Photek wrote:My main Gripe with ESO is the very short time span before enemies respawn again, as an MMO trope I understand why it has to be done but they respawn so fast that you could stay in one spot indefinitely fighting the same enemies over and over. Also when an enemy strays to far from their spawn point the run back to it and regain full health. It really breaks the illusion.
It's sad because that game is GORGEOUS to look at and in lag free.
Yeah, those 2 points I agree with. However I was playing last night, I dragged an emeny into a town to try and get the guards to attack - the enemy reached the town and then ran away (cause he ran too far). The guards then said something along the lines of "Why is he running back? I'd have liked to kill that guy" and I was like 'huh, that was odd'.
But yeah, theres a fair few restrictions in place that makes it a 'fairer' game for everyone involved, and unfortunately it's not gunna please everyone.
I wouldve actually like the players to have more control - like taking over towns, enemies running/respawning/running back etc, as well as being able to kill other players when you want. I know it'd make it less noob friendly but thats why guards exist, and you'd have to group up with others to avoid said dangers. I guess I missed the time when early WoW was goind around, or Star Wars Galaxies, never played an MMO early enough to check out the interesting mechanics they sometimes 'smooth' over.