Super Mario Odyssey (Switch) - Balloon World update out now

Anything to do with games at all.

Your favourite 3D Super Mario game?

Super Mario 64 (N64 1997)
52
43%
Super Mario Sunshine (GC 2002)
12
10%
Super Mario Galaxy (Wii 2007)
32
26%
Super Mario Galaxy 2 (Wii 2010)
15
12%
Super Mario 3D Land (3DS 2012)
3
2%
Super Mario 3D World (Wii U 2013)
8
7%
 
Total votes: 122
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still
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Time to make like a bouquet and get thrown out
by still » Thu Dec 21, 2017 8:32 am

Advent7 wrote:Practice on the flying dragon in the sand kingdom. Just press jump and don't touch the controls, waggle away and it'll keep at mostly the same height for ages.


Ta muchly.

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Ad7
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Time to make like a bouquet and get thrown out
by Ad7 » Thu Dec 21, 2017 8:34 am

Much less frustrating there plus you can just warp back right beside it to practice again and again. Try to aim for somewhere really far away and see how far you get.

Now I've got all the 'proper moons, I don't know if it's worth a grind to get to 999 or just wait for inevitable DLC to make up the numbers then.

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still
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Time to make like a bouquet and get thrown out
by still » Thu Dec 21, 2017 8:43 am

Advent7 wrote:Much less frustrating there plus you can just warp back right beside it to practice again and again. Try to aim for somewhere really far away and see how far you get.


Next up, mastering rolling. :fp:

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Poser
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Time to make like a bouquet and get thrown out
by Poser » Thu Dec 21, 2017 8:49 am

Advent7 wrote:waggle away


:dread:

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Jenuall
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Time to make like a bouquet and get thrown out
by Jenuall » Thu Dec 21, 2017 9:01 am

Yeah the flying dinosaur stuff is easy enough once you realise that you just need to point him in the right direction and then leave the controls alone.

The darker side of the moon bit over the lava can be annoying because you can't control if/when those insect things are going to come at you but even there it's a case of making minor adjustments rather than anything else

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Drumstick
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Time to make like a bouquet and get thrown out
by Drumstick » Thu Dec 21, 2017 9:45 am

PaperMacheMario wrote:Just had the credits roll. What. A. Game. And still so much more to do in it, only finished with 230 moons. Now to explore the Mushroom Kingdom :wub: can’t wait to get stuck into the end game.

:mrgreen:

I've taken a short break from this since I hit the credits. Going to dive back in over the Christmas break. Have barely touched some of the later worlds but managed to get to around 500 moons.

One man should not have this much power in this game. Luckily I'm not an ordinary man.
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Dinoric
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Time to make like a bouquet and get thrown out
by Dinoric » Thu Dec 21, 2017 6:46 pm

Advent7 wrote:Much less frustrating there plus you can just warp back right beside it to practice again and again. Try to aim for somewhere really far away and see how far you get.

Now I've got all the 'proper moons, I don't know if it's worth a grind to get to 999 or just wait for inevitable DLC to make up the numbers then.

Just reading your spoiler as I haven't played the game yet is there any point in grinding to get the max amount of moons?

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Drumstick
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Time to make like a bouquet and get thrown out
by Drumstick » Sat Dec 23, 2017 11:47 pm

Dipped back into this today, had a glorious 6 hours where I've racked up a further 140 moons (Disclaimer: many of these were bonus moons received from Toadette).

One man should not have this much power in this game. Luckily I'm not an ordinary man.
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-Oblomov Boblomov
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Ad7
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Time to make like a bouquet and get thrown out
by Ad7 » Sat Dec 23, 2017 11:48 pm

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Tomous
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Time to make like a bouquet and get thrown out
by Tomous » Sun Dec 24, 2017 2:47 am

Advent7 wrote:Much less frustrating there plus you can just warp back right beside it to practice again and again. Try to aim for somewhere really far away and see how far you get.

Now I've got all the 'proper moons, I don't know if it's worth a grind to get to 999 or just wait for inevitable DLC to make up the numbers then.


