The Crew - MMO Racing (XB1, PS4, PC)

Anything to do with games at all.
User avatar
tomvek
Member ♥
Joined in 2008
Location: N.Ireland
Contact:

PostThe Crew - MMO Racing (XB1, PS4, PC)
by tomvek » Sun Jun 15, 2014 7:43 pm



The Crew features the entire continental United States and its key cities for players to drive in. The map is divided into five regional areas. At E3 2013, creative director Julian Gerighty claimed that driving from coast to coast in a Lamborghini using only highways takes one hour and fourty-five minutes and that New York City in the game is roughly the size of Liberty City in GTA IV.



Image
User avatar
Xeno
Member
Joined in 2008

PostRe: The Crew - MMO Racing (XB1, PS4, PC)
by Xeno » Sun Jun 15, 2014 7:46 pm

I was hoping this had been cancelled.

EDIT: Having watched the IGN one it does look a bit better than it did at E3 last year.

Falsey wrote:
Xeno wrote:Chewing takes effort. What he needs is Emma Watson to chew his food then transfer it to him for him to swallow.

I dont know why, but that sounds strawberry floating incredible.

Wuijibobo wrote:You're a funny man Xeno. I like you... That's why I'm going to kill you last.
HSH28
Member
Joined in 2008

PostRe: The Crew - MMO Racing (XB1, PS4, PC)
by HSH28 » Sun Jun 15, 2014 8:38 pm

Yeah, this is actually looking quite interesting now.

Looks to be a fair selection of racing games coming out for the rest of the year, might well end up getting most of them (at least the big franchises anyway).

User avatar
zXe
Member
Joined in 2008
Location: Bristol, UK

PostRe: The Crew - MMO Racing (XB1, PS4, PC)
by zXe » Mon Jun 16, 2014 5:10 am

E3 2014 trailer. One of my favs from the show.


User avatar
tomvek
Member ♥
Joined in 2008
Location: N.Ireland
Contact:

PostRe: The Crew - MMO Racing (XB1, PS4, PC)
by tomvek » Tue Jun 17, 2014 11:36 pm

Polygon Hands on

When I first heard of the concept behind Ubisoft’s The Crew I was skeptical. I like a good driving game, but the last time I played one that also claimed to be an MMO I got burned. Bad.

I was one of the beta testers for Auto Assault, NCSoft’s failed attempt to bring looting and raiding to the driving genre. When The Crew was announced I rolled my eyes, worried that developer Ivory Tower would make the mistakes its predecessor did. In my opinion, what makes a driving game good are solid driving mechanics, not grinding and raiding.

But during my 15 minutes hands on with The Crew I found a game that put arcade racing ahead of everything else, and enriched that model with a capable progression system. The MMO elements showed me the potential for advancement and personalization that the team had initially promised at last year’s announcement.

After a short video, myself and five other members of the press were invited to take hold of some Xbox One controllers and go head-to-head, in teams of three, in a series of competitive missions. First up was a Takedown mission, which required us to be the first team to ram a larger, faster AI-controlled target vehicle until it broke down.

After a short cinematic with our thuggish boss we were off, tearing across the sand dunes of coastal Michigan. I was driving a Ford Mustang kitted out as a Raid-class vehicle, heavily modified with raised suspension, nobby tires and kangaroo bars on the grill. It was like driving a tank that handled more like a dune buggy.

All six of us were screaming up the face of the sandy hills and crashing down the other side on the tail of our quarry. When we got close we were able to work together to pin the larger car in while teammates swarmed it from the rear. The off-road handling was sticky, and my Raid car felt glued to the rugged terrain. But when we passed over the occasional paved road I began to loose grip. My car fishtailed and the engine sounds told me I wasn’t moving as fast as I could. Turning off into the grass actually sped me up.

The next race was a road rally through the streets of Los Angeles. This time I was driving a pickup truck with a racing body and a huge spoiler in the rear, perfect for long straight city streets. This was a Circuit-class car, and driving it took much more precision than the Raid class. Acceleration was quick and top speeds were high, but braking and cornering left much to be desired.

