The Darkness 2 - Autumn 2011 - PS3, 360, PC

Anything to do with games at all.
User avatar
Wedgie
Member
Joined in 2008

PostRe: The Darkness 2 - Autumn 2011 - PS3, 360, PC
by Wedgie » Thu Jan 26, 2012 11:34 am

Not the whole WW1 section is gooseberry fool.

But it's the part that you have to go look for the actual Darkness guns itself is god damn awful. Foggy sections, with resurrecting whack-a-mole enemies popping up and the ability to shoot at you from a great distance isn't fun. But then World War 1 isn't pretty fun for the soldiers, I suppose.

Even all that trouble, the Darkness guns itself is pretty much underwhelming.

Image

Denster wrote:My phone messaged me yesterday after i'd encouraged him to download and play the RESi demo.


Super Intelligent Phones Are Here!!!! We are dooooomed!
User avatar
Saint of Killers
Member
Member
Joined in 2008

PostRe: The Darkness 2 - Autumn 2011 - PS3, 360, PC
by Saint of Killers » Thu Jan 26, 2012 11:41 am

My biggest gripe with the original was the travelling on foot bits. Like when you left the subway and had to go to the butchers or his aunty's or whatever the strawberry float it may have been, it was really tedious. But I loved the original run of the comic (Ennis and Silvestri :wub:) so I'm sure I'll be giving the sequel a bash at some point.

User avatar
Wedgie
Member
Joined in 2008

PostRe: The Darkness 2 - Autumn 2011 - PS3, 360, PC
by Wedgie » Thu Jan 26, 2012 11:55 am

What I like about The Darkness is the sidequests. I hope they're still there in the sequel.

Image

Denster wrote:My phone messaged me yesterday after i'd encouraged him to download and play the RESi demo.


Super Intelligent Phones Are Here!!!! We are dooooomed!
User avatar
False
COOL DUDE
Joined in 2008

PostRe: The Darkness 2 - Autumn 2011 - PS3, 360, PC
by False » Thu Jan 26, 2012 12:08 pm

Saint of Killers wrote:My biggest gripe with the original was the travelling on foot bits. Like when you left the subway and had to go to the butchers or his aunty's or whatever the strawberry float it may have been, it was really tedious. But I loved the original run of the comic (Ennis and Silvestri :wub:) so I'm sure I'll be giving the sequel a bash at some point.


I really liked those bits. Made everything feel like one massive complete package instead of a series of shooting levels. Just the simple option of walking alone the streets and popping the streetlamps and windows and gooseberry fool with darkness arms. Im one of those idiots who plays with everything in games with freedom so spent strawberry floating hours just being a nob head on the street and playing with the bins and random crap.

Image
User avatar
Saint of Killers
Member
Member
Joined in 2008

PostRe: The Darkness 2 - Autumn 2011 - PS3, 360, PC
by Saint of Killers » Thu Jan 26, 2012 1:58 pm

Falsey wrote:
Saint of Killers wrote:My biggest gripe with the original was the travelling on foot bits. Like when you left the subway and had to go to the butchers or his aunty's or whatever the strawberry float it may have been, it was really tedious. But I loved the original run of the comic (Ennis and Silvestri :wub:) so I'm sure I'll be giving the sequel a bash at some point.


I really liked those bits. Made everything feel like one massive complete package instead of a series of shooting levels. Just the simple option of walking alone the streets and popping the streetlamps and windows and gooseberry fool with darkness arms. Im one of those idiots who plays with everything in games with freedom so spent strawberry floating hours just being a nob head on the street and playing with the bins and random crap.


If a game does it right I'll walk *everywhere* even if there's a fast travel option (like in the Yakuza games), but with the Darkness it just felt lifeless, the streets all looked the same and I never knew where the fup I was. So as much as I wanted to like it (and being a fan of comics I *really* did want to like it -and though I didn't I take great joy in the fact others did) in the end I just gave up on it. But I've d/l the demo (ps3) and am looking forward to trying out this new one!

User avatar
False
COOL DUDE
Joined in 2008

PostRe: The Darkness 2 - Autumn 2011 - PS3, 360, PC
by False » Fri Jan 27, 2012 1:03 pm

I thought it was interesting how the darkness arms were controlled on the pc with the middle click and mouse gestures. Not sure how its handled on the consoles.

Image
User avatar
Cuttooth
Emeritus
Joined in 2008

PostRe: The Darkness 2 - Autumn 2011 - PS3, 360, PC
by Cuttooth » Fri Jan 27, 2012 1:08 pm

With the bumpers.

EDIT - Oh you mean slashing? One of the bumpers is held down and the right stick is used for the swiping motion.

User avatar
Don Ready
Member
Joined in 2011

PostRe: The Darkness 2 - Autumn 2011 - PS3, 360, PC
by Don Ready » Mon Jan 30, 2012 9:12 am

Started the first game this weekend, strawberry floating hell it's mad :lol: IMO It's like Max Payne, from his perspective, on drugs.

