Super Mario Odyssey (Switch) - Best selling 3D Mario game of all time (13.76m) | VR mode coming (p79)

Anything to do with games at all.

Your favourite 3D Super Mario game?

Super Mario 64 (N64 1997)
55
43%
Super Mario Sunshine (GC 2002)
14
11%
Super Mario Galaxy (Wii 2007)
32
25%
Super Mario Galaxy 2 (Wii 2010)
17
13%
Super Mario 3D Land (3DS 2012)
3
2%
Super Mario 3D World (Wii U 2013)
8
6%
 
Total votes: 129
deathofcows
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PostRe: Super Mario Odyssey (Switch) - Balloon World update out now
by deathofcows » Wed Aug 01, 2018 12:09 pm

Balladeer wrote:Reflex action for all us veterans. Love that they did that; sliiiiiiightly disappointed that it didn’t have a mini-level behind it.

In fact the whole of that post-game world left me feeling slightly cold. Like the game’s hitting us around the head with a big ol’ nostalgia mallet, going, ‘DO YOU RECOGNISE THE HOMAGE YET!? DO YOU!?’


I actually found that post-game world a little cold in feel and not just concept. I think it's the silence of it with the slight echo on the sound effects that actually made it feel a little eerie to me, as opposed to warmly nostalgic. And maybe the realism of the grass textures or something too, who knows. But I found it a little unnerving and would prefer to play around in any of the other worlds.

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Tomous
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PostRe: Super Mario Odyssey (Switch) - Balloon World update out now
by Tomous » Wed Aug 01, 2018 12:12 pm

Balladeer wrote:Reflex action for all us veterans. Love that they did that; sliiiiiiightly disappointed that it didn’t have a mini-level behind it.



It should have taken you to a recreated version of the SM64 level

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jawafour
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PostRe: Super Mario Odyssey (Switch) - Balloon World update out now
by jawafour » Wed Aug 01, 2018 12:15 pm

Guys, I'd suggest that a lot of the chat is veering into 'spoilers' territory. Please remember to spoiler your comments if you're talking about end-game effects and situations :) .

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Balladeer
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PostRe: Super Mario Odyssey (Switch) - Balloon World update out now
by Balladeer » Wed Aug 01, 2018 1:13 pm

Fair enough, am trying to keep it vague but I can add some spoilering too!

Tomous wrote:
Balladeer wrote:Reflex action for all us veterans. Love that they did that; sliiiiiiightly disappointed that it didn’t have a mini-level behind it.

It should have taken you to a recreated version of the SM64 level

Some sort of flying level, definitely. Maybe using a Para-Bones?

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The Watching Artist
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PostRe: Super Mario Odyssey (Switch) - Balloon World update out now
by The Watching Artist » Thu Aug 02, 2018 11:02 am

deathofcows wrote:
Balladeer wrote:Reflex action for all us veterans. Love that they did that; sliiiiiiightly disappointed that it didn’t have a mini-level behind it.

In fact the whole of that post-game world left me feeling slightly cold. Like the game’s hitting us around the head with a big ol’ nostalgia mallet, going, ‘DO YOU RECOGNISE THE HOMAGE YET!? DO YOU!?’


I actually found that post-game world a little cold in feel and not just concept. I think it's the silence of it with the slight echo on the sound effects that actually made it feel a little eerie to me, as opposed to warmly nostalgic. And maybe the realism of the grass textures or something too, who knows. But I found it a little unnerving and would prefer to play around in any of the other worlds.

At first I thought the same but as I actually explored I found that after the noise of the end it was really relaxed and chilled out. Which I appreciated. I dont think its an accident that this is the area you first get to use the music feature in to.

