Frank wrote:So my Heroes of the Resistance set turned up yesterday (noticed it comes with pilot cards for both Nien Nunb and Jess Pava in the X-Wing
), but the rest of my order for a few imperial ships doesn't even seem to be in stock at the site I ordered it from
Will be a long wait before I can actually play it, I think!
What's the deal with this Star Wars Armada game I keep spotting, too? Is that like a... larger scale version, so it's more Star Destroyers and big ships rather than X-Wings and Tie Fighters? Would be miffed if I started investing in X-Wing just when they all moved on to something else
It's capital ship to capital ship combat (with squads of fighters). But is more slower - with bigger ships planning tactics turns ahead (change speed, focus fire etc) - and then every turn you move then shoot.
E.g. Star Destroyers have to plan key actions 3 turns ahead, frigates 2 turns ahead, fighters turns move.
I like it - but it's a) much more costly (ships are £15-30 quid) and b) a "bigger" game. Ships have many many more dies, tokens tactic cards, defense tokens etc.
While it looks similar, X-wing is much quicker, simpler and easier to play. It's a "lighter" game (not meaning to disrespect it!). There's no nimble U-turns in this. Games only last 6 turns as well, but that can be a couple of hours
I like both, but committed to Armada. I don't think there's a lot of cross over between players since the games are quite different.
FFG seem to be supporting both (they have regular new waves) - but X-Wing (at least based on Brum convention) seems to have much more market penetration.
There's also the fact it's easier in X-wing for you to have enough stuff for both players (you don't need to but you can) whereas with Armada people tend to pick a side and spend - because it ain't cheap. (The core starter set lets you build IIRC 100pt feets. The game is really built for 300-400pt fleets)