Super Mario Odyssey (Switch) - Best selling 3D Mario game of all time (13.76m) | VR mode coming (p79)

Anything to do with games at all.

Your favourite 3D Super Mario game?

Super Mario 64 (N64 1997)
55
43%
Super Mario Sunshine (GC 2002)
14
11%
Super Mario Galaxy (Wii 2007)
32
25%
Super Mario Galaxy 2 (Wii 2010)
17
13%
Super Mario 3D Land (3DS 2012)
3
2%
Super Mario 3D World (Wii U 2013)
8
6%
 
Total votes: 129
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Drumstick
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Time to make like a bouquet and get thrown out
by Drumstick » Wed Feb 14, 2018 2:34 pm

Tomous wrote:Volleyball with the two player cheese is easy, just boring.

Skipping feels impossible but if you devote a little bit of time and practice, it's not too bad. Getting to 50 is the hardest bit in my opinion as you have to adjust to the rhythm changes. Once you get to 50, if you find the right rhythm, it's not too difficult to get from there to 100.

Contrastingly, I had the opposite situation regards the skipping. I could get to 40-50 every time, it just took me a lot of goes to get that little bit of luck I needed to get to 100. Weird! I once lost it at 98 as well. :x

The volleyball one is probably the most boring moon in the game.

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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Time to make like a bouquet and get thrown out
by Jezo » Wed Feb 14, 2018 3:04 pm

The skipping is easy. I keep seeing people saying it's too hard, I don't get it, you literally just press a button to a rhythm. There is a glitch that does it for you though if you're really struggling. The volleyball is a strawberry floating bitch though. It's painfully slow. 2 player mode is definitely an easier alternative.

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That
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Time to make like a bouquet and get thrown out
by That » Wed Feb 14, 2018 5:59 pm

If you have very good natural rhythm or play a lot of rhythm-action I can see the skipping rope being piss-easy. It's hard for most people to be that consistent though IMO. I certainly found it pretty hard.

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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Time to make like a bouquet and get thrown out
by Rubix » Wed Feb 14, 2018 6:57 pm

I think my best is 55 or something.

Do you need two people in two player or just take control of the cap

Now on 845 moons

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Tomous
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Time to make like a bouquet and get thrown out
by Tomous » Wed Feb 14, 2018 7:12 pm

Rubix wrote:I think my best is 55 or something.

Do you need two people in two player or just take control of the cap

Now on 845 moons


Just take control of the cap and move Mario to the side out the way

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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Time to make like a bouquet and get thrown out
by Rubix » Thu Feb 15, 2018 10:32 pm

Tomous wrote:
Rubix wrote:I think my best is 55 or something.

Do you need two people in two player or just take control of the cap

Now on 845 moons


Just take control of the cap and move Mario to the side out the way


Done, my god that’s an awful moon to get just slow.

888 moons now. Can see two left at the dark side of the moon and the skipping one :dread:

That puts me up to 891. What else do I have to do? Have all purple coins too

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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Time to make like a bouquet and get thrown out
by SandyCoin » Thu Feb 15, 2018 11:29 pm

The skipping one is easily the worst moon to get. It's hard enough even starting it let alone doing 100. I tried it on the bike which makes it a bit easier, but it's a pretty gooseberry fool addition along with the crap volleyball one.

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Tomous
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Time to make like a bouquet and get thrown out
by Tomous » Fri Feb 16, 2018 1:32 am

I don’t know what they were thinking with those moons.

They should have put them at 50.

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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Time to make like a bouquet and get thrown out
by Rubix » Fri Feb 16, 2018 5:54 am

I was thinking that, 50 would have been acceptable

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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Time to make like a bouquet and get thrown out
by Rubix » Fri Feb 16, 2018 9:08 am

Also got two on the same level in the dark side of the moon where you have to speed run and the floor disappears

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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Time to make like a bouquet and get thrown out
by Jezo » Fri Feb 16, 2018 10:06 am

I don't understand the struggle with the skipping rope moon. I think I did it on my 2nd try? There are much harder moons in the game.

Rubix wrote:Also got two on the same level in the dark side of the moon where you have to speed run and the floor disappears

Point in question, this one took me a few tries but it was fun as hell.

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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Time to make like a bouquet and get thrown out
by Jenuall » Fri Feb 16, 2018 10:52 am

Jezo wrote:I don't understand the struggle with the skipping rope moon. I think I did it on my 2nd try? There are much harder moons in the game.

Rubix wrote:Also got two on the same level in the dark side of the moon where you have to speed run and the floor disappears

Point in question, this one took me a few tries but it was fun as hell.


Agreed - I don't think the skipping or volleyball one's are that challenging. Some of the timed running and floor disappearing ones are more challenging in my opinion.

Overall I would say they pitched the level of difficulty in this pretty much spot on - but I would love a few harder areas in a sequel!

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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Time to make like a bouquet and get thrown out
by Jezo » Fri Feb 16, 2018 11:11 am

Agreed

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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Time to make like a bouquet and get thrown out
by gamerforever » Fri Feb 16, 2018 11:35 am

For me Super Mario 64 is still quite far ahead of this - three quarters of the moons are just simple 'red coins'. I would say that I preferred Sunshine more than this. The next mario needs to have a proper hub world rather than this stupid area hopping which totally jars the experience.

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Rubix
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Time to make like a bouquet and get thrown out
by Rubix » Fri Feb 16, 2018 12:17 pm

I never understood the love for sunshine. I only liked the levels without fludd

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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Time to make like a bouquet and get thrown out
by OrangeRKN » Fri Feb 16, 2018 12:46 pm

Jezo wrote:I don't understand the struggle with the skipping rope moon. I think I did it on my 2nd try? There are much harder moons in the game.


The fact that it took you a second try despite being the most boring thing in the game by far

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Tomous
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Time to make like a bouquet and get thrown out
by Tomous » Fri Feb 16, 2018 12:58 pm

Jezo wrote:I don't understand the struggle with the skipping rope moon. I think I did it on my 2nd try? There are much harder moons in the game.

Rubix wrote:Also got two on the same level in the dark side of the moon where you have to speed run and the floor disappears

Point in question, this one took me a few tries but it was fun as hell.


I actually can’t believe you were able to get to 100 within two attempts. Do you have super human reflexes/rhythm?

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Tomous
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Time to make like a bouquet and get thrown out
by Tomous » Fri Feb 16, 2018 12:59 pm

gamerforever wrote:For me Super Mario 64 is still quite far ahead of this - three quarters of the moons are just simple 'red coins'. I would say that I preferred Sunshine more than this. The next mario needs to have a proper hub world rather than this stupid area hopping which totally jars the experience.


I think you’re exaggerating a tad with the moons but there’s definitely too much filler and repetition in the moon count for me.

Personally Galaxy 1 and 2 remain king for me.

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OrangeRKN
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Time to make like a bouquet and get thrown out
by OrangeRKN » Fri Feb 16, 2018 1:21 pm

Tomous wrote:I actually can’t believe you were able to get to 100 within two attempts. Do you have super human reflexes/rhythm?


Having played Smash Bros against Jezo my answer to this is probably yes, he does

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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Time to make like a bouquet and get thrown out
by Rubix » Fri Feb 16, 2018 4:33 pm

The two left on the dark side of the moon done. Just the skipping one left now

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