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Re: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Metacritic 97, game of the generation

Posted: Sun Nov 26, 2017 8:23 am
by Drumstick
Just over 300 moons for me now, just mopped up most of the seaside kingdom moons. Ice kingdom up next.

Re: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Metacritic 97, game of the generation

Posted: Mon Nov 27, 2017 8:56 pm
by NickSCFC
Made it to Bowser's Kingdom and the first diificult boss of the game.

I've enjoyed the art style of the previous stages, can't say I'm much for this one though.

Re: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Metacritic 97, game of the generation

Posted: Mon Nov 27, 2017 8:58 pm
by Tomous
NickSCFC wrote:Made it to Bowser's Kingdom and the first diificult boss of the game.

I've enjoyed the art style of the previous stages, can't say I'm much for this one though.


Really? I thought that stage was fantastic visually.

Re: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Metacritic 97, game of the generation

Posted: Tue Nov 28, 2017 1:28 am
by Superfurryfox64
Agreed, made a brilliant change from the typical Bowser Castle stages we come to expect. My least favourite looking Kingdom was the Luncheon Kingdom but even that had more charm than most games these days

Re: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Metacritic 97, game of the generation

Posted: Tue Nov 28, 2017 8:18 am
by Tomous
I thought Luncheon was a nice variation on your traditional volcano/lava level.

Re: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Metacritic 97, game of the generation

Posted: Tue Nov 28, 2017 10:12 am
by OrangeRKN
Cap kingdom is definitely the least visually appealing

Re: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Metacritic 97, game of the generation

Posted: Tue Nov 28, 2017 10:52 am
by NickSCFC
Tomous wrote:
NickSCFC wrote:Made it to Bowser's Kingdom and the first diificult boss of the game.

I've enjoyed the art style of the previous stages, can't say I'm much for this one though.


Really? I thought that stage was fantastic visually.


You're right, the fortress is a lot nicer.

Re: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Metacritic 97, game of the generation

Posted: Tue Nov 28, 2017 10:59 am
by Johnny Jalfrezi
Okay, are there any glitches/exploits that I can use for the jump-rope and volleyball? I'm getting nowhere near with conventional skillz...

Re: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Metacritic 97, game of the generation

Posted: Tue Nov 28, 2017 11:02 am
by Victor Mildew
Johnny Jalfrezi wrote:Okay, are there any glitches/exploits that I can use for the jump-rope and volleyball? I'm getting nowhere near with conventional skillz...


Yes there is. I refuse to use it though although my best is 94

Re: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Metacritic 97, game of the generation

Posted: Tue Nov 28, 2017 11:03 am
by Poser
Ad7 wrote:
Johnny Jalfrezi wrote:Okay, are there any glitches/exploits that I can use for the jump-rope and volleyball? I'm getting nowhere near with conventional skillz...


Yes there is. I refuse to use it though although my best is 94


I think he was asking what the exploit is...

Re: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Metacritic 97, game of the generation

Posted: Tue Nov 28, 2017 11:21 am
by Drumstick
I did the jump rope. Haven't spent too much time on the volleyball but made it to 69.

Re: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Metacritic 97, game of the generation

Posted: Tue Nov 28, 2017 11:35 am
by Tomous
Johnny Jalfrezi wrote:Okay, are there any glitches/exploits that I can use for the jump-rope and volleyball? I'm getting nowhere near with conventional skillz...


For volleyball, it's a lot easier to use cappy second player controls.

Split your joycons, go into 2 player mode, put Mario to the side of the court out the way with 1 joycon and use the other to move cappy about on the court. You should get it pretty quickly, just return cappy to the centre of the court after each return and concentrate.

There's a glitch for the jump rope apparantly but I'm not sure how it works.

Re: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Metacritic 97, game of the generation

Posted: Tue Nov 28, 2017 4:09 pm
by NickSCFC
Completed my first ever Mario game :)

Re: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Time to make like a bouquet and get thrown out

Posted: Tue Nov 28, 2017 6:50 pm
by NickSCFC

Re: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Metacritic 97, game of the generation

Posted: Tue Nov 28, 2017 9:00 pm
by Johnny Jalfrezi
Tomous wrote:
Johnny Jalfrezi wrote:Okay, are there any glitches/exploits that I can use for the jump-rope and volleyball? I'm getting nowhere near with conventional skillz...


