The day the gaming industry died - E3 2010

Anything to do with games at all.
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Samuel_1
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PostRe: The day the gaming industry died - E3 2010
by Samuel_1 » Thu Jun 17, 2010 5:26 pm

rudderless wrote:
Samuel_1 wrote:
rudderless wrote:
BUT I don't really see what it brings to the table that's properly new. It's basically a more technically advanced version of the Wii. Microsoft can posit Kinect as a totally fresh experience - even as its launch line-up smacks of trying to appeal directly to the Wii audience rather than providing something completely different - and that's going to be an easier sell to the expanded market than Move.
.

I can't agree with that, Kinect is a more advanced Eye toy, surely? It's an evolution, not a revolution, in the same way Move is.


It's a VASTLY more advanced EyeToy. And most games don't actually have you on screen like EyeToy does. Also: voice recognition. If it's an evolution it's a large evolutionary stride.
Doesn't Eyetoy do voice recognition? I see what you're saying, but looking at the Eyetoy back cat' it looks like it's providing similar experiences at present, this may change of course....

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cooldawn
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PostRe: The day the gaming industry died - E3 2010
by cooldawn » Thu Jun 17, 2010 5:33 pm

Samuel_1 wrote:
rudderless wrote:
Samuel_1 wrote:
rudderless wrote:
BUT I don't really see what it brings to the table that's properly new. It's basically a more technically advanced version of the Wii. Microsoft can posit Kinect as a totally fresh experience - even as its launch line-up smacks of trying to appeal directly to the Wii audience rather than providing something completely different - and that's going to be an easier sell to the expanded market than Move.
.

I can't agree with that, Kinect is a more advanced Eye toy, surely? It's an evolution, not a revolution, in the same way Move is.


It's a VASTLY more advanced EyeToy. And most games don't actually have you on screen like EyeToy does. Also: voice recognition. If it's an evolution it's a large evolutionary stride.

Doesn't Eyetoy do voice recognition? I see what you're saying, but looking at the Eyetoy back cat' it looks like it's providing similar experiences at present, this may change of course....

Yes, it does.

Microphone
The PlayStation Eye features a built-in four-capsule[1] microphone array, with which the PlayStation 3 can employ[10] technologies for multi-directional voice location tracking, echo cancellation, and background noise suppression. This allows the peripheral to be used for speech recognition and audio chat in noisy environments without the use of a headset.[1] The PlayStation Eye microphone array operates with each channel processing 16-bit samples at a sampling rate of 48 kilohertz, and a signal-to-noise ratio of 90 decibels.[1]

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rudderless
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PostRe: The day the gaming industry died - E3 2010
by rudderless » Thu Jun 17, 2010 5:46 pm

The Eye does, rather than EyeToy. But it's not been used - to my knowledge - at all yet, so it's fairly pointless to comment on its presence. Microsoft is using it, Sony isn't. That's the difference.

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bear
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PostRe: The day the gaming industry died - E3 2010
by bear » Thu Jun 17, 2010 11:49 pm

I thought Natal had gubbins inside it to aid voice recognition so there isn't a hardware impact on any games that use it wheras what the Eye offers needs to be processed more by the PS3?

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Cheeky Devlin
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PostRe: The day the gaming industry died - E3 2010
by Cheeky Devlin » Fri Jun 18, 2010 1:24 am

Personally I couldn't care less about either Sony or Microsofts motion peripherals.

Kinect interests me far more as an UI navigation device than it does for games right now. Nothing they showed really peaked my interest. Hopefully they'll have something more "core gamer" focused for next year but right now it's no-sale.

Move.... meh.

Nintendo on the other hand... Wow. My Wii got sold last January but after their conference I'm seriously ready to come back to it.
Metroid is lookin great and while I was a little bit underwhelmed by Zelda (It still looks like more of the same) it's still more than enough to draw me back.

Oh and 3DS is an instant purchase. Loved it.

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Suffocate Peon
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PostRe: The day the gaming industry died - E3 2010
by Suffocate Peon » Fri Jun 18, 2010 2:05 am

Image

o m g

Is there a place one could go to, like a ifyoucurrentlyhatevideogameshello .COM site/section of a site for just information on interesting new titles so you can avoid all the rubbish and gradually, over time massage your warped viewpoint of how videogames are evolving beautifully that can only bring hope and inspiration to your life and not eternal misery. Does anyone ever think; ok I'm a crap writer but writing about games would be cool, and then realise that that would mean playing games and that would be complete hell, and that you wonder the same for films, music, football matches, and that they all don't sound that bad. Films, passive, over in a few hours, music, i can ride my bike!, football matches, i can bring my camera!

Kirby looked delightful and Donkey Kong in that orange silhouette sequence looked ace, but otherwise I didn't care for Nintendo's conference as much as others seem to. As though as a consumer we should be grateful that they've got any games to show, even if one is a re imagining of a game I loved when I was in primary school. Actually two, there's Goldeneye isn't there...replace with high school.

re Kirby, I do wish Nintendo would come up with an idea and pursue it further, and wrap around it an entirely new world. Maybe it's really really hard to come up with a new ip and characters that will be as enduring when you've got so many that will fit. I really expected when Retro Studios name was mentioned that a new version of F Zero or Starfox would then appear on the screen. Donkey Kong is like Retro Studios is taking a break after doing three Metroid's solid.

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Green Gecko
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PostRe: The day the gaming industry died - E3 2010
by Green Gecko » Fri Jun 18, 2010 2:10 am

I would also like to see proposed Website.

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Suffocate Peon
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PostRe: The day the gaming industry died - E3 2010
by Suffocate Peon » Fri Jun 18, 2010 2:42 am

I'm lazy, I don't think I've been on to a videogame website that isn't a forum like here or rllmuk - where i only go into every section but the videogaming section - for about 2 years. I was on a music forum when i found out about these 'art' games that looked interesting.

I'll re post the images a person put up.

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http://www.tigsource.com/category/abstract/
http://www.tigsource.com/category/games-and-art/

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Winckle
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PostRe: The day the gaming industry died - E3 2010
by Winckle » Fri Jun 18, 2010 4:03 am

Suffocate Peon wrote:Image


That's a screenshot of Blueberry Garden, [url=http://store.steampowered.com/app/29160/]which you can get on steam for £3.99.
[/url]
I bought it when it came out and it's a quirky platformer revolving around trying to escape the inevitable.

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Sabreman64
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PostRe: The day the gaming industry died - E3 2010
by Sabreman64 » Fri Jun 18, 2010 8:43 pm

In that GIF on the first page of this thread, Konect seems to be doing a piss-poor job of accurately sensing what that girl's hands are doing as she "strokes" the tiger. The hands on the screen are not even close to the actual position and movements of her hands. What the hell is the point of that Konectimals "game" anyway? You move your hands around in such a way to "stroke" the animals on the screen. Where's the fun in that? :fp:

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