I think if they were doing DLC they'd have said by now. I think a sequel, Galaxy 2 style, is more likely.

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Drumstick
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Time to make like a bouquet and get thrown out
by Drumstick » Sun Dec 24, 2017 8:41 am

I for one would really appreciate a Galaxy 1+2 HD Remaster release.

How do they stack up in comparison to Odyssey?

One man should not have this much power in this game. Luckily I'm not an ordinary man.
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Ad7
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Time to make like a bouquet and get thrown out
by Ad7 » Sun Dec 24, 2017 9:19 am

Harry Ellis wrote:I for one would really appreciate a Galaxy 1+2 HD Remaster release.

How do they stack up in comparison to Odyssey?


You've not played THEM?! :o

Seriously, if you have the means to, go and play them now. Start with the first as while galaxy 2 is the better game, it builds on the first which has more of a narative.

Galaxy 2 is one of the greatest games of all time :wub:

Play now now now.

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The Alchemist Penguin
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Time to make like a bouquet and get thrown out
by The Alchemist Penguin » Sun Dec 24, 2017 11:22 am

I didn't realise that you could get infinite moons from the shop, so I've been buying them thinking they would eventually stop. Oops.

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Tomous
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Time to make like a bouquet and get thrown out
by Tomous » Sun Dec 24, 2017 12:20 pm

I'm not usually one for remasters but I would love a Galaxy 1 and 2 one

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Godzilla
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Time to make like a bouquet and get thrown out
by Godzilla » Mon Dec 25, 2017 5:13 pm

Started this early today. It's sooooooo good. Just pure Nintendo joy. Mario has never looked cute and the cap ability is genius.

Wish my image sig would work
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Somebody Else's Problem
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Metacritic 97, game of the generation
by Somebody Else's Problem » Mon Dec 25, 2017 5:37 pm

Tell Karl his brother is dead wrote:
Mafro wrote:Was anyone else quite surprised that there wasn't some sort of Haunted Kingdom and there's no Boos in the game at all? :(


If they're gonna do DLC this will surely be a part of it. Fingers crossed.


It would be a bonus if you could access it by going to the Super Mario 64 castle courtyard in Mushroom Kingdom and jumping into a tiny model of the level, just like Big Boo's Haunt.

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mrbrightside
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Time to make like a bouquet and get thrown out
by mrbrightside » Mon Dec 25, 2017 7:53 pm

Thanks for the tip on the dragon section, breezed it after I read your advice.

Are there been any suggestion that there may be some incoming DLC?

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Tomous
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Time to make like a bouquet and get thrown out
by Tomous » Mon Dec 25, 2017 9:22 pm

mrbrightside wrote:Thanks for the tip on the dragon section, breezed it after I read your advice.

Are there been any suggestion that there may be some incoming DLC?



Zero, which makes me think there won't be any. I've said this before but every Nintendo related title on the Switch has had DLC plans confirmed before release (Zelda, Mario x Rabbids, Splatoon, Arms, Xenoblade 2, Pokken) so the fact Mario hasn't makes me think they might be eyeing up a SMO2. If it's not revealed in the (likely) January Direct I think it's safe to say it's not happening.

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Karl
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Time to make like a bouquet and get thrown out
by Karl » Mon Dec 25, 2017 9:38 pm

There was about two-and-a-half years between Galaxy and Galaxy 2. If they're developing on the same model, it's possible we could see Odyssey 2 in early 2020.

Gives me a reason to struggle on for another couple of years I guess.

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Tomous
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Time to make like a bouquet and get thrown out
by Tomous » Mon Dec 25, 2017 9:45 pm

Tell Karl his brother is dead wrote:There was about two-and-a-half years between Galaxy and Galaxy 2. If they're developing on the same model, it's possible we could see Odyssey 2 in early 2020.

Gives me a reason to struggle on for another couple of years I guess.



Indeed. There's also speculation Odyssey could have been ready earlier but got delayed due to Zelda turning into a Switch launch title and them wanting Odyssey for the Holiday window push so it's possible a lot of the team had already moved onto a sequel before the October release.


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