Super Mario Odyssey (Switch) - Best selling 3D Mario game of all time (13.76m) | VR mode coming (p79)

Anything to do with games at all.

Your favourite 3D Super Mario game?

Super Mario 64 (N64 1997)
55
43%
Super Mario Sunshine (GC 2002)
14
11%
Super Mario Galaxy (Wii 2007)
32
25%
Super Mario Galaxy 2 (Wii 2010)
17
13%
Super Mario 3D Land (3DS 2012)
3
2%
Super Mario 3D World (Wii U 2013)
8
6%
 
Total votes: 129
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The Watching Artist
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PostRe: Super Mario Odyssey (Switch) | 27 Oct 2017 | successor to Mario 64/Sunshine
by The Watching Artist » Fri Sep 15, 2017 10:36 am

Skippy wrote:

twitter.com/theSirToasty/status/908123342862999552


:lol:

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NickSCFC

PostRe: Super Mario Odyssey (Switch) | 27 Oct 2017 | successor to Mario 64/Sunshine
by NickSCFC » Fri Sep 15, 2017 11:47 am

NickSCFC wrote:


Bumped for new page

I've been waiting 20 years for this.

Sunshine was ruined by Fludd and the repetitive Delphino setting.

Galaxy 1&2 never felt like a cohesive immersive world.

3D World was more like a 2.5D Mario Bros game.

This has so much variety in terms of game play mechanics, settings and Easter eggs. It seems to combine EVERYTHING from the past 30 years of Mario games and throws it all together into on big celebration package. I think I'll be spending a lot of time exploring the Seaside and Dinosaur worlds :wub:

Game of the forever potential?

BOR
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PostRe: Super Mario Odyssey (Switch) | 27 Oct 2017 | successor to Mario 64/Sunshine
by BOR » Fri Sep 15, 2017 11:51 am

Since when Mario has nipples?! :lol:

"The job is done, and the bitch is dead."
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Tomous
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AKA: Vampbuster

PostRe: Super Mario Odyssey (Switch) | 27 Oct 2017 | successor to Mario 64/Sunshine
by Tomous » Fri Sep 15, 2017 12:04 pm

BOR wrote:Since when Mario has nipples?! :lol:


I guess since forever...when have you seen him without his dungarees on before?

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BOR
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PostRe: Super Mario Odyssey (Switch) | 27 Oct 2017 | successor to Mario 64/Sunshine
by BOR » Fri Sep 15, 2017 12:06 pm

Tomous wrote:
BOR wrote:Since when Mario has nipples?! :lol:


I guess since forever...when have you seen him without his dungarees on before?

Never. :lol:

"The job is done, and the bitch is dead."
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blackoutHERO
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Location: Scotland

PostRe: Super Mario Odyssey (Switch) | 27 Oct 2017 | successor to Mario 64/Sunshine
by blackoutHERO » Fri Sep 15, 2017 7:01 pm

OrangeRakoon wrote:I'll say it again

The art style clearly varies by world


Nah it lacks any "charm" and seems to have a strange "realistic" feel. Feel with Switch capabilities they could have really made an incredible looking Mario game. Galaxy in HD is one of the best looking games made and this could have built on that with the new tech.

Was planning a Switch once this came out, will take something special gameplay wise to sway me now.

HSH28
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Joined in 2008

PostRe: Super Mario Odyssey (Switch) | 27 Oct 2017 | successor to Mario 64/Sunshine
by HSH28 » Fri Sep 15, 2017 7:17 pm

blackoutHERO wrote:
OrangeRakoon wrote:I'll say it again

The art style clearly varies by world


Nah it lacks any "charm" and seems to have a strange "realistic" feel. Feel with Switch capabilities they could have really made an incredible looking Mario game. Galaxy in HD is one of the best looking games made and this could have built on that with the new tech.

Was planning a Switch once this came out, will take something special gameplay wise to sway me now.


Think you must be looking at a completely different game to most of the rest of us.

Anyway, from what I've seen the gameplay is more than just special.

No "charm" here...

Image

...and this is almost lifelike in its "realistic feel"...

Image

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still
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PostRe: Super Mario Odyssey (Switch) | 27 Oct 2017 | successor to Mario 64/Sunshine
by still » Fri Sep 15, 2017 7:37 pm

HSH28 wrote:
blackoutHERO wrote:
OrangeRakoon wrote:I'll say it again

The art style clearly varies by world


Nah it lacks any "charm" and seems to have a strange "realistic" feel. Feel with Switch capabilities they could have really made an incredible looking Mario game. Galaxy in HD is one of the best looking games made and this could have built on that with the new tech.

