrote:For jump challenge appearantly one of woman syas Hey! which means you should tap a, but if you can't hear like me or don't have sound on, basically just look at Mario's feet, and tap A lightly and quickly and when he lands just jump again. Takes while but with practice you'll get hang of timing.


You goddamn beauty you. Was just on my way to bed and decided on 1 last try for the day and listening out for the hey and saying it in my head timing the button presses worked a charm. Hit 100 then got put off by the bloody moon appearing.

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Seven
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Metacritic 97, game of the generation
by Seven » Tue Nov 14, 2017 12:26 am

Glad that helped out! I couldn't use the tip so I tried other way and got the moon as well.

I struggled more with the volleyball myself :lol: Got it in end though

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Drumstick
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Metacritic 97, game of the generation
by Drumstick » Tue Nov 14, 2017 12:51 pm

Onto the Metro Kingdom. Have to say I've loved every world thus far.

One man should not have this much power in this game. Luckily I'm not an ordinary man.
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Karl
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Metacritic 97, game of the generation
by Karl » Tue Nov 14, 2017 3:24 pm

Went back and played around in the Cascade Kingdom some more. It lacks the panache of some of the later kingdoms but it's such a pure, fun playground. One of my faves for sure. :wub:

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Jazzem
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Metacritic 97, game of the generation
by Jazzem » Tue Nov 14, 2017 5:35 pm

Karl wrote:Went back and played around in the Cascade Kingdom some more. It lacks the panache of some of the later kingdoms but it's such a pure, fun playground. One of my faves for sure. :wub:


The theme there :wub: Best '1st' level music since Good Egg Galaxy

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Hime
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Metacritic 97, game of the generation
by Hime » Wed Nov 15, 2017 9:42 am

Finally got to the end game last night. So glad I managed to avoid spoilers, that was great :wub:

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