Banjo wrote:That was utterly awful.
For a start you have voice acting on a par with a low-rent student production (So. Uh... Bye ) but it's emphasised by a complete lack of timing. The initial half of the scene is dealt with in a minute (nowhere near enough time for something touted as an emotional moment), and then it immediately leaps into ghostly vision bullshit. There's no pause, no time to let the moment soak in, move onto MORE STORY. Only the following segment is criminally short as well, there's no appreciation for the characters there, just a token 'this is his dead wife that continues to haunt him, CAN'T YOU FEEL THE WEIGHT ON HIS SHOULDERS?' before we get back to the shooty-dismember-yay. It's hackneyed, the level of quality you'd expect from a SyFy Original.
Are you actually serious?
This is bad voice acting.
See what I don't get is. First someone says that Nicole appears too much throughout the game. And now you say they don't give enough time to her.
So are all emotional moments meant to have a pause then? Is that how emotions work? And it doesn't leap into anything. He sits down against the wall to think about what he's just done and the marker is trying to take advantage of him while he's vulnerable. He acts cold throughout the entire scene because he doesn't want to upset Ellie more than he already is.
And it's a game. If you want to take time to take in an emotional moment, you can. pretty sure after that happened in the game I spent 10 seconds looking out of the window. Maybe it's just me. But the Dead Space series has probably been the only video game other than the Darkness to effect me so emotionally. Not to the point of crying or welling up, but, I just mean a range of emotions. Finishing the first game was just so amazing for me. I still remember how fast my heart was beating now.