The business of video games – the official thread

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Gemini73

PostRe: The business of video games – the official thread
by Gemini73 » Tue May 22, 2018 10:25 am

lex-man wrote:
Gemini73 wrote:When CoD and Battlefield were dominating the online, FPS arena last generation so many development studios/publishers attempted to jump on the bandwagon and most, if not all, failed to gain a foothold. What's amusing, though, is that industry players haven't looked at that scenario before plunging all their resources into producing a BR title of their own when PUBG and Fortnite already have the genre wrapped up.

Cliffy B's Lawbreakers was doomed before it even got off the first draught. I've no doubt many more studios efforts to carve out a niche for their BR game will soon be scratching their heads in puzzlement as they try to figure out why their entry failed to put a dent in two already massively established BR games.


Isn't this always the case. At one stage their was a huge number of DOTA clones in the works and I remember back in the 90's every man and his dog seemed to be making bad RTS games.


Yep, which is why we can expect a tonne of PUBG and Fortnite clones to bomb. I'm not even confident that CoD BR will make any kind of real impact. Whether a fan or not CoD's MP was a trend setter, but now Activision's stab at BR will see them grasping at what ever scraps PUBG and Fortnite leave on the table .

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Lex-Man
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PostRe: The business of video games – the official thread
by Lex-Man » Tue May 22, 2018 10:42 am

Gemini73 wrote:
lex-man wrote:
Gemini73 wrote:When CoD and Battlefield were dominating the online, FPS arena last generation so many development studios/publishers attempted to jump on the bandwagon and most, if not all, failed to gain a foothold. What's amusing, though, is that industry players haven't looked at that scenario before plunging all their resources into producing a BR title of their own when PUBG and Fortnite already have the genre wrapped up.

Cliffy B's Lawbreakers was doomed before it even got off the first draught. I've no doubt many more studios efforts to carve out a niche for their BR game will soon be scratching their heads in puzzlement as they try to figure out why their entry failed to put a dent in two already massively established BR games.


Isn't this always the case. At one stage their was a huge number of DOTA clones in the works and I remember back in the 90's every man and his dog seemed to be making bad RTS games.


Yep, which is why we can expect a tonne of PUBG and Fortnite clones to bomb. I'm not even confident that CoD BR will make any kind of real impact. Whether a fan or not CoD's MP was a trend setter, but now Activision's stab at BR will see them grasping at what ever scraps PUBG and Fortnite leave on the table .


I'm not sure, Fortnite seems to be huge but I don't know if it's had that much impact on the CoD audience. I could totally see CoD fans thinking it was some amazing new game type that Activion had just come up with.

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Gemini73

PostRe: The business of video games – the official thread
by Gemini73 » Tue May 22, 2018 10:57 am

lex-man wrote:
Gemini73 wrote:
lex-man wrote:
Gemini73 wrote:When CoD and Battlefield were dominating the online, FPS arena last generation so many development studios/publishers attempted to jump on the bandwagon and most, if not all, failed to gain a foothold. What's amusing, though, is that industry players haven't looked at that scenario before plunging all their resources into producing a BR title of their own when PUBG and Fortnite already have the genre wrapped up.

Cliffy B's Lawbreakers was doomed before it even got off the first draught. I've no doubt many more studios efforts to carve out a niche for their BR game will soon be scratching their heads in puzzlement as they try to figure out why their entry failed to put a dent in two already massively established BR games.


Isn't this always the case. At one stage their was a huge number of DOTA clones in the works and I remember back in the 90's every man and his dog seemed to be making bad RTS games.


Yep, which is why we can expect a tonne of PUBG and Fortnite clones to bomb. I'm not even confident that CoD BR will make any kind of real impact. Whether a fan or not CoD's MP was a trend setter, but now Activision's stab at BR will see them grasping at what ever scraps PUBG and Fortnite leave on the table .


I'm not sure, Fortnite seems to be huge but I don't know if it's had that much impact on the CoD audience. I could totally see CoD fans thinking it was some amazing new game type that Activion had just come up with.


That's also a possibility, sure. Depends how many millions of Fortnite players used to play CoD. Given that the regular press are fully aware of Fortnite it does seem to have latched on to the more casual gaming audience, more so than PUBG.

