Super Mario Odyssey (Switch) - Best selling 3D Mario game of all time (13.76m) | VR mode coming (p79)

Anything to do with games at all.

Your favourite 3D Super Mario game?

Super Mario 64 (N64 1997)
55
43%
Super Mario Sunshine (GC 2002)
14
11%
Super Mario Galaxy (Wii 2007)
32
25%
Super Mario Galaxy 2 (Wii 2010)
17
13%
Super Mario 3D Land (3DS 2012)
3
2%
Super Mario 3D World (Wii U 2013)
8
6%
 
Total votes: 129
jawafour
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Metacritic 97, game of the generation
by jawafour » Sat Nov 04, 2017 9:47 am

Ad7 wrote:The cap jump and forwaddd leap is an essential technique in this.

Look how much distance you can cover with it (new donk area)...

Blimey! Looks smart... I have got to New Donk City so I’ll give this a go later.

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T9Flake
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Metacritic 97, game of the generation
by T9Flake » Sat Nov 04, 2017 9:48 am

Balloon Sod wrote:
Hime wrote:So, that second jump rope challenge :dread:


It took me a while. I stopped looking at the screen after 50 and just jumped when the lady says "Hey". I failed at 98 on one attempt. I never want to do that again.


What I want to know is how Dala got 1431 on the jump rope :shock:

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KjGarly
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Metacritic 97, game of the generation
by KjGarly » Sat Nov 04, 2017 12:14 pm

Enough Moons to get to the Metro Kingdom (currently on 179 Moons) I'll save that for later though. Need shopping, clean the fish tank and totally wiped out from taking Tramadol.

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captain red dog
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Metacritic 97, game of the generation
by captain red dog » Sat Nov 04, 2017 12:46 pm

I will say the end game is substantial and so far genuinely enjoyable. I just wish they made you need a lot more moons before the final level.

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Tomous
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Metacritic 97, game of the generation
by Tomous » Sat Nov 04, 2017 1:18 pm

captain red dog wrote:I will say the end game is substantial and so far genuinely enjoyable. I just wish they made you need a lot more moons before the final level.


I agree with this. If you think of the number of moons you actually need for the final level, proportion wise of the amount available, it's very small.

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the eponymous bollock
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Metacritic 97, game of the generation
by the eponymous bollock » Sat Nov 04, 2017 1:56 pm

captain red dog wrote:I will say the end game is substantial and so far genuinely enjoyable. I just wish they made you need a lot more moons before the final level.


It’s substantial but it doesn’t feel like a whole lot of extra effort has been put into it (from a silver box standpoint at least). I think I prefer the way other Mario games do it, whereby you have 120 or so uniquely designed Stars to collect and you only need 60 or so to actually get to Bowser. When you beat the game you still have a whole load of original stuff to see that feels like it was designed with a quality control that means it could hold up wherever you experience it. In this the extra Moons mostly just offer more reason to explore what’s already there. The levels that warp you elsewhere are good and provide the most genuinely new content but aren’t anything special really.

I’ve hit the 500 goal now. Another Champions Road, looks really fun from how far I’ve got so far but it leaves me wishing for more of the straight forward platforming and less of the capture gimmicks.

Now I’ve seen most of what the game has to offer even though there are still a gooseberry fool tonne of Moons to get I feel about the same as I did about the game when I finished. It’s better than 3D World but I feel it’s a good deal weaker than any other 3D Mario, though taking into account going back to Sunshine now may cause me to reappraise my opinion of that game and how well it holds up.

It’s a joy to play because Mario is so superbly controllable, he feels the most playful I think I’ve ever experienced and the opportunities for tying moves together make just running about the world absolutely brilliant. I find the opportunities to really utilise this movement aren’t as central to the game as they should be because the capture mechanic takes centre stage over anything else. Using the unique abilities is fun in patches but there’s just so many of them nothing sticks around long enough to make much of an impression. In previous games Nintendo’s kind of throwaway ideas leads to a sense of breathless excitement and anticipation at whatever is around the corner next while you digest the sheer imagination and quality of the intricate level design at what you’ve just experienced. For whatever reason I just never really felt the same here, the game keeps you at a constant steady fun level by throwing Moons at you and giving you a sense of accomplishment, but in my experience it just doesn’t very often reach the regular superhighs of previous Mario games.