As for the nostalgia, I thought that it had enough of its own design ideas that it felt somewhat unique. With just a few surprises hidden away. Plus I got to be Yoshi in a new way. :wub:

Nearing 700 moons now. I adore the way the Kingdoms have come to life and its ace revisiting them. Enjoying a bit of Balloon hiding to. Back to the Metro Kingdom and I've got about 3 moons to go but 1 is the skipping rope thing. :dread: I get to about 50 and Mario simply doesn't seem to be able to jump quick enough. :|

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still
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PostRe: Super Mario Odyssey (Switch) - Balloon World update out now
by still » Thu Aug 02, 2018 12:10 pm

jawafour wrote:Guys, I'd suggest that a lot of the chat is veering into 'spoilers' territory. Please remember to spoiler your comments if you're talking about end-game effects and situations :) .


Is this because you've almost finished the game Jawa?! :o

jawafour
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Joined in 2012

PostRe: Super Mario Odyssey (Switch) - Balloon World update out now
by jawafour » Thu Aug 02, 2018 12:21 pm

still wrote:Is this because you've almost finished the game Jawa?! :o

I just don't want too many secrets spoilt when I am working towards those ending credits :) .

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sawyerpip
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Joined in 2009

PostRe: Super Mario Odyssey (Switch) - Balloon World update out now
by sawyerpip » Thu Aug 02, 2018 12:41 pm

The Watching Artist wrote:
deathofcows wrote:
Balladeer wrote:Reflex action for all us veterans. Love that they did that; sliiiiiiightly disappointed that it didn’t have a mini-level behind it.

In fact the whole of that post-game world left me feeling slightly cold. Like the game’s hitting us around the head with a big ol’ nostalgia mallet, going, ‘DO YOU RECOGNISE THE HOMAGE YET!? DO YOU!?’


I actually found that post-game world a little cold in feel and not just concept. I think it's the silence of it with the slight echo on the sound effects that actually made it feel a little eerie to me, as opposed to warmly nostalgic. And maybe the realism of the grass textures or something too, who knows. But I found it a little unnerving and would prefer to play around in any of the other worlds.


Nearing 700 moons now. I adore the way the Kingdoms have come to life and its ace revisiting them. Enjoying a bit of Balloon hiding to. Back to the Metro Kingdom and I've got about 3 moons to go but 1 is the skipping rope thing. :dread: I get to about 50 and Mario simply doesn't seem to be able to jump quick enough. :|


As the skipping rope gets faster you need to barely be tapping the jump button so Mario is only doing a tiny hop. Too much pressure and he'll jump too high which will mess up the timing.

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Victor Mildew
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Joined in 2009

PostRe: Super Mario Odyssey (Switch) - Balloon World update out now
by Victor Mildew » Thu Aug 02, 2018 1:06 pm

See I eventually did it by getting to 50 the proper way and then as soon as I hit that number I just hammered the jump button as fast as I possibly could while looking away from the screen (so I didn't get distracted by what I was seeing).

Hexx wrote:Ad7 is older and balder than I thought.
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The Watching Artist
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PostRe: Super Mario Odyssey (Switch) - Balloon World update out now
by The Watching Artist » Thu Aug 02, 2018 2:15 pm

sawyerpip wrote:
The Watching Artist wrote:
deathofcows wrote:
Balladeer wrote:Reflex action for all us veterans. Love that they did that; sliiiiiiightly disappointed that it didn’t have a mini-level behind it.

In fact the whole of that post-game world left me feeling slightly cold. Like the game’s hitting us around the head with a big ol’ nostalgia mallet, going, ‘DO YOU RECOGNISE THE HOMAGE YET!? DO YOU!?’


I actually found that post-game world a little cold in feel and not just concept. I think it's the silence of it with the slight echo on the sound effects that actually made it feel a little eerie to me, as opposed to warmly nostalgic. And maybe the realism of the grass textures or something too, who knows. But I found it a little unnerving and would prefer to play around in any of the other worlds.