Image
User avatar
samoza
Member
Joined in 2008

PostRe: The Darkness 2 - Autumn 2011 - PS3, 360, PC
by samoza » Tue Jan 31, 2012 3:03 pm

I was impressed by the demo, the visuals were '13' esque but clearer and they certainly showed off some good gameplay. I am a little dubious over ther extreme violence, it could be a new peak for in game guts and glory. It has no impact on me at all anymore, but it does mean I cannot play the game when my partner is about - annoying!

I am a writer at Co-optimus - a site dedicated to co-op gaming
http://www.co-optimus.com/
Image
User avatar
Rog
Member ♥
Joined in 2008
Location: Cleethorpes

PostRe: The Darkness 2 - Autumn 2011 - PS3, 360, PC
by Rog » Wed Feb 08, 2012 12:13 am

Played some of this just now. Only got up to the end of the level after the demo. Looks to be the narrative driven FPS that I wanted. Plus the combat is fluid and you really feel powerful with the darkness backing you up.

But some PC gripes. It's still a console port. Although there are no major problems and everything is smooth the graphic options are limited. FOV needs ramping up from console level and some higher AA wouldn't go amiss.

User avatar
Memento Mori
Member
Joined in 2008
AKA: Emperor Mori

PostRe: The Darkness 2 - Autumn 2011 - PS3, 360, PC
by Memento Mori » Wed Feb 08, 2012 12:39 pm

Gamecentral seems to disagree:

The Darkness II is a good game, but whether you consider it a good sequel will depend entirely on what you liked best about the original. If it was the storytelling and exploration then you may find this disappointing, if it was the OTT violence and bizarre Darkness powers then this is still a hell of a lot of fun.

In Short: It’s more direct approach won’t please everyone but this is a worthy follow-up to the original game, that isn’t so much dumbed-down as actioned-up.

Pros: Expanded Darkness powers work very well, with a never-ending series of ways to dismember bad guys. Distinctive graphics and extensive co-op campaign.

Cons: Despite all the options combat can still seem flat and repetitive, with some fairly unimaginative level design. Short (and silly) story.

Score: 7/10


http://www.metro.co.uk/tech/games/889594-the-darkness-ii-review-turn-off-the-light#ixzz1lnF5EZzz

Six hour story as well unfortunately.

User avatar
EnragedYogi
Member
Joined in 2008

PostRe: The Darkness 2 - Autumn 2011 - PS3, 360, PC
by EnragedYogi » Fri Feb 10, 2012 9:56 pm

Memento Mori wrote:Gamecentral seems to disagree:

The Darkness II is a good game, but whether you consider it a good sequel will depend entirely on what you liked best about the original. If it was the storytelling and exploration then you may find this disappointing, if it was the OTT violence and bizarre Darkness powers then this is still a hell of a lot of fun.

In Short: It’s more direct approach won’t please everyone but this is a worthy follow-up to the original game, that isn’t so much dumbed-down as actioned-up.

Pros: Expanded Darkness powers work very well, with a never-ending series of ways to dismember bad guys. Distinctive graphics and extensive co-op campaign.

Cons: Despite all the options combat can still seem flat and repetitive, with some fairly unimaginative level design. Short (and silly) story.

Score: 7/10


http://www.metro.co.uk/tech/games/889594-the-darkness-ii-review-turn-off-the-light#ixzz1lnF5EZzz

Six hour story as well unfortunately.


Rescued from the bottom of page 2 :cry: Did anyone else buy this?

Really enjoying this and I really liked the first one. No complaints from me about the style etc. Playing on the difficulty below the hardest and quite few of the fights seem to be cases of just about surviving by executing for a health boost, before grabbing the next guy and just surviving again, keeping it tense in the fights. Some of the character conversations are great as well, been a while since I chuckled at dialogue in a game.

Six hour story? I played for about 3 hours last night and just got to the end of where the demo leaves you i.e. I've just properly met the Bad Guy for the 1st time so I'd think there's quite a bit more to go. Then again I've had a good look around the Mansion, spoke to all the characters and explored the world, rather than extend my epeen by sprinting through all the main story missions in a stright line race to the credits, as seems to be the style nowadays.

User avatar
Codename 47
Member
Joined in 2008
Contact:

PostRe: The Darkness 2 - Autumn 2011 - PS3, 360, PC
by Codename 47 » Fri Feb 10, 2012 10:30 pm

I'm definitely planning on picking this up when i get the money. Glad to hear a few of the guys on here have got good things to say about it. Doesn't seem to be too much interest from the forum in general though.

User avatar
Hulohot
Member
Joined in 2008
AKA: dan_e1990
Location: Hampshire
Contact:

PostRe: The Darkness 2 - Autumn 2011 - PS3, 360, PC
by Hulohot » Sat Feb 11, 2012 12:58 am

Got this as well. So awesome, very curious to see how this turns out compared to the first.