I think what I’m most surprised at though is how few of the Kingdoms I think are really great toyboxes designed to showcase Mario’s abilities and really have fun in rather than just kind of places to look at and explore like little snow globes. New Donk City, Sand Kingdom, Woodland and Luncheon Kingdom at a push I think are the only ones that will stick with me. Everything else while pretty to look and offering some great unique styles not previously seen in Mario games don’t leave much of a lasting impression for me. I’d chuck the music in as a contributing factor here as throughout the game it’s just not very good. The Superstar song is genuinely fantastic but other original tracks, just come and go without leaving any lasting impression (Woodland aside maybe).

That’s all overly negative really for how fun the game is to just pick up in short bursts and play, and maybe that’s contributed to a bit of disappointment I have towards the game. It doesn’t feel designed to have long sessions with which is perhaps why I always feel a bit meh and weary at the end of one, for gaming on the go I’m sure it’s pitched perfectly. I’ll continue to dip in I’m sure for the quick thrills it offers but I don’t see myself 100% it.


I guess it’s stupid to have a personal stake in these things as it doesn’t change how I feel about the games but I’ll be disappointed if this ends up picking more GOTYs than Zelda does. I think it will though because when it comes to comparing the two people generally default to a frame of mind that Mario = Fun and is generally a better representation of what games should be where is Zelda is more Po-faced and divisive. For me though it’s absolutely no contest, I’d but Zelda leagues ahead of this. The challenges and risks Nintendo undertook making that game were huge and the way they redefined the series as well as what people should expect from an open world was masterful. Not only does it provide all the regular advantages of Zelda over Mario such as story, adventure, challenge but it out does Mario at its own game. It’s just a more a fun world to exist and play around in. That’s for another thread though.

Back to the 500 Moon post game :datass:

7256930752

PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Metacritic 97, game of the generation
by 7256930752 » Sat Nov 04, 2017 4:46 pm

Ad7 wrote:The cap jump and forwaddd leap is an essential technique in this.

Look how much distance you can cover with it (new donk area)

twitter.com/itsagh/status/924702496353787905


Do you have to press jump when you get to the cap after the dive?

I tend to do camp jump followed by a cap throw to choose a direction and dive.

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Oblomov Boblomov
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Metacritic 97, game of the generation
by Oblomov Boblomov » Sat Nov 04, 2017 4:57 pm

Finished the main story last night. Excellent ending and another 'mess myself with glee' moment post-credits, which turns out to be significantly more than just a moment!

Looking forward to heading back into all of the Kingdoms now, as I never went back to any of them while I was working through the story.

Overall so far (there's obviously a huge amount still to do) it's been a blast and very enjoyable.

Despite being completely different games, there will inevitably be comparisons and I have to say that for me it doesn't come particularly close to BOTW. However, that is simply because I prefer the type of game BOTW is.

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Tramp-arse
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Metacritic 97, game of the generation
by Tramp-arse » Sat Nov 04, 2017 5:54 pm

I’ve taken a few screenshots in Mario that would look fantastic as desktop images. Am I right in thinking that uploading to Twitter then saving the image from there would result in a fairly poor quality image when scaled to a typical desktop background size? Any recommendations for transferring?

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KjGarly
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Metacritic 97, game of the generation
by KjGarly » Sat Nov 04, 2017 6:14 pm

You using an SD Card? They should save to that and you can switch it off and stick the SD Card in your PC/laptop using an adapter. That's what I do.

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Tramp-arse
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Metacritic 97, game of the generation
by Tramp-arse » Sat Nov 04, 2017 6:42 pm

KjGarly wrote:You using an SD Card? They should save to that and you can switch it off and stick the SD Card in your PC/laptop using an adapter. That's what I do.


Hah yes mate! Why didn’t I think of that? Blindingly obvious!

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Victor Mildew
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Metacritic 97, game of the generation
by Victor Mildew » Sat Nov 04, 2017 7:16 pm

Hime wrote:
Ad7 wrote:The cap jump and forwaddd leap is an essential technique in this.

Look how much distance you can cover with it (new donk area)

twitter.com/itsagh/status/924702496353787905


Do you have to press jump when you get to the cap after the dive?

I tend to do camp jump followed by a cap throw to choose a direction and dive.


No, just keep holding the button and you'll auto bounce off it.

