Yeah I really fancy the look of that. Really nabbed that Deus Ex aesthetic. Looks pretty sweet.
I finally finished my first original Quake map last week. Ended up moving away from Singleplayer and focussing on a multiplayer map. SP stuff can take a long time to do well and I really wanted to get a map done from start to finish. Deathmatch maps seemed like a good way to do that.
Called it "Manse of the Apprentice" and I initially started with the concept of a courtyard where the floor has crumbled to reveal a dark, temple beneath.
Took me a week or two on and off to finish, but I'm pretty happy with it. It's probably not my final version, there are plenty of things I'm not happy with, or that are just poorly balanced, so chances are I'll revisit it at some point. But it's functional, it works with the built-in bots for the remastered edition and I'm quite happy with how it turned out. I've linked it below if anyone wants to try it out. The text file in the archive will explain what to do to install it.
https://drive.google.com/file/d/1Mh6VdgatwMkLPU7sCrI4bpJy46UMiJq8/view?usp=drive_linkWhich of course brings me to the next thing I'd like to talk about.
Multiplayer!
One of the biggest, most defining features of classic shooters was their deathmatch modes. So I'd like to try and bring that back a little.
Would anyone be interested in a regular night where we play older shooters? Say one week we do Quake, next maybe Unreal Tournament 99 or Half-Life etc.
A lot of these are cross-play as well so having console players alongside PC players would be very doable.