User avatar
Hulohot
Member
Joined in 2008
AKA: dan_e1990
Location: Hampshire
Contact:

PostRe: The Darkness 2 - Autumn 2011 - PS3, 360, PC
by Hulohot » Sun Feb 12, 2012 5:43 pm

They did it again... :x :cry: :evil: :evil: :cry:

User avatar
LukewarmGravity
Member
Joined in 2008
Contact:

PostRe: The Darkness 2 - Autumn 2011 - PS3, 360, PC
by LukewarmGravity » Sun Feb 12, 2012 7:43 pm

Finished this this morning, it's great. Starting up a New Game+ just now.

Ending Spoilers:

I wonder if they'll bring the Witchblade into it now that we have both the Darkness & The Angelus. :D

Image
User avatar
Fade
Member
Joined in 2011
Location: San Junipero

PostRe: The Darkness 2 - Autumn 2011 - PS3, 360, PC
by Fade » Sun Feb 12, 2012 11:55 pm

This game totally reminds me of Dead Space 2, with the girlfriend thing:


User avatar
Fade
Member
Joined in 2011
Location: San Junipero

PostRe: The Darkness 2 - Autumn 2011 - PS3, 360, PC
by Fade » Mon Feb 13, 2012 12:56 am

Brerlappins little hat wrote:
Fade wrote:This game totally reminds me of Dead Space 2, with the girlfriend thing:




Image

Dont ever compare this to that strawberry floating travesty of a game :x



....nah i hear what youre saying tho. But whereas in DS2 i didnt give a flying toss about whatshername and her appearneces were ham fisted attempts to either scare you or try and make you feel guilty, and neither worked. But none of them had even a fraction of the impact of the dancing with jenny scene in this tho. Maybe cause Jenny was a proper character whereas your one from Dead Space was never ore than a talking head on a monitor.

Did you even play the first game?

She isn't really a love interest anyways. She's Isaac's conscience and a visual representation of the marker.

User avatar
Buffalo
Emeritus
Joined in 2008

PostThe Darkness 2 - Autumn 2011 - PS3, 360, PC
by Buffalo » Mon Feb 13, 2012 9:53 am

Fade wrote:Did you even play the first game?

She isn't really a love interest anyways.


She kind of is, but she's not a love interest in the more traditional sense. It's a more melancholic, a love lost through circumstance kinda situation.

Image
User avatar
Hulohot
Member
Joined in 2008
AKA: dan_e1990
Location: Hampshire
Contact:

PostRe: The Darkness 2 - Autumn 2011 - PS3, 360, PC
by Hulohot » Mon Feb 13, 2012 3:02 pm

Well I've just finished this. Suprisingly short, as the reviews mentioned. Before you know it you're on the home run to the end.

I knew this would be the case so I'm not overly disappointed, but this isn't as good as the first.

Spoilers.

Whilst not evoking the same rage as the first game with how they handled the death of Jenny, I had a similar reaction with the murder of Aunt Sarah, my favourite support character from the first game. I raged, too bad they let some generic guy do the killing, only to murder him off the next chapter. It should have been done by Victor, because he didn't really do anything of note. I never really built up a true hatred of Victor like I did with Uncle Paulie and Eddie Shrote. The fight with Victor was annoying and his death hardly very memorable.

A similar chord was hit with the death of the CatHat, your personal little Darkling. :cry: R.I.P CatHat.

I did love the returning characters and little nods to the first game. The monologues were great and Jackies new voice grew on me.

As expected it went pretty stupid with teleporting enemies. I miss the realism from the first games enemies.

The asylum whilst initially humorous and fun to explore isn't as interesting as the World War 1 setting from the first, as annoying as that could be. The asylum made for some interesting Shutter Island style questions but was a bit of a letdown overall.

Due to the linearity of the levels and the locations, few of them are worth remembering. Run down buildings, a linear run down amusement park. They don't make for very interesting places to battle wave after wave of teleporting jackasses. They all felt rather unimportant, forgettable and generic in design. Just target practice arenas.

The story doesn't really go anywhere interesting. They built up some potential with the missing Angelus and I think we all knew that Jenny would turn out to be the Angelus at the end after the credits roll. There were few interesting plot points throughout which would have been forgiven if the game had been longer or the ending better. The stakes were laid down with the interesting moral questions of what Jackie would do with the Syphon once he had it, as either option was catastrophic but nothing came of it, he just stabbed himself and went to a tedious linear "hell" level, the end.

Characters left hanging. I loved Vinnie, Frank, Johnny, The Chief. They could have been used for some good backstabbing scenarios or something, hopefully they will be back in The Darkness 3 if there is one.


That is all I can think of right now. I did enjoy it a lot but it certainly fell short.

To summarise:

A great shooting game wrapped around forgettable somewhat generic levels with an emotional, interesting but ultimatley disappointing (compared to the first) story.

7/10.


Return to “Games”

Who is online

Users browsing this forum: Kriken, Robbo-92 and 130 guests