Was planning a Switch once this came out, will take something special gameplay wise to sway me now.


Think you must be looking at a completely different game to most of the rest of us.

Anyway, from what I've seen the gameplay is more than just special.

No "charm" here...

Image

...and this is almost lifelike in its "realistic feel"...

Image


There is no 'charm' in either of those two images whatsoever. They are both hideously ugly.
Unless, of course, one has no visual aesthetic sensibility whatsoever!!

7256930752

PostRe: Super Mario Odyssey (Switch) | 27 Oct 2017 | successor to Mario 64/Sunshine
by 7256930752 » Fri Sep 15, 2017 7:41 pm

Edgy AF.

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still
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Joined in 2008

PostRe: Super Mario Odyssey (Switch) | 27 Oct 2017 | successor to Mario 64/Sunshine
by still » Fri Sep 15, 2017 7:45 pm

Hime wrote:Edgy AF.


No, not edgy, it's just a damn ugly looking game. Hopefully the gameplay will more than make up for it's looks. I reckon it's been designed to appeal to Yanks and their bloody appalling lack of aesthetic sensitivity.

HSH28
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Joined in 2008

PostRe: Super Mario Odyssey (Switch) | 27 Oct 2017 | successor to Mario 64/Sunshine
by HSH28 » Fri Sep 15, 2017 8:31 pm

Godzilla wrote:I'd like the Mario Odyssey Amiibo, shame it's so hard to track down. Jim Sterling did a good episode on why Amiibos are being ruined by Nintendo's short supply policy (see Snes mini)

I'd prefer a larger Mario figure in his awesome new white suit.


All 3 Mario Odyssey Amiibo have been available to pre-order all day from the official UK Nintendo store website...

https://store.nintendo.co.uk/amiibo/view-all.list

AndyXL
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Joined in 2011

PostRe: Super Mario Odyssey (Switch) | 27 Oct 2017 | successor to Mario 64/Sunshine
by AndyXL » Fri Sep 15, 2017 8:43 pm

Having just opened the incredible Metroid Legacy Special Edition, I'm really angry that Nintendo haven't bothered for a Special Edition for what could be their best game of all time :|

AndyXL
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Joined in 2011

PostRe: Super Mario Odyssey (Switch) | 27 Oct 2017 | successor to Mario 64/Sunshine
by AndyXL » Fri Sep 15, 2017 8:51 pm

NickSCFC wrote:
NickSCFC wrote:
I've been waiting 20 years for this.

Sunshine was ruined by Fludd and the repetitive Delphino setting.

Galaxy 1&2 never felt like a cohesive immersive world.

3D World was more like a 2.5D Mario Bros game.

This has so much variety in terms of game play mechanics, settings and Easter eggs. It seems to combine EVERYTHING from the past 30 years of Mario games and throws it all together into on big celebration package. I think I'll be spending a lot of time exploring the Seaside and Dinosaur worlds :wub:

Game of the forever potential?


I could not have put it better myself! Agree with everything you say :toot:

7256930752

PostRe: Super Mario Odyssey (Switch) | 27 Oct 2017 | successor to Mario 64/Sunshine
by 7256930752 » Fri Sep 15, 2017 9:20 pm

still wrote:
Hime wrote:Edgy AF.


No, not edgy, it's just a damn ugly looking game. Hopefully the gameplay will more than make up for it's looks. I reckon it's been designed to appeal to Yanks and their bloody appalling lack of aesthetic sensitivity.

That's very stupid.

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still
Member
Joined in 2008

PostRe: Super Mario Odyssey (Switch) | 27 Oct 2017 | successor to Mario 64/Sunshine
by still » Fri Sep 15, 2017 9:24 pm

Hime wrote:
still wrote:
Hime wrote:Edgy AF.


No, not edgy, it's just a damn ugly looking game. Hopefully the gameplay will more than make up for it's looks. I reckon it's been designed to appeal to Yanks and their bloody appalling lack of aesthetic sensitivity.

That's very stupid.


K

7256930752

PostRe: Super Mario Odyssey (Switch) | 27 Oct 2017 | successor to Mario 64/Sunshine
by 7256930752 » Fri Sep 15, 2017 11:04 pm

still wrote:
Hime wrote:
still wrote:
Hime wrote:Edgy AF.


