The Darkness 2 - Autumn 2011 - PS3, 360, PC

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Wedgie
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PostRe: The Darkness 2 - Autumn 2011 - PS3, 360, PC
by Wedgie » Tue Nov 01, 2011 1:41 pm

HSH28 wrote:
Wedgie wrote:I did create my own stories in Fallout 3. It keep me amusing after travelling over the wide open lands. In fact it's what kept me from finishing the damn game as I'm on the hunt for the bugger who stole my precious bottle of nuke coke.


Would I be right in saying that was far more interesting than the storylines the developers had written into the game?


If anything there isn't enough stories in Fallout 3.

There is a few interesting stories, but then I haven't really seen everything that the game have to offer. I suppose you are right. Often I'll create a sub story within a story-related mission.

It's a lot better than travelling all over the world map like a zombie, trying to reach the goal.

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PostRe: The Darkness 2 - Autumn 2011 - PS3, 360, PC
by Skarjo » Tue Nov 01, 2011 1:43 pm

H, I'm goin to stop you there before you attempt to suggest that because, in an open world game specifically designed to be approached in a varied and personal way, some people got more fun out of making up their side quests that somehow gaming as a medium is not suited to telling stories.

That's ridiculous, that's like saying that films can't tell stories because some people like to make home videos.

Not every game has to tell a story, no one has suggested otherwise. Some games may even be hampered by an inappropriately intrusive or unnecessary storyline. That does not mean, on any level whatsoever, that games cannot or should not tell stories, as I can think of far far more examples of games with outstanding stories, or with stories whose absence would significantly hamper the game, than I can games where I thought the story was even superfluous let alone detrimentally so.

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PostRe: The Darkness 2 - Autumn 2011 - PS3, 360, PC
by $ilva $hadow » Tue Nov 01, 2011 1:47 pm

HSH28 wrote:
$ilva $hadow wrote:Half Life is especially relevant as none of the story is forced onto you and you can gleam it from the game yourself by interacting with the scenery. The act of going up to the billboards, posters or whatever in the game and observing is the part that is interactive.


Thats the world thats built around Half Life and yes its well designed and interesting world, but it doesn't necessarily have to have anything to do with the story.

I don't think you play Half Life to see where the story is going, you play it to see the next encounter, environment, weapon, puzzle and even because it has great characters, but not really because the story drags you along.

You could replace the story in Half Life with anything and it wouldn't make a blind bit of difference to how good the game is.




Wait, you're arguing that Half Life is better without a story, that you can strip it out and it'd be a better game.

I'm saying that you can have a good game, a bad game, a whatever game, but a good storyline can always make any game better.

Check and mate, you fail.

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PostRe: The Darkness 2 - Autumn 2011 - PS3, 360, PC
by $ilva $hadow » Tue Nov 01, 2011 1:51 pm

Wedgie wrote:
HSH28 wrote:
Wedgie wrote:I did create my own stories in Fallout 3. It keep me amusing after travelling over the wide open lands. In fact it's what kept me from finishing the damn game as I'm on the hunt for the bugger who stole my precious bottle of nuke coke.


Would I be right in saying that was far more interesting than the storylines the developers had written into the game?


If anything there isn't enough stories in Fallout 3.

There is a few interesting stories, but then I haven't really seen everything that the game have to offer. I suppose you are right. Often I'll create a sub story within a story-related mission.

It's a lot better than travelling all over the world map like a zombie, trying to reach the goal.




There is almost nothing in Fallout 3 compared to New Vegas. You want a fully fleshed out game? Play New Vegas. So many great quests, storylines, plots to follow and tie up. Fallout 3 is all 'gameplay' with no heart. There's barely any quests, and the story is told through the environment, except the only problem is that the environment repeats itself so much.

Standout moments, that diner where everyone is butchered, and when you go in you get ambushed. I spent a few moments just looking inside the diner imagining the gooseberry fool that could have gone down, that was story, but it was barely enough. Compare that with New Vegas which has the same gameplay and engine, except better storylines and plots and you'll be able to understand how much storylines can add to a game.