If this were the retail game, they explained, I would be able to earn equipment to make my Circuit car corner better. The cars in The Crew are your characters, and by leveling them up you improve their performance. Every car is divided into 20 puzzle pieces, 11 for handling and technology and 9 for aesthetics. By performing well in solo and multiplayer missions you earn upgrades, unique to each vehicle, that can be slotted in at the garage.

Overall, The Crew is fun. I can see myself spending a lot of time with it, gathering some friends in an online lobby and just hanging out in the game’s open world. It feels like a promising beer and pretzels kind of title, and I’m looking forward to unlocking a stable of high-level cars for my own personal garage.

Image
User avatar
KjGarly
Member
Joined in 2008
AKA: TheArbiter
Location: Liverpool

PostRe: The Crew - MMO Racing (XB1, PS4, PC)
by KjGarly » Wed Jul 23, 2014 9:11 pm

Got my Beta key, downloading now on PC :mrgreen:

Image
Image
User avatar
cooldawn
Member
Joined in 2008

PostRe: The Crew - MMO Racing (XB1, PS4, PC)
by cooldawn » Wed Jul 23, 2014 9:19 pm

I'm really starting to look forward to this now. Don't fail me again, UBISoft.

"Race drivers don't really care how fast they're going..we keep going faster and faster until we approach that limit of control and that's when we balance ourselves..that's how we make good time."
JOHN FITCH
1950's Le Mans driver
User avatar
Delusibeta
Member
Joined in 2011
Contact:

PostRe: The Crew - MMO Racing (XB1, PS4, PC)
by Delusibeta » Wed Jul 23, 2014 9:19 pm

Yeah, the PC version is having a closed beta this week. Report back when you've had a go, KjGarly.

Image
User avatar
KjGarly
Member
Joined in 2008
AKA: TheArbiter
Location: Liverpool

PostRe: The Crew - MMO Racing (XB1, PS4, PC)
by KjGarly » Wed Jul 23, 2014 9:22 pm

15GB download so 30 mins till done.

Image
Image
User avatar
Mogster
Member ♥
Joined in 2008

PostRe: The Crew - MMO Racing (XB1, PS4, PC)
by Mogster » Wed Jul 23, 2014 9:34 pm

The main character looks rather strikingly similar to Gordon Freeman. He has the glasses, the beard and everything.

It's fun so far, but the story is predictably bobbins. It's also another entry in the "Ubisoft Open World Game" series, in that you need to unlock comm towers (really) to reveal stuff on the map. The races are fun though, and I was pleased to find it has full force feedback wheel support already. It even came with a predefined control layout for the DFGT, to the point of using the dial for map zoom.

So yeah, it's looking quite good. :)

I'm Let's Playing my way through the Tomb Raider series: https://www.youtube.com/c/JevanMoss
User avatar
Eighthours
Emeritus
Emeritus
Joined in 2008
Location: Bristol

PostRe: The Crew - MMO Racing (XB1, PS4, PC)
by Eighthours » Thu Jul 24, 2014 8:05 am

Comm towers? In a racing game? Ha ha ha ha ha! :lol: Jesus, Ubisoft... You're becoming such a cliché!

I did like the bits of the Giant Bomb Unfinished vid that I watched, though. Looked fun.

User avatar
Poser
Banned
Joined in 2008
Location: Newcastle Upon Tyne

PostRe: The Crew - MMO Racing (XB1, PS4, PC)
by Poser » Thu Jul 24, 2014 9:01 am

[iup=3514812]Eighthours[/iup] wrote:Comm towers? In a racing game? Ha ha ha ha ha! :lol: Jesus, Ubisoft... You're becoming such a cliché!


