Tafdolphin wrote:So, Arkham Horror LCG catch-up: we got through Essex County Express and Blood on the Altar
This is now my joint favourite, alongside House Always Wins. The mechanics were great and created an incredible sense of urgency in a game that is, in general, urgent as strawberry float. It also created my favourite moment of the campaign:I'm playing as Zoey whose weakness, Smite the Wicked, attaches itself to the enemy furthest from you. If you don't kill that enemy by the end of the scenario you take a mental trauma. In Essex we were right at the end of the scenario with only one set of train cars left which were 1 turn from being sucked away, and into the furthest we'd just placed a Wizard of the Order. Then I drew Smite. Initially I was gutted until we realised it would attach to the Wizard who was almost immediately sucked into the void. The image of Zoey screaming righteous death at the Wizard before he's sucked into the portal he himself had created was fantastic. We ended up getting the best resolution, and moved into Dunwich...
The Midnight Masks of Dunwich, this one was a ballbreaker. Again it does some really interesting things with mechanics but we suffered a bad series of draws that led to me, the tank, having only 3 health left almost from the off. It was terrifying. Oh, and they stole my strawberry floating dog, the bastards! We eventually fought our way to the Hidden Chamber and managed to scrape ourselves a resolution but we lost the 2 Blood on the Altar characters, as well as Dr Rice. We strawberry floating saved my dog though. Booyah.
Both of those benefited from Pete's move and investigate combo