Arkham Horror : 3rd Edition(Not pictured - 7 other decks for the scenario (and about 10 not used) and a Mythos Cup/Bag. There is a lot going on in this)
This seduced me after I accidentally ended up in the local board game shop (that's my story and I'm sticking with it)
Really liked it. It learns from Arkham, Eldritch, Elder sign, MoM, the LCG and few others to make an invovling, but streamlined (ish) set.
There's a lot to keep track of - and lots of different decks, shuffling, drawing (from top and bottom of decks), adapting - but it never feels like "downtime" things are always moving along.
The rules are close enough to previous games to be familiar (but also occasionally too close and misdirect you when things have changed)
It pulls together nicely that are now 3 main tasks;
Clue gathering
Monster Fight
Clearing up Doom.
If you lose focus on one of them - you'll fail (and probably quickly). We focused on Clues when we appeared to be under time pressure, and the Doom quickly overflowed and finished it. Each character card now gives an clear explicit instruction on what you specifically should focus on. I'd suggest you listen
The myriad of decks, shuffling, 3 options of each cards etc should keep things fresh for a while if re-running scenarios. Certainly felt like a lot more variation on things than the LCG or MoM.
The other thing that's different (for my) is Mythos cup. It has X tokens in you draw 2 and resolve when it's time. But you don't replace. You keep drawing 2 each round, until the bag is empty. Then you replace and start again. So while there's RNG in terms of order/timing - everything (good and bad) in the bag WILL happen before the bag is reset, unlike previously when ever draw had the same odds. Not sure how I feel about that change.
It's really modular like most FFG stuff and you can see how they can easily add in more stuff. It comes with a large number of investigators, but only 4 scenarios. While each scenario will have replayability would have like one or two more.