Wait til you see the tailing missions... :shifty:

User avatar
Finiarél
Member
Joined in 2010
Location: Liverpool

PostRe: The Crew - MMO Racing (XB1, PS4, PC)
by Finiarél » Thu Jul 24, 2014 5:13 pm

Got an invite for this too.

glowy69 wrote:Being from the hood won't save you from an alien mate.
User avatar
tomvek
Member ♥
Joined in 2008
Location: N.Ireland
Contact:

PostRe: The Crew - MMO Racing (XB1, PS4, PC)
by tomvek » Fri Aug 15, 2014 1:41 pm

'Playground' Trailer


Image
User avatar
Herdanos
Go for it, Danmon!
Joined in 2008
AKA: lol don't ask
Location: Bas-Lag

PostRe: The Crew - MMO Racing (XB1, PS4, PC)
by Herdanos » Fri Aug 15, 2014 8:23 pm

This is coming to Xbox 360 right?

Generating Real Conversations About Digital Entertainment
User avatar
Trelliz
Doctor ♥
Joined in 2008
Contact:

PostRe: The Crew - MMO Racing (XB1, PS4, PC)
by Trelliz » Tue Aug 26, 2014 2:57 pm

Confirmed artificially locked to 30fps on all platforms:

http://www.eurogamer.net/articles/2014-08-26-the-crew-has-artificial-30fps-lock-on-pc

Ubisoft wrote:The final game will run in 1080p with 30 frames per second on Xbox One, PlayStation 4 and PC, and will support up to 5760*1080p on PC for triple screen set-ups. Right now the team is focusing on providing an optimal experience for all players.


Well, that's it finally confirmed as dead to me on PC, along with NFS Rivals and Split Second. I can deal with Horizon 2 at 30fps on 360 due to the limitations of the hardware, but artificially crippling it for some lame bullshit about "optimal experiences" when they actually mean "console parity to avoid rampant butt-flustering" is the end of the line. :roll:

jawa2 wrote:Tl;dr Trelliz isn't a miserable git; he's right.
User avatar
gamerforever
Member
Joined in 2010

PostRe: The Crew - MMO Racing (XB1, PS4, PC)
by gamerforever » Tue Aug 26, 2014 2:59 pm

If they have capped the PS4 version to keep parity with Xbox One I won't be getting this.

User avatar
abcd
Emeritus
Joined in 2008
AKA: abcd

PostRe: The Crew - MMO Racing (XB1, PS4, PC)
by abcd » Tue Aug 26, 2014 5:55 pm

If they've done something to this to affect my other things that I prefer then I'm out.

Image
User avatar
Trelliz
Doctor ♥
Joined in 2008
Contact:

PostRe: The Crew - MMO Racing (XB1, PS4, PC)
by Trelliz » Tue Aug 26, 2014 6:06 pm

:simper: Fine, you want more?

Ubisoft servers which have never been known to break under load, crash, or otherwise refuse to work ever, honest guv.
Uplay, which is a piece of gooseberry fool that gets stuck in update loops forcing you to reinstall everything or lose connection
I bet this is going to be microtransactioned for all its worth
The PC version will continue to be awful and absolute bottom priority for improvements or even patches - see Watch Dogs, Trials Fusion, every other ubisoft game on PC. Rainbow Six Vegas had a game-breaking sound bug that was never fixed, etc.

jawa2 wrote:Tl;dr Trelliz isn't a miserable git; he's right.
User avatar
Victor Mildew
Member
Joined in 2009

PostRe: The Crew - MMO Racing (XB1, PS4, PC)
by Victor Mildew » Tue Aug 26, 2014 7:11 pm

[iup=3546534]Trelliz[/iup] wrote::simper: Fine, you want more?

Ubisoft servers which have never been known to break under load, crash, or otherwise refuse to work ever, honest guv.
Uplay, which is a piece of gooseberry fool that gets stuck in update loops forcing you to reinstall everything or lose connection
I bet this is going to be microtransactioned for all its worth
The PC version will continue to be awful and absolute bottom priority for improvements or even patches - see Watch Dogs, Trials Fusion, every other ubisoft game on PC. Rainbow Six Vegas had a game-breaking sound bug that was never fixed, etc.


DAY ONE :datass:

Hexx wrote:Ad7 is older and balder than I thought.

Return to “Games”

Who is online

Users browsing this forum: Google [Bot] and 514 guests