Hexx wrote:Ad7 is older and balder than I thought.
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Drumstick
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Metacritic 97, game of the generation
by Drumstick » Sun Nov 05, 2017 1:31 am

Had another session on this tonight. Up to 91 moons from the first 3 levels.

Check out my YouTube channel!
One man should not have this much power in this game. Luckily I'm not an ordinary man.
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jawafour
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Metacritic 97, game of the generation
by jawafour » Sun Nov 05, 2017 9:38 am

I’ve hit my first “frustration” point in the game. I’m in New Donk City; I’ve done the first missions and restored good weather and rounded up the band and so now I need to sort out the power.

I have jumped down the manhole and, man, the underground bit has kicked my butt about eight times. It’s probably not that hard but it is annoying that you have to start again each time. Guess I just need to slow down a bit.

Edit: Done. It wasn’t that difficult :oops: .

jawafour
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Metacritic 97, game of the generation
by jawafour » Sun Nov 05, 2017 10:05 am

I’ve just completed the festival in New Donk City. Such a good vibe and it made me smile :wub: .

I then elected to go to Snow Kingdom but I think this is the point that I’ll return to earlier kingdoms and search out more Moons.

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Victor Mildew
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Metacritic 97, game of the generation
by Victor Mildew » Sun Nov 05, 2017 10:22 am

I've still got luncheon kingdom unlocked but not visited yet, and whatever is after that to go. I've been going back to all the earlier ones and getting everything I can before moving on. Got 329 moons at the moment and I'm currently getting the last available few in new donk. It's been great really hunting around and exploringnevery nook of every level, really solidified how much I love this style of Mario game.

Hexx wrote:Ad7 is older and balder than I thought.
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Jordan UK
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Metacritic 97, game of the generation
by Jordan UK » Sun Nov 05, 2017 11:26 am

Oblomov Boblomov wrote:Despite being completely different games, there will inevitably be comparisons and I have to say that for me it doesn't come particularly close to BOTW. However, that is simply because I prefer the type of game BOTW is.


I agree. But what's it's got in its favour so far is that it moves at a blinding pace, dropping new ideas and kingdoms as soon as you've had a little go with then and it's joyfully playful. You can see why it got such rave review (but not a BOTW beater for me, either).

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Jenuall
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Metacritic 97, game of the generation
by Jenuall » Sun Nov 05, 2017 11:36 am

Jordan UK wrote:
Oblomov Boblomov wrote:Despite being completely different games, there will inevitably be comparisons and I have to say that for me it doesn't come particularly close to BOTW. However, that is simply because I prefer the type of game BOTW is.


I agree. But what's it's got in its favour so far is that it moves at a blinding pace, dropping new ideas and kingdoms as soon as you've had a little go with then and it's joyfully playful. You can see why it got such rave review (but not a BOTW beater for me, either).


Interesting, personally I've found this to be the better game compared to BOTW (although as noted they are very different experiences so it's not really sensible to compare!)

Zelda was great (and I've put nearly 100 hours into it so I clearly enjoyed my time!) but felt somewhat "rudderless" - I felt that it was harmed by not really giving me a compelling reason to be doing things for the vast majority of the time - I don't think I've actively pursued any side quest because the quest giving was so bland and devoid of character.

They are both similar in the sense that they give you a toy box and let you have fun, the difference I've found with Mario is that the fun is more condensed and the moment to moment play is just more enjoyable - that and it as a franchise it needs less direction/story to succeed whereas Zelda couldn't quite get away with lacking those elements as well.

As for the play through on this - I'm on to the Luncheon Kingdom now; beautiful, joyous stuff through and through!

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Jam-Master Jay
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Metacritic 97, game of the generation
by Jam-Master Jay » Sun Nov 05, 2017 1:04 pm

Got around to finishing the story at 6am. :shifty: Had a massive grin on my face throughout the escape segment while playing as Bowser. :mrgreen:

This game is such a joy. Now on to collecting hundreds more moons! :wub:

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Winckle
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PostRe: Super Mario Odyssey (Switch) | successor to Mario 64/Sunshine | Metacritic 97, game of the generation
by Winckle » Sun Nov 05, 2017 1:08 pm

I would encourage every player to finish the story part ASAP and get to the end game because of how it changes the stages. It makes them a lot denser in terms of moons, and makes exploring them more enjoyable.

We should migrate GRcade to Flarum. :toot:

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