Hugos theory about games being a bad medium for storylines is just so much nonsense as storylines are so adaptable to almost any medium.

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PostRe: The Darkness 2 - Autumn 2011 - PS3, 360, PC
by HSH28 » Tue Nov 01, 2011 1:52 pm

$ilva $hadow wrote:Wait, you're arguing that Half Life is better without a story, that you can strip it out and it'd be a better game.

I'm saying that you can have a good game, a bad game, a whatever game, but a good storyline can always make any game better.

Check and mate, you fail.


I'm arguing that the story (and be clear what I mean by that, I don't mean the world or the characters) in Half Life could be replaced by any other story without changing how good the game is, that it would make no difference.

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PostRe: The Darkness 2 - Autumn 2011 - PS3, 360, PC
by Drunken_Master » Tue Nov 01, 2011 1:53 pm

Deja vu. Didn't we do all this in a previous thread? Hugo still peddling the same 'argument' I see.

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PostRe: The Darkness 2 - Autumn 2011 - PS3, 360, PC
by Skarjo » Tue Nov 01, 2011 1:59 pm

HSH28 wrote:
$ilva $hadow wrote:Wait, you're arguing that Half Life is better without a story, that you can strip it out and it'd be a better game.

I'm saying that you can have a good game, a bad game, a whatever game, but a good storyline can always make any game better.

Check and mate, you fail.


I'm arguing that the story (and be clear what I mean by that, I don't mean the world or the characters) in Half Life could be replaced by any other story without changing how good the game is, that it would make no difference.


So you're saying that Half Life would have been as compelling and as effective as it was had Gordon Freeman actually been on a quest to find his lost My Little Pony doll?

Same world, same missions, but your motivation as a character was tracking down your lost pony teddy? That would be the same game, and that change in motivation wouldn't be of detriment to the game?

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PostRe: The Darkness 2 - Autumn 2011 - PS3, 360, PC
by $ilva $hadow » Tue Nov 01, 2011 2:10 pm

HSH28 wrote:
$ilva $hadow wrote:Wait, you're arguing that Half Life is better without a story, that you can strip it out and it'd be a better game.

I'm saying that you can have a good game, a bad game, a whatever game, but a good storyline can always make any game better.

Check and mate, you fail.


I'm arguing that the story (and be clear what I mean by that, I don't mean the world or the characters) in Half Life could be replaced by any other story without changing how good the game is, that it would make no difference.




Actually the storyline could be different, it could be more compelling and it would make it a better game.

I'm one of the people who didn't really enjoy HL1, but I immensely enjoyed playing the role of the guy sent in to off Gordon in Opposing Forces. Not to mention the fact that I felt betrayed that I was still just as dispensable as Freeman was when I saw G-man leaving me behind multiple times.

HL2, I wasn't that attached to the storyline at all, and I think the game suffered from that. The rebel in me could only connect with the moments where I got to play as a rebel, bombing through the streets and city to get to the tower and save the world.

The moments that I loved in HL games, were not even set pieces, but they were moments that I could relate to via the storyline.


"I'm arguing that the story (and be clear what I mean by that, I don't mean the world or the characters) in Half Life could be replaced by any other story without changing how good the game is, that it would make no difference."

Mate you need to stop moving the goalposts. If I was god and changed one little tiny sequence in your dads sperm then it wouldn't have made much of a difference, you'd still be a gimp. Or maybe you'd be totally different. Or maybe if I changed one thread in a whole rug, it wouldn't make a difference. If the main character in Bayonetta had her name changed it wouldn't make a difference, if JC Denton's name was JK Denton it wouldn't make a difference. Of course it wouldn't matter or make a difference, you're changing such tiny things just in order to say storyline doesn't matter.

Go back to the drawing board hugo, because now instead of claiming story doesn't matter or have any place in games, you're becoming way too abstract and moving goalposts by saying if you change one tiny little thing, then it won't make a huge difference. WAY TO STATE THE OBVIOUS.

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PostRe: The Darkness 2 - Autumn 2011 - PS3, 360, PC
by Codename 47 » Tue Nov 01, 2011 2:20 pm

Dante wrote:
Don Ready wrote:So is the first Darkness is worth a playthrough?