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PostRe: The business of video games – the official thread
by 7256930752 » Tue May 22, 2018 10:58 am

lex-man wrote:
Gemini73 wrote:
lex-man wrote:
Gemini73 wrote:When CoD and Battlefield were dominating the online, FPS arena last generation so many development studios/publishers attempted to jump on the bandwagon and most, if not all, failed to gain a foothold. What's amusing, though, is that industry players haven't looked at that scenario before plunging all their resources into producing a BR title of their own when PUBG and Fortnite already have the genre wrapped up.

Cliffy B's Lawbreakers was doomed before it even got off the first draught. I've no doubt many more studios efforts to carve out a niche for their BR game will soon be scratching their heads in puzzlement as they try to figure out why their entry failed to put a dent in two already massively established BR games.


Isn't this always the case. At one stage their was a huge number of DOTA clones in the works and I remember back in the 90's every man and his dog seemed to be making bad RTS games.


Yep, which is why we can expect a tonne of PUBG and Fortnite clones to bomb. I'm not even confident that CoD BR will make any kind of real impact. Whether a fan or not CoD's MP was a trend setter, but now Activision's stab at BR will see them grasping at what ever scraps PUBG and Fortnite leave on the table .


I'm not sure, Fortnite seems to be huge but I don't know if it's had that much impact on the CoD audience. I could totally see CoD fans thinking it was some amazing new game type that Activion had just come up with.

It definitely has, I follow a few CoD YouTubers and most have either switched to Fortnite or have an additional Fortnite channel. Fortnite is such a unique thing that I'm not sure I can see anyone taking away, they have been incredibly lucky that the building aspect works so well.

PUBG could be dethroned as they haven't really improved on the original concept and have made some questionable choices since the game became massive. I can definitely see another military shooter taking the mantle.

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PostRe: The business of video games – the official thread
by Lex-Man » Tue May 22, 2018 11:17 am

Hime wrote:
lex-man wrote:
Gemini73 wrote:
lex-man wrote:
Gemini73 wrote:When CoD and Battlefield were dominating the online, FPS arena last generation so many development studios/publishers attempted to jump on the bandwagon and most, if not all, failed to gain a foothold. What's amusing, though, is that industry players haven't looked at that scenario before plunging all their resources into producing a BR title of their own when PUBG and Fortnite already have the genre wrapped up.

Cliffy B's Lawbreakers was doomed before it even got off the first draught. I've no doubt many more studios efforts to carve out a niche for their BR game will soon be scratching their heads in puzzlement as they try to figure out why their entry failed to put a dent in two already massively established BR games.


Isn't this always the case. At one stage their was a huge number of DOTA clones in the works and I remember back in the 90's every man and his dog seemed to be making bad RTS games.


Yep, which is why we can expect a tonne of PUBG and Fortnite clones to bomb. I'm not even confident that CoD BR will make any kind of real impact. Whether a fan or not CoD's MP was a trend setter, but now Activision's stab at BR will see them grasping at what ever scraps PUBG and Fortnite leave on the table .


I'm not sure, Fortnite seems to be huge but I don't know if it's had that much impact on the CoD audience. I could totally see CoD fans thinking it was some amazing new game type that Activion had just come up with.

It definitely has, I follow a few CoD YouTubers and most have either switched to Fortnite or have an additional Fortnite channel. Fortnite is such a unique thing that I'm not sure I can see anyone taking away, they have been incredibly lucky that the building aspect works so well.

PUBG could be dethroned as they haven't really improved on the original concept and have made some questionable choices since the game became massive. I can definitely see another military shooter taking the mantle.


I think you may be right although I think they're maybe a lot of people who don't watch Steamers and just go out and buy CoD once a year. That said the way Fornight has entered popular imagination it wouldn't surprise me if everyone didn't know about it already.

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Peter Crisp
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PostRe: The business of video games – the official thread
by Peter Crisp » Tue May 22, 2018 1:27 pm

I just feel sorry for all the now unemployed bald space marines.

It's tragic :cry: .

