captain red dog wrote:I will say the end game is substantial and so far genuinely enjoyable. I just wish they made you need a lot more moons before the final level.
It’s substantial but it doesn’t feel like a whole lot of extra effort has been put into it (from a silver box standpoint at least). I think I prefer the way other Mario games do it, whereby you have 120 or so uniquely designed Stars to collect and you only need 60 or so to actually get to Bowser. When you beat the game you still have a whole load of original stuff to see that feels like it was designed with a quality control that means it could hold up wherever you experience it. In this the extra Moons mostly just offer more reason to explore what’s already there. The levels that warp you elsewhere are good and provide the most genuinely new content but aren’t anything special really.
I’ve hit the 500 goal now.
Another Champions Road, looks really fun from how far I’ve got so far but it leaves me wishing for more of the straight forward platforming and less of the capture gimmicks.Now I’ve seen most of what the game has to offer even though there are still a gooseberry fool tonne of Moons to get I feel about the same as I did about the game when I finished. It’s better than 3D World but I feel it’s a good deal weaker than any other 3D Mario, though taking into account going back to Sunshine now may cause me to reappraise my opinion of that game and how well it holds up.
It’s a joy to play because Mario is so superbly controllable, he feels the most playful I think I’ve ever experienced and the opportunities for tying moves together make just running about the world absolutely brilliant. I find the opportunities to really utilise this movement aren’t as central to the game as they should be because the capture mechanic takes centre stage over anything else. Using the unique abilities is fun in patches but there’s just so many of them nothing sticks around long enough to make much of an impression. In previous games Nintendo’s kind of throwaway ideas leads to a sense of breathless excitement and anticipation at whatever is around the corner next while you digest the sheer imagination and quality of the intricate level design at what you’ve just experienced. For whatever reason I just never really felt the same here, the game keeps you at a constant steady fun level by throwing Moons at you and giving you a sense of accomplishment, but in my experience it just doesn’t very often reach the regular superhighs of previous Mario games.
I think what I’m most surprised at though is how few of the Kingdoms I think are really great toyboxes designed to showcase Mario’s abilities and really have fun in rather than just kind of places to look at and explore like little snow globes. New Donk City, Sand Kingdom, Woodland and Luncheon Kingdom at a push I think are the only ones that will stick with me. Everything else while pretty to look and offering some great unique styles not previously seen in Mario games don’t leave much of a lasting impression for me. I’d chuck the music in as a contributing factor here as throughout the game it’s just not very good. The Superstar song is genuinely fantastic but other original tracks, just come and go without leaving any lasting impression (Woodland aside maybe).
That’s all overly negative really for how fun the game is to just pick up in short bursts and play, and maybe that’s contributed to a bit of disappointment I have towards the game. It doesn’t feel designed to have long sessions with which is perhaps why I always feel a bit meh and weary at the end of one, for gaming on the go I’m sure it’s pitched perfectly. I’ll continue to dip in I’m sure for the quick thrills it offers but I don’t see myself 100% it.
I guess it’s stupid to have a personal stake in these things as it doesn’t change how I feel about the games but I’ll be disappointed if this ends up picking more GOTYs than Zelda does. I think it will though because when it comes to comparing the two people generally default to a frame of mind that Mario = Fun and is generally a better representation of what games should be where is Zelda is more Po-faced and divisive. For me though it’s absolutely no contest, I’d but Zelda leagues ahead of this. The challenges and risks Nintendo undertook making that game were huge and the way they redefined the series as well as what people should expect from an open world was masterful. Not only does it provide all the regular advantages of Zelda over Mario such as story, adventure, challenge but it out does Mario at its own game. It’s just a more a fun world to exist and play around in. That’s for another thread though.
Back to the 500 Moon post game