For volleyball, it's a lot easier to use cappy second player controls...


Volleyball moon get! Cheers, fella.

Re: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Time to make like a bouquet and get thrown out

Posted: Wed Nov 29, 2017 9:26 am
by deathofcows
I'm approaching 700 moons now and am still loving this. The bite-sized moons are perfect for slip-in/out pick up and play doses. And Mario's movement is so satisfying that it's become my go to game choice for when I just want to piss about and play around whilst thinking about something else.

The worlds are so dense with detail that I'm still being surprised by small touches, such as the mini-rainbow curl when the robots spray their sprinkler, and so on.

The snapshot mode is also quite moreish and makes for a nice way to capture moments along the way.

And whereas before I thought the music was good, but perhaps without the instantly catching ear candy melodies of older games, I now find myself humming the Luncheon Kingdom xylophone beat, or the Steam Gardens theme. The instrumentation is lush too (love the sounds of the Forgotten Isle, which are as pre-school as its world looks plasticky and toy-like).

GotY for me so far. I was worried that I'd pass a threshold point of novelty and start finding it a little samey and flat as I did with BotW (though that was probably when nearing 100-hours!) - but so far this hasn't outstayed its welcome despite nearly 50-hours on the clock, and I find its second-by-second fun and inch-by-inch density of reactivity and interactivity more rewarding than BotW. And whereas BotW landscapes efentually felt a little samey - undulations and hills stretching into the distance and re-skinned depending on the area, I find Mario's variety of verticality (Steam Gardens), rolling vistas (Tostarena), piece-meal randomness (the warp-pipe zones) and the rest, not to mention his variety of physical modes of engagement - makes it feel more diverse.

If anything I feel BotW all-terrain climbing was both liberating, but also a little flattening - as if the whole world had been draped in a uniform velcro blanket of different patchwork hues. Mario's inability to climb every surface, his weightiness and the need to earn your height makes the verticality feel more vertical and the traversal more varied.

But maybe still too early to gauge, and maybe a needless and unfair comparison. I just like thinking about what makes them feel different when playing - especially as I thought Skyward Sword was (to the contrary) the most Mario-like Zelda game there'd been.

Re: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Time to make like a bouquet and get thrown out

Posted: Wed Nov 29, 2017 10:33 am
by OrangeRKN
deathofcows wrote:especially as I thought Skyward Sword was (to the contrary) the most Mario-like Zelda game there'd been.


Image

Re: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Time to make like a bouquet and get thrown out

Posted: Wed Nov 29, 2017 11:51 am
by Jenuall
Approaching 700 moons myself now and still finding this to be an utter delight! There is just so much joy to be had in everything and the control and move-set of Mario is absolutely peerless.

Have to disagree with the complaints about the post game being samey or a slog, for me it has been great to have a reason to go back and re-explore the old areas. We got an initial "story" play through full of inventive worlds and challenges which in my experience provided about 30 hours of enjoyment. For me that is already phenomenal value, but we then get a host of post-story content which includes a mix of new and repeated challenges from the earlier game (but pushed further in terms of challenge in most cases) - I have loved all of this as it has helped extend the fun of the game.

Put it this way Mario 64 is probably still a contender for my all time favorite game, but once you have got all the 8 (or was it 6...) stars in each level there really wasn't anything else to do besides go back and replay them (which is obviously still oodles of fun). However if Nintendo had gone "hey you know what - you've finished the game so here's a bunch of new little stars that give you a reason to go and jump your way back through all those levels" then I would have bitten their hand off! Anything that can give me a new reason to skip through these Kingdoms is welcome in my book!

Re: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Time to make like a bouquet and get thrown out

Posted: Wed Nov 29, 2017 12:00 pm
by Victor Mildew
OrangeRakoon wrote:
deathofcows wrote:especially as I thought Skyward Sword was (to the contrary) the most Mario-like Zelda game there'd been.


Image


God I love that game. Hopefully gameboy color comes to switch VC within my lifetime so I can play it on that.

Re: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Time to make like a bouquet and get thrown out

Posted: Wed Nov 29, 2017 12:05 pm
by OrangeRKN
brb need to replay Link's Awakening again