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Zartan
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PostRe: The business of video games – the official thread
by Zartan » Tue May 22, 2018 1:54 pm

I love PUBG, but it is really buggy, and has a ton of issues. I have no interest in Fortnite, so to me PUBG is really a sitting duck. If a big publisher makes a pure FPS Battle Royale, they will take a huge chunk of the player base. I do not want it to be COD, as that is a bit too arcadey for me. Personally I prefer the mil sim, but if a lot of my friends jump, I will too. I can see me ending up buying both COD and BF this year, and I have never purchased a COD before. I very much doubt I am the only one with this opinion

As for Fortnite, that is untouchable at the moment. Historically I can see it paralleling with the MOBA genre, 7-8 years ago it was all HON and LOL, and Fortnite is very much the LOL in this sense

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PostRe: The business of video games – the official thread
by Tafdolphin » Wed May 23, 2018 7:27 am

Not sure if this 100% fits in here, it's more a gaming media biz thing, but one of the editors over at Kotaku appears to be having a meltdown at the moment (thread):

twitter.com/RichStanton/status/999095997245677570



It's rare that you get something quite so unguarded from a high profile gaming journo, and it's incredibly dispiriting. Someone appears to have threatened his kids, and it looks like there was some bullying going on at the recent GMA awards.

Obviously those bits are terrible, but it's interesting he brings up Matt Lees. As far as I can remember, Lees attacked Stanton on Twitter for running a soft interview with TotalBiscuit. Said article was essentially an informal chat between a new Kotaku staff writer and her old friend, TB, which allowed him carte blanche to paper over his terrible attitudes towards GamerGate. Stanton then wrote an official apology on the site, which meant both sides of the argument came at him rather than one. He obviously hasn't forgotten.

EDIT:

Found the thread on the TB interview. The interview itself is worse than I remembered, actually having the gall to ask TB how he deals with received hate rather than the hate he helped disseminate. Lees' reaction isn't exactly calm and considered however.

twitter.com/RichStanton/status/897901252733919232



twitter.com/Jam_sponge/status/897907811056832513


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PostRe: The business of video games – the official thread
by Tafdolphin » Thu May 24, 2018 7:17 pm

Related:

VideoGamer.com features editor role:

http://reseronetwork.com/jobs.html

- London based
- £20 000 pa

Yikes.

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PostRe: The business of video games – the official thread
by SerialCeler » Fri May 25, 2018 10:26 am

That's ridiculous. I work on a business magazine, and we pay our junior writer – stright out of uni with no professional experience – more than that.

An interesting line from this Nintendo Life story about the indie game Wulverblade.

Switch sales were MUCH higher than the other systems. In fact, Switch sales are way beyond all the other systems combined! And last but not least, one stat that still blows us away is that we don’t foresee Steam’s year one sales even matching Switches DAY 1 sales! The Switch certainly has proven to be a fab system for us. We’ve not got a point of breaking even yet but sales have been good in general and it’s just a joy to hear people’s enjoyment of the game.


They still haven't broken even, and this is just a small indie game. What hope for the big studios?

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PostRe: The business of video games – the official thread
by Tafdolphin » Fri May 25, 2018 10:34 am

SerialCeler wrote:That's ridiculous. I work on a business magazine, and we pay our junior writer – stright out of uni with no professional experience – more than that.


My first job in this country was a London based entry level admin job and I got paid more than that. It's insane.

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PostRe: The business of video games – the official thread
by Lotus » Fri May 25, 2018 10:51 am

Capcom are doing well: https://www.gamesindustry.biz/articles/ ... -year-ever

2017 was its most profitable year ever. Good to see one of the stalwarts doing well, and being reward for a game like Monster Hunter.

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PostRe: The business of video games – the official thread
by OrangeRKN » Fri May 25, 2018 11:02 am

SerialCeler wrote:An interesting line from this Nintendo Life story about the indie game Wulverblade.

Switch sales were MUCH higher than the other systems. In fact, Switch sales are way beyond all the other systems combined! And last but not least, one stat that still blows us away is that we don’t foresee Steam’s year one sales even matching Switches DAY 1 sales! The Switch certainly has proven to be a fab system for us. We’ve not got a point of breaking even yet but sales have been good in general and it’s just a joy to hear people’s enjoyment of the game.


They still haven't broken even, and this is just a small indie game. What hope for the big studios?


There are tons of indie games and most are easily forgotten, I wouldn't have put Wulverblade up there as one of the "breakthrough" popular indies.

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