Absolutely


Yeah totally agree with this, i think it's a brilliant game.

Graphics have obviously aged on the console version - the game is about 3 years old - and the gunplay can be a tad fiddly at times but that said i'd still recommend getting it if you can. It's got a good story, some pretty decent characters and well Jackie's a badass :D

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PostRe: The Darkness 2 - Autumn 2011 - PS3, 360, PC
by HSH28 » Tue Nov 01, 2011 2:49 pm

$ilva $hadow wrote:Go back to the drawing board hugo, because now instead of claiming story doesn't matter or have any place in games, you're becoming way too abstract and moving goalposts by saying if you change one tiny little thing, then it won't make a huge difference. WAY TO STATE THE OBVIOUS.


Not what I'm saying at all. I'm not moving goalposts and you seem to continue to misunderstand what I'm saying.

Half Life could be about more or less anything and it would still be a good game. Instead of an alien invasion, it could be about about finding someone, a murder, a war between two countries, the drug trade, people smuggling.

You wouldn't have to change the game at a fundamental level to fit just about anything in. It doesn't make any difference whatsoever.

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PostRe: The Darkness 2 - Autumn 2011 - PS3, 360, PC
by $ilva $hadow » Tue Nov 01, 2011 3:59 pm

Why are you moving goalposts again?

First it's that storylines aren't relevant and don't belong in games, now it's "changing a storyline in a game doesn't affect the game at all".


I'm going to go with Skarjo on this one, and say that if you made it about rescuing your little pony, it would ruin the game and wouldn't have nearly the same impact as what the original game is about.

When it comes to Half Life, the story is told through the gameplay, and the setting you are in, so changing the storyline would change the game. You can't set the game in a massive lab and then claim it's about ponies, the whole story is being pushed through the game setting and mise-en-scene.

edit: It wouldn't be possible to change the story to HL1 without changing what the player has to do, as that's how the story is told. So obviously contrary to what you say, storyline is pretty damn important in that game.

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PostRe: The Darkness 2 - Autumn 2011 - PS3, 360, PC
by Skarjo » Tue Nov 01, 2011 6:37 pm

HSH28 wrote:
$ilva $hadow wrote:Go back to the drawing board hugo, because now instead of claiming story doesn't matter or have any place in games, you're becoming way too abstract and moving goalposts by saying if you change one tiny little thing, then it won't make a huge difference. WAY TO STATE THE OBVIOUS.


Not what I'm saying at all. I'm not moving goalposts and you seem to continue to misunderstand what I'm saying.

Half Life could be about more or less anything and it would still be a good game. Instead of an alien invasion, it could be about about finding someone, a murder, a war between two countries, the drug trade, people smuggling.

You wouldn't have to change the game at a fundamental level to fit just about anything in. It doesn't make any difference whatsoever.


What complete and utter nonsense. Do you even read what you're typing?

If this was a game about the drug trade, why am I fighting headcrabs in a laboratory? If it's about a murder, why am I escaping SWAT teams in a warehouse? If it's about people smuggling, why am I inching past giant alien tentacles in a missile silo? If Half Life had a different storyline, it would have to change the entire game, as everything that happens is contextually sensitive to overall narrative.

You would have to fundamentally change the entire game to make it fit a different plotline. The game world was designed around a specific plotline that unfolds within it. Another plotline would require a different world.

You can deny this, but you are wrong.

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PostRe: The Darkness 2 - Autumn 2011 - PS3, 360, PC
by $ilva $hadow » Tue Nov 01, 2011 7:03 pm

Predict how far the goal post will move:



HSH - What I said was you could change anything in the game, like make it about a murder and you would still be able to play the game by ignoring the story and it wouldn't change your enjoyment of the game, the game relies on gameplay, not story, the story is irrelevant.








:? what does that even mean?

They could change anything about the game, yet a story would still emerge, because the way videogames work, it is inevitable that there will be a storyline. Put the game in FPS mode, and instantly you're playing through the view of someone or something. Set it in a corridor, and suddenly you're a person floating through a corridor to get to a door. A narrative emerges, and by building on it you can create a better game. The type of games that don't have a storyline which doesn't matter, are usually more abstract, things like Rockband, or a selection of minigames where there is a clear objective in place of a storyline.