Nearing 700 moons now. I adore the way the Kingdoms have come to life and its ace revisiting them. Enjoying a bit of Balloon hiding to. Back to the Metro Kingdom and I've got about 3 moons to go but 1 is the skipping rope thing. :dread: I get to about 50 and Mario simply doesn't seem to be able to jump quick enough. :|


As the skipping rope gets faster you need to barely be tapping the jump button so Mario is only doing a tiny hop. Too much pressure and he'll jump too high which will mess up the timing.

I don't know how to be any softer :(

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The Watching Artist
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PostRe: Super Mario Odyssey (Switch) - Balloon World update out now
by The Watching Artist » Fri Aug 03, 2018 5:50 pm

At about 750 moons now. Have revisited all the Kingdoms up to and including the Luncheon one. I've found just about everything in them all apart from a few things.

Managed to get to 80 in the skipping rope challenge trying some your suggestions. Did the volleyball one very easily in comparison.

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Victor Mildew
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PostRe: Super Mario Odyssey (Switch) - Balloon World update out now
by Victor Mildew » Fri Aug 03, 2018 6:15 pm

This is me doing it just by hitting the buttons as fast as I could

twitter.com/itsagh/status/938537832846581760


Hexx wrote:Ad7 is older and balder than I thought.
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The Watching Artist
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PostRe: Super Mario Odyssey (Switch) - Balloon World update out now
by The Watching Artist » Sun Aug 05, 2018 1:06 pm

It just doesn't happen at some point it always fails. :x :lol:

I think I just have 2 more moons to find. That one and the darker side of the moon. I really dont want the last thing I do in this game to be that blasted skipping. :lol:

Still at least its not as mind numbingly boring as.....

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The Watching Artist
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PostRe: Super Mario Odyssey (Switch) - Balloon World update out now
by The Watching Artist » Sun Aug 05, 2018 10:42 pm

All done. Beat the final level this afternoon, which compared to recent final ones was rather easy and then somehow did the skipping tonight. Bought a load of moons. Hit 999. The reward was quite sweet. Not sure what the point of invisible Mario is but :lol: And I did the extra painting which was kind of cool.

My Switch haz no gamez now

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Balladeer
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Location: Lord's

PostRe: Super Mario Odyssey (Switch) - Balloon World update out now
by Balladeer » Mon Aug 06, 2018 8:36 am

Hollow Knight m8

If you’ve already played Celeste that is.

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The Watching Artist
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PostRe: Super Mario Odyssey (Switch) - Balloon World update out now
by The Watching Artist » Mon Aug 06, 2018 10:03 am

Balladeer wrote:Hollow Knight m8

If you’ve already played Celeste that is.

I'll probably get those on PC so I can stream them. That way Jawa can enjoy it because cloud kingdom knows he wont play them for more then 5 mins.

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Super Dragon 64
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PostRe: Super Mario Odyssey (Switch) - Balloon World update out now
by Super Dragon 64 » Mon Aug 06, 2018 1:29 pm

Xenoblade 2?

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The Watching Artist
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PostRe: Super Mario Odyssey (Switch) - Balloon World update out now
by The Watching Artist » Mon Aug 06, 2018 2:05 pm

Super Dragon 64 wrote:Xenoblade 2?

Tempting but expensive (I'm sure worth it) and the season pass thing irritates me now as I'm unsure how it fits in. Plus that is also expensive.

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Super Dragon 64
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PostRe: Super Mario Odyssey (Switch) - Balloon World update out now
by Super Dragon 64 » Mon Aug 06, 2018 2:17 pm

I'd say that now is the best time to jump in because the additional stuff will work its way naturally into your playthrough with the exception of the Torna expansion which is completely separate. It's definitely worth the money and probably one of the best examples of a season pass.

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Jenuall
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PostRe: Super Mario Odyssey (Switch) - Balloon World update out now
by Jenuall » Mon Aug 06, 2018 2:36 pm

I played Xenoblade Chronicles 2 without the season pass and would say it is easily one of the best games I've played in a long time - over 100 hours of enjoyment! :toot:

I plan to pick up the pass at some point when I go back to it but it's certainly worth a purchase even without it.


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