No, not edgy, it's just a damn ugly looking game. Hopefully the gameplay will more than make up for it's looks. I reckon it's been designed to appeal to Yanks and their bloody appalling lack of aesthetic sensitivity.

That's very stupid.


K

You're being anti populist and America is very big place with lots of different tastes. Objectively, I'm right.

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still
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PostRe: Super Mario Odyssey (Switch) | 27 Oct 2017 | successor to Mario 64/Sunshine
by still » Fri Sep 15, 2017 11:40 pm

Hime wrote:
still wrote:
Hime wrote:
still wrote:
Hime wrote:Edgy AF.


No, not edgy, it's just a damn ugly looking game. Hopefully the gameplay will more than make up for it's looks. I reckon it's been designed to appeal to Yanks and their bloody appalling lack of aesthetic sensitivity.

That's very stupid.


K

You're being anti populist and America is very big place with lots of different tastes. Objectively, I'm right.


A ha. I'm sure you are right... (Game still looks ugly as sin.)

PS I'm well aware of the complexity of America. However, taken en masse, I think it is fair to say that America is not know for it's subtlety. If you see it differently fair enough. Personally I just see the crass and the ugly.

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The Watching Artist
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PostRe: Super Mario Odyssey (Switch) | 27 Oct 2017 | successor to Mario 64/Sunshine
by The Watching Artist » Fri Sep 15, 2017 11:48 pm

Well the art styles involved are obviously very deliberate. The themes are about travel/holidays so most of the kingdoms reflect a real place or type of place on Earth*. These appear a little more "realistic" in relation to other Mario games. But the Food and Hat Kingdoms are obviously more of an activity/experience or concept of travel. So they become the two more stylised and surreal looks. With the food one being made up of big chunky polygons. Anyone paying any attention to the direct will have noticed a mushroom shaped island on the map. No doubt the kingdom will be a more traditional Mario theme.

*something that they have already done before....

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Image
Image

Image
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still
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PostRe: Super Mario Odyssey (Switch) | 27 Oct 2017 | successor to Mario 64/Sunshine
by still » Fri Sep 15, 2017 11:54 pm

The Watching Artist wrote:Well the art styles involved are obviously very deliberate. The themes are about travel/holidays so most of the kingdoms reflect a real place or type of place on Earth*. These appear a little more "realistic" in relation to other Mario games. But the Food and Hat Kingdoms are obviously more of an activity/experience or concept of travel. So they become the two more stylised and surreal looks. With the food one being made up of big chunky polygons. Anyone paying any attention to the direct will have noticed a mushroom shaped island on the map. No doubt the kingdom will be a more traditional Mario theme.

*something that they have already done before....

Image
Image
Image


Matt, you're an artist, you should know, it's just ugly, throughout. I expect a lot better from Nintendo. Zelda Botw was utterly gorgeous, this is not. Can't understand all the people on here with 'eyes who cannot see'...

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That
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PostRe: Super Mario Odyssey (Switch) | 27 Oct 2017 | successor to Mario 64/Sunshine
by That » Sat Sep 16, 2017 12:10 am

The 3D Mario games have always had a 'look' to them -- kind of a house-style of bright colours, simple textures, and smooth geometry. In most of them the worlds are even made almost exclusively out of 'Mario gameplay blocks' -- things which are obviously ramps and conveyers and blocks and so forth, without any real attempt at disguise.

The desire for the player to understand those 'gameplay blocks' clearly informed the classic 3D Mario art style. But those 'worlds' look like levels or stages. Odyssey by contrast is deliberately subverting our expectations of what an environment in a Mario game will look like. This is played for comic effect, but it also makes sense from the perspective of introducing the mechanic of 'discovering' the those 'gameplay blocks' in a more emergent-seeming way. Nintendo take a gameplay-first, art-second approach to design and I would guess this factored in to their decision to introduce a variety of art styles in Odyssey. An open world can't feel like a stage to run through, with all its core gameplay elements signposted. It wouldn't be as fun!

EDIT: I can see that this subversion won't be everyone's cup of tea though. They didn't necessarily have to go 'more realistic' (and I think to be fair they clearly didn't in all the levels!). What they did have to do is go 'more detailed'/'organic', and I think if that's the problem people have, then it's fine to think that doesn't work in a Mario game. I disagree - I really like the vegetable world in particular :wub: - but I can understand why someone might think it.

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