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Re: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Time to make like a bouquet and get thrown out

Posted: Fri Feb 16, 2018 4:50 pm
by Rubix
How’s do I unlock the harder bowser boss fight? Do I need to have done the skipping

Re: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Time to make like a bouquet and get thrown out

Posted: Fri Feb 16, 2018 5:00 pm
by Victor Mildew
All the main moons, which I think is 880

Re: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Time to make like a bouquet and get thrown out

Posted: Fri Feb 16, 2018 5:13 pm
by Rubix
So the skipping challenge it is than

Re: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Time to make like a bouquet and get thrown out

Posted: Fri Feb 16, 2018 5:18 pm
by Jezo
OrangeRakoon wrote:
Tomous wrote:I actually can’t believe you were able to get to 100 within two attempts. Do you have super human reflexes/rhythm?


Having played Smash Bros against Jezo my answer to this is probably yes, he does

Babe stop, you're embarrassing me in front of our new friends~

Re: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Time to make like a bouquet and get thrown out

Posted: Fri Feb 16, 2018 6:38 pm
by Rubix
Why am I being punished for trying to 100% this game :evil:

Re: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Time to make like a bouquet and get thrown out

Posted: Fri Feb 16, 2018 8:55 pm
by Rubix
3 hours later 107

Ps

was that second bowser fight actually any harder?

Re: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Time to make like a bouquet and get thrown out

Posted: Fri Feb 16, 2018 9:20 pm
by Tomous
Rubix wrote:3 hours later 107

Ps

was that second bowser fight actually any harder?


Slightly. He does the spin more times.

Re: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Time to make like a bouquet and get thrown out

Posted: Fri Feb 16, 2018 9:27 pm
by Rubix
Tomous wrote:
Rubix wrote:3 hours later 107

Ps

was that second bowser fight actually any harder?


Slightly. He does the spin more times.


:| was expecting something more tough. Have enough to power up to 999 now and I’m done. I would say I’m upset as it’s been an amazing journey but sadly I left the skipping till the end and spending 3 hours getting more and more frustrated wasn’t my idea of fun and kinda left a bad taste in my mouth

Re: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Time to make like a bouquet and get thrown out

Posted: Sat Feb 17, 2018 12:10 pm
by Jezo
So I found out some things today. Before putting moons in the Odyssey, they rack up on the left side of the screen. When you get to 151, the 150th moon becomes a '...'

Also, depending on which kingdoms you choose during your playthrough changes what kingdom you go to for some of the paintings. I.e., if you pick Lake and Seaside, wooded kingdom leads to luncheon, but if you pick Wooded and Seaside, wooded kingdom leads to sand, which then of course changes what paintings follow up in those kingdoms. Literally no idea why they'd do this but whatever.

Re: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Time to make like a bouquet and get thrown out

Posted: Sun Feb 18, 2018 8:32 pm
by Rocsteady
Completed this earlier. 180 moons which I thought was decent until i looked in here :lol:

What a game. Some of the creativity was mind blowing.

Years of no gaming followed by BOTW then this has utterly spoiled me. All downhill from here I fear :(

Re: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Time to make like a bouquet and get thrown out

Posted: Thu Feb 22, 2018 9:43 am
by shy guy 64
and the balloon world update is out along with three new outfits and hats and two new snapshot filters

they also mentioned that they have plans for more outfits in further updates

Re: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Time to make like a bouquet and get thrown out

Posted: Thu Feb 22, 2018 10:03 am
by RichardUK
Cool I will give it a go tonight, I have not played the game for a while

Re: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Time to make like a bouquet and get thrown out

Posted: Thu Feb 22, 2018 12:09 pm
by Jazzem
The balloon mode is an absolute treat, such a clever take on asynchronous multiplayer. Did worry it would be needle in a haystack but:

A) Thankfully you're always aware of your distance from the balloon,

B) You're pointed to its direction at the start of a run and when you stand still

It's also now by far the best way to grind for coins, a much needed aid for the long road to 100% completion. Alas I have all 999 moons but but at least I can finally get that damn skeleton costume

EDIT: Just discovered that you can go after a friend's balloon without destroying it thankfully. As such, the codes for anyone who wants to try mine:

Image

Though it looks like the first balloons that'll appear for selection will be friends' ones anyway.

Re: Super Mario Odyssey (Switch) - Balloon World update out now

Posted: Thu Feb 22, 2018 7:46 pm
by Victor Mildew
I though the balloon mode would be pants but just spent 2 hours straight playing it :toot: :oops:

Managed to max out my coins twice too and as you level up, the rewards get higher and higher. Only have a couple of costumes left to get.

twitter.com/itsagh/status/966760058594840576


Re: Super Mario Odyssey (Switch) - Balloon World update out now

Posted: Thu Feb 22, 2018 11:11 pm
by Jezo
The balloon mode is pretty fun and as Jazzem said, quicker way to grind coins which was desparately needed.

There were some in Seaside kingdom I just couldn't find though. The ones that lead you into that underwater passage where the 4 treasure chests are but when you get there there's no balloon? Anyone managed to find those ones? I found about 3 that were like that.

Re: Super Mario Odyssey (Switch) - Balloon World update out now

Posted: Thu Feb 22, 2018 11:32 pm
by RichardUK
I just gave it a go and I’m terrible at it, I tried 5 different ones and didn’t find a single one

Re: Super Mario Odyssey (Switch) - Balloon World update out now

Posted: Fri Feb 23, 2018 12:44 am
by Tomous
People ruining this by placing them in areas only accessible by exploiting glitches I see

Re: Super Mario Odyssey (Switch) - Balloon World update out now

Posted: Fri Feb 23, 2018 6:14 am
by Victor Mildew
Tomous wrote:People ruining this by placing them in areas only accessible by exploiting glitches I see


I had several good streaks going ruined by this.

Re: Super Mario Odyssey (Switch) - Balloon World update out now

Posted: Fri Feb 23, 2018 7:53 am
by Jezo
Tomous wrote:People ruining this by placing them in areas only accessible by exploiting glitches I see

Yeah I wondered about this. As long as it's still accessible I don't actually mind, just gotta find out how. I think a lot of wall clipping is done with the flying gecko guy.

Re: Super Mario Odyssey (Switch) - Balloon World update out now

Posted: Fri Feb 23, 2018 9:49 am
by Jenuall
Haven't tried it yet myself but it sounds like the balloon mode is a great addition. Bit annoying about the glitch ones though - although what could Nintendo do to prevent it? Potentially have some kind of zoning system on the levels that limits where balloons can be placed?