The Darkness 2 - Autumn 2011 - PS3, 360, PC

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Agent47
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PostRe: The Darkness 2 - Autumn 2011 - PS3, 360, PC
by Agent47 » Fri Feb 11, 2011 11:11 am

Really looking forward to a second Darkness game, the first was a huge surprise and I really enjoyed Dark Sector (even with its numerous flaws) so there is definitely a spark of hope here.

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False
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PostRe: The Darkness 2 - Autumn 2011 - PS3, 360, PC
by False » Fri Feb 11, 2011 11:14 am

Eighthours wrote:I was disappointed by the first game. Didn't think it was that good, frankly.


Why? Out of curiousity.

I thought it had one of the most engaging stories Ive ever played (easily one of, if not the best of this gen), the gameplay was great too.

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Harry Bizzle
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PostRe: The Darkness 2 - Autumn 2011 - PS3, 360, PC
by Harry Bizzle » Fri Feb 11, 2011 11:37 am

"You were playing it wrong."



But seriously, it was only when you really started messing about with the powers that it got properly good. I'm talking running around with a guy impaled on your darkness thingies, shooting like a maniac, while a blackhole makes everyone in the level need a nappy change.

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Eighthours
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PostRe: The Darkness 2 - Autumn 2011 - PS3, 360, PC
by Eighthours » Fri Feb 11, 2011 11:39 am

Falsey wrote:
Eighthours wrote:I was disappointed by the first game. Didn't think it was that good, frankly.


Why? Out of curiousity.

I thought it had one of the most engaging stories Ive ever played (easily one of, if not the best of this gen), the gameplay was great too.


I didn't like the gameplay as much as I thought I would, unfortunately. Thought that Starbreeze were behind the curve (a feeling confirmed by the Riddick remake).

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PostRe: The Darkness 2 - Autumn 2011 - PS3, 360, PC
by False » Fri Feb 11, 2011 11:49 am

Eighthours wrote:
Falsey wrote:
Eighthours wrote:I was disappointed by the first game. Didn't think it was that good, frankly.


Why? Out of curiousity.

I thought it had one of the most engaging stories Ive ever played (easily one of, if not the best of this gen), the gameplay was great too.


I didn't like the gameplay as much as I thought I would, unfortunately. Thought that Starbreeze were behind the curve (a feeling confirmed by the Riddick remake).


I thought they were ahead of the curve :lol: You could do so much at once, and always different outcomes. You could just faff about or properly power play. Depending how you managed your arm power thingies you got a totally different play through.

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False
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PostRe: The Darkness 2 - Autumn 2011 - PS3, 360, PC
by False » Fri Feb 11, 2011 12:30 pm

I changed my mind, I hate it now. :shifty:

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PostRe: The Darkness 2 - Autumn 2011 - PS3, 360, PC
by Jimmy Shedders » Fri Feb 11, 2011 12:48 pm

Mike Patton or GTFO

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Hulohot
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PostRe: The Darkness 2 - Autumn 2011 - PS3, 360, PC
by Hulohot » Fri Feb 11, 2011 1:43 pm

I think in The Darkness there’s a lot of exploration and walking through New York City, and we felt like, ‘Well that’s cool,’ but we decided to take our game in a different direction and focus more on the action and the story.”

Oh :(

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Steve2911
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PostRe: The Darkness 2 - Autumn 2011 - PS3, 360, PC
by Steve2911 » Fri Feb 11, 2011 1:49 pm

I thought the first game was riddled with flaws but had an overall style that I loved. If they were to make a really polished game with the concept then it'd be brilliant.

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PostRe: The Darkness 2 - Autumn 2011 - PS3, 360, PC
by False » Fri Feb 11, 2011 2:56 pm

What are you going to do if you arent walking around the city?

Corridor shooter? No ta.

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TigaSefi
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PostRe: The Darkness 2 - Autumn 2011 - PS3, 360, PC
by TigaSefi » Fri Feb 11, 2011 2:59 pm

in that case MEH! Darkness was awesome in most levels.

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$ilva $hadow
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PostRe: The Darkness 2 - Autumn 2011 - PS3, 360, PC
by $ilva $hadow » Fri Feb 11, 2011 3:22 pm

What's that? It's not made by Starbreeze, the same guys who made the very atmospheric and cinematic Escape From Butcher Bay, Dark Athena and The Darkness? Those guys aren't making it?


Darkness 2 is going to suck balls and probably be very mediocre. It's going to carry itself entirely on the previous game and strawberry float up what makes Starbreeze games good, like the prequel.

They should have strawberry floating ported the first one to PC, it was obviously a PC game that wasn't ported well to the controller.

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Hulohot
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PostRe: The Darkness 2 - Autumn 2011 - PS3, 360, PC
by Hulohot » Fri Feb 11, 2011 3:46 pm

$ilva $hadow wrote:What's that? It's not made by Starbreeze, the same guys who made the very atmospheric and cinematic Escape From Butcher Bay, Dark Athena and The Darkness? Those guys aren't making it?


Darkness 2 is going to suck balls and probably be very mediocre. It's going to carry itself entirely on the previous game and strawberry float up what makes Starbreeze games good, like the prequel.

They should have strawberry floating ported the first one to PC, it was obviously a PC game that wasn't ported well to the controller.


Got a funny feeling you might be right here. There better be some open levels to roam around. The last thing we need is more linear shooters.

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Henke
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PostRe: The Darkness 2 - Autumn 2011 - PS3, 360, PC
by Henke » Fri Feb 11, 2011 5:47 pm

I loved the first one a lot, but I'm not sure how much of that was down to it costing me a fiver and going in with low expectations of it. I can see this getting well and truly buried during the holidays this year.

Still: do want.

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Tragic Magic
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PostRe: The Darkness 2 - Autumn 2011 - PS3, 360, PC
by Tragic Magic » Fri Feb 11, 2011 6:07 pm

Why is everything in that image outlined in shitty black lines?

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Steve2911
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PostRe: The Darkness 2 - Autumn 2011 - PS3, 360, PC
by Steve2911 » Fri Feb 11, 2011 6:09 pm

Now that you've said that it looks a bit Borderlandsish.

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Hulohot
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PostRe: The Darkness 2 - Autumn 2011 - PS3, 360, PC
by Hulohot » Fri Feb 11, 2011 6:26 pm

Tragic Magic wrote:Why is everything in that image outlined in shitty black lines?


Oh yeah. Now that I've looked properly, the visuals really do look pretty awful.

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PostRe: The Darkness 2 - Autumn 2011 - PS3, 360, PC
by lzrd » Fri Feb 11, 2011 8:38 pm

I've had a very brief conversation with one of the environment artists for this. He says the intro sequence will blow the first one out of the water.

Considering how good the intro to the original was, I wanna see what they actually do with it.

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Memento Mori
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PostRe: The Darkness 2 - Autumn 2011 - PS3, 360, PC
by Memento Mori » Sat Feb 12, 2011 3:01 pm

I think I paid like £5 for the first game and I enjoyed it mostly. The free-roaming structure was a definite positive so the news that they're dropping that for the sequel is bizarre.

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PostRe: The Darkness 2 - Autumn 2011 - PS3, 360, PC
by tomvek » Wed Mar 16, 2011 4:46 pm

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