High res screenshot thread.

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Cal
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PostRe: High res screenshot thread.
by Cal » Thu Mar 08, 2012 8:41 pm

More from Doom 3, SikkMod with Wulfens's & Monoeads' high-res texture sets...

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Also got the Doom 3: Resurrection of Evil SikkMod working beautifully, too, again with high-res texture packs. IdTech4 :wub:

Thanks to Brer for pointing me in the direction of these stunning mods and texture packs.

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Cal
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PostRe: High res screenshot thread.
by Cal » Thu Mar 08, 2012 8:57 pm

Brerlappins little hat wrote:No worries, nice shots :D I'm loving doom 3 all over again now, such a good game


These mods transform the game into something outstanding, imo. Amazing that a game engine at least eight years old can be made to look so contemporary. I want to revive the long-lost 'Levels of Doom3' website. It was just a pictorial record of every level in Doom3 - just shots of the interiors (no enemies, no HUD, no gun, etc) - but without the beauty of these mods to enhance the screenhots. Maybe I could call it 'The Doom3 Museum' and include the expansion, RoE, too - which also has some beautiful interior maps. Hmmm. Been wondering what project to brush up my Dreamweaver skills with...

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Tragic Magic
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PostRe: High res screenshot thread.
by Tragic Magic » Fri Mar 09, 2012 7:51 am

Brerlappins little hat wrote:
Tragic Magic wrote:How do you set up the options to get Doom 3 looking so amazing?

I have the sikkmod but mine looks nothing like that. :(


Are you sure you have it installed properly? If you boot up d3 you can go into mods option and launch Sikkmod, and then you'll see a Sikkmod options section. Also I've got wulfens and monoxeads textures there which makes it look way better too


Yeah, that's what I have. Where can I get the textures from, that'll probably be what I'm missing? :D

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Cal
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PostRe: High res screenshot thread.
by Cal » Fri Mar 09, 2012 8:43 am

From Doom3: Resurrection of Evil (SikkMod RoE Edition, Wulfens' and Monoxeads' hi-res texture packs)

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emilythestrange
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PostRe: High res screenshot thread.
by emilythestrange » Fri Mar 09, 2012 12:59 pm

Still looks great :wub: as much as I gooseberry fool myself during Doom 3 and RoE I just love the look of the Mars facility. The blurring in the distance is perhaps a bit intense though? It's almost replicating short-sighted vision.

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Cal
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PostRe: High res screenshot thread.
by Cal » Fri Mar 09, 2012 1:36 pm

emilythestrange wrote:Still looks great :wub: as much as I gooseberry fool myself during Doom 3 and RoE I just love the look of the Mars facility. The blurring in the distance is perhaps a bit intense though? It's almost replicating short-sighted vision.


It can be changed, but I agree I had it set quite high. It's actually an option in the mod to choose a 'bokeh' filter for the depth-of-field (there are about five or six other filter choices) and it is fully adjustable, the effect can be lessened to the point of being barely perceptible. I just thought the higher setting makes for nice 'photos' - one could almost embark on a photographic journey through the two games, showing the game world in quite a stylized, 'arty' look. BTW, there's also a cel-shaded option in the mod which I haven't played with yet. The whole mod is incredible, once you start digging into the huge number of menu options.

I'm with you about the look of the Mars Facility - it's the single most thing I adore Doom3 and it's expansion for. I consider them both examples of some of the best-looking level design ever created. :wub:

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Winckle
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PostRe: High res screenshot thread.
by Winckle » Fri Mar 09, 2012 4:51 pm

Cal wrote:From Doom3: Resurrection of Evil (SikkMod RoE Edition, Wulfens' and Monoxeads' hi-res texture packs)

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Turn your antialiasing on, jeez.

We should migrate GRcade to Flarum. :toot:
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TheTurnipKing
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PostRe: High res screenshot thread.
by TheTurnipKing » Fri Mar 09, 2012 6:22 pm

Cal wrote:From Doom3: Resurrection of Evil (SikkMod RoE Edition, Wulfens' and Monoxeads' hi-res texture packs)

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So you got your HD Doom 3 then? :D

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Cal
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PostRe: High res screenshot thread.
by Cal » Fri Mar 09, 2012 8:21 pm

TheTurnipKing wrote:
Cal wrote:So you got your HD Doom 3 then? :D


I guess I did, even I did have to wait the best part of eight years for it. God bless talented modders everywhere. 8-)

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Victor Mildew
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PostRe: High res screenshot thread.
by Victor Mildew » Wed Mar 14, 2012 3:07 pm

That reminds me, I took some Metro 2033 screens a while back but never posted them

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Jingle Ord The Way
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PostRe: High res screenshot thread.
by Jingle Ord The Way » Wed Mar 14, 2012 4:48 pm

Hope the new Metro game is as good as Metro 2033 was.

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Seven
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PostRe: High res screenshot thread.
by Seven » Wed Mar 14, 2012 11:00 pm

May as well post my PC screenshots of Dead Rising 2 Off The Record :)

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DR2 Off The Record is so much better game overall, because of checkpoints. It made sections with gas zombies less annoying because if you die, at least you can restore that area you've entered instead of reloading save. Much more newcomer-friendly, although I still prefer Chuck Greene to Frank.

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Harry Bizzle
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PostRe: High res screenshot thread.
by Harry Bizzle » Fri Mar 16, 2012 11:15 pm

Ninja Blade:

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Runs like ass when the min spec is meant to be like P4, 8600, 1GB RAM. :?

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Tragic Magic
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PostRe: High res screenshot thread.
by Tragic Magic » Sat Mar 17, 2012 2:08 am

Both Ninja Blade and Off The Record are great, great games. :wub:

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Harry Bizzle
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PostRe: High res screenshot thread.
by Harry Bizzle » Sat Mar 17, 2012 12:28 pm

Got it running properly. This is just the second level:

Just standing upside on the wing, chillin' before the mission, as you do:
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Absolutely mental.

You can get it for £2.98 delivered from Base.com. It's a little bit rough around the edges but at that price you'd be mad not to.

Biggest complaint is that it only saves progress properly at the end of each level (and doesn't tell you that) so if you quit you have to start the level again and each level is about 45 minutes to an hour long. Dunno who's bright idea that was, but then these are the crazies who made D. Souls.

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jamcc
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PostRe: High res screenshot thread.
by jamcc » Sat Mar 17, 2012 11:13 pm

Those cars models look nice but I'm sure there's room for improvement in the lighting and reflections on them.

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PostRe: High res screenshot thread.
by HSH28 » Sat Mar 17, 2012 11:44 pm

jamcc wrote:Those cars models look nice but I'm sure there's room for improvement in the lighting and reflections on them.


Perhaps not the most important thing in a proper racing sim game.

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Squinty
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PostRe: High res screenshot thread.
by Squinty » Sun Mar 18, 2012 11:25 am

Brer's Metro 2033 shots = drool worthy.

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Tineash
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PostRe: High res screenshot thread.
by Tineash » Sun Mar 18, 2012 2:06 pm

Some Baldur's Gate nostalgia

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Winckle
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PostRe: High res screenshot thread.
by Winckle » Sun Mar 18, 2012 2:34 pm

jamcc wrote:Those cars models look nice but I'm sure there's room for improvement in the lighting and reflections on them.

It certainly doesn't compare to Gran Turismo 5, the game with the best lighting effects ever.

We should migrate GRcade to Flarum. :toot:

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