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PostRe: The Darkness 2 - Autumn 2011 - PS3, 360, PC
by tomvek » Tue Dec 06, 2011 8:08 pm

The Darkness 2 gets 4-player co-op mode

The co-op mode, dubbed "Vendettas," is a "team-focused, mission based experience" with new environments and new story elements, "that takes place parallel to the single-player story." And instead of getting stuck with ol' Jackie Boy, perhaps you might try your hand(s) at another of the new co-op characters: Inugami, "a dark and mentally unstable character with revenge-driven motives" ... and a samurai sword; Shoshanna, an Israeli Intelligence agent with a gun that fires "multiple rounds of gunfire at one time" which, real talk, is impossible; Jimmy Wilson, an alcoholic Scotsman (really!) who hates the English and summons Darklings with his "Dark Axe"; and lastly, J.P. DuMond, a New Orleans-based practitioner of voodoo medicine or, as he would perhaps be more commonly called, a witch doctor!

http://www.joystiq.com/2011/12/06/the-d ... -we-count/

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PostRe: The Darkness 2 - Autumn 2011 - PS3, 360, PC
by Fargo » Wed Jan 11, 2012 10:28 pm

Dates for the Demo

TUESDAY, JANUARY 17TH

Xbox LIVE: Worldwide (Gold subscribers)


TUESDAY, JANUARY 24TH

Xbox LIVE: Worldwide
PlayStation Network: North America
Steam (PC): Worldwide


WEDNESDAY, JANUARY 25TH

PlayStation Network: Europe
PlayStation Network: Asia/Pacific


http://www.embracethedarkness.com/us/news/news6.html

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PostRe: The Darkness 2 - Autumn 2011 - PS3, 360, PC
by TigaSefi » Thu Jan 12, 2012 12:58 pm

Xbox Gold Supremacy 8-)

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1 > 2 > 3 >>>>>>> 4 >>>>> 5
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PostRe: The Darkness 2 - Autumn 2011 - PS3, 360, PC
by Hulohot » Thu Jan 12, 2012 4:46 pm

Really still kind of sad about the changes, mostly the loss of the hub world area and the voice actor change for Jackie. Fond memories of the original, and I still replay it every year or so. Getting excited now.

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PostRe: The Darkness 2 - Autumn 2011 - PS3, 360, PC
by False » Thu Jan 12, 2012 8:15 pm

If they strawberry float this up, Im not sure I can be held accountable for my actions.

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PostRe: The Darkness 2 - Autumn 2011 - PS3, 360, PC
by Corazon de Leon » Thu Jan 12, 2012 9:23 pm

tomvek wrote:The Darkness 2 gets 4-player co-op mode

The co-op mode, dubbed "Vendettas," is a "team-focused, mission based experience" with new environments and new story elements, "that takes place parallel to the single-player story." And instead of getting stuck with ol' Jackie Boy, perhaps you might try your hand(s) at another of the new co-op characters: Inugami, "a dark and mentally unstable character with revenge-driven motives" ... and a samurai sword; Shoshanna, an Israeli Intelligence agent with a gun that fires "multiple rounds of gunfire at one time" which, real talk, is impossible; Jimmy Wilson, an alcoholic Scotsman (really!) who hates the English and summons Darklings with his "Dark Axe"; and lastly, J.P. DuMond, a New Orleans-based practitioner of voodoo medicine or, as he would perhaps be more commonly called, a witch doctor!

http://www.joystiq.com/2011/12/06/the-d ... -we-count/


strawberry float off. Just, please, please strawberry float off. :fp:

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PostThe Darkness 2 - Autumn 2011 - PS3, 360, PC
by $ilva $hadow » Fri Jan 13, 2012 12:38 pm

Please just port The Darkness 1 to pc and be done with it.

I would have some faith in the four player co-op and the change in graphical style if it wasn't being done for the sake of dumbing down an already great game.

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