The Elder Scrolls V: Skyrim - out now on Switch and PSVR!

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Lime
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PostRe: The Elder Scrolls V: Skyrim - out now on Switch and PSVR!
by Lime » Wed Nov 22, 2017 8:34 pm

I'm building up my VR experience to be able to handle this. Soon.....

Are you able to wander around and explore without getting chopped up all the time? I fancy just getting used to wandering around in a virtual world without being hassled.

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HSH28
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PostRe: The Elder Scrolls V: Skyrim - out now on Switch and PSVR!
by HSH28 » Wed Nov 22, 2017 11:33 pm

Rex Kramer wrote:The motion controls in Skyrim have their positives and negatives. 1 to 1 hand movement on magic and bows is awesome, moving is pretty decent, melee weapons is ok. Menus though are a real pain, scrolling through lists with the trigger and a gesture is very imprecise and frustrating.

And those buttons :dread: too small and not intuitively placed.


I heard it pretty much breaks melee weapons because its 1 to 1 movement. Fine for light weapons, but when you can batter enemies with heavy weapons that were originally designed to move slowly it seems like it would completely break any balance there is to the melee weapon system.

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Lagamorph
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PostRe: The Elder Scrolls V: Skyrim - out now on Switch and PSVR!
by Lagamorph » Wed Nov 22, 2017 11:53 pm

HSH28 wrote:
Rex Kramer wrote:The motion controls in Skyrim have their positives and negatives. 1 to 1 hand movement on magic and bows is awesome, moving is pretty decent, melee weapons is ok. Menus though are a real pain, scrolling through lists with the trigger and a gesture is very imprecise and frustrating.

And those buttons :dread: too small and not intuitively placed.


I heard it pretty much breaks melee weapons because its 1 to 1 movement. Fine for light weapons, but when you can batter enemies with heavy weapons that were originally designed to move slowly it seems like it would completely break any balance there is to the melee weapon system.

Because nothing has ever broken the balance of Skyrim before.
If you're playing a game like Skyrim in VR who the hell wants balanced, slow moving weapons? I want to feel like a strawberry floating god.

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Rex Kramer
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PostRe: The Elder Scrolls V: Skyrim - out now on Switch and PSVR!
by Rex Kramer » Thu Nov 23, 2017 6:34 am

HSH28 wrote:
Rex Kramer wrote:The motion controls in Skyrim have their positives and negatives. 1 to 1 hand movement on magic and bows is awesome, moving is pretty decent, melee weapons is ok. Menus though are a real pain, scrolling through lists with the trigger and a gesture is very imprecise and frustrating.

And those buttons :dread: too small and not intuitively placed.


I heard it pretty much breaks melee weapons because its 1 to 1 movement. Fine for light weapons, but when you can batter enemies with heavy weapons that were originally designed to move slowly it seems like it would completely break any balance there is to the melee weapon system.

That could very well be the case, I've only ever gone with daggers or 1 handed swords in Skyrim so couldn't comment. Not sure how they could compensate for that though, aside from tweaking the stamina system so a flurry of blows really drains it.

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PostRe: The Elder Scrolls V: Skyrim - out now on Switch and PSVR!
by HSH28 » Thu Nov 23, 2017 7:18 am

Rex Kramer wrote:
HSH28 wrote:
Rex Kramer wrote:The motion controls in Skyrim have their positives and negatives. 1 to 1 hand movement on magic and bows is awesome, moving is pretty decent, melee weapons is ok. Menus though are a real pain, scrolling through lists with the trigger and a gesture is very imprecise and frustrating.

And those buttons :dread: too small and not intuitively placed.


I heard it pretty much breaks melee weapons because its 1 to 1 movement. Fine for light weapons, but when you can batter enemies with heavy weapons that were originally designed to move slowly it seems like it would completely break any balance there is to the melee weapon system.

That could very well be the case, I've only ever gone with daggers or 1 handed swords in Skyrim so couldn't comment. Not sure how they could compensate for that though, aside from tweaking the stamina system so a flurry of blows really drains it.


Yeah, I don't think at this point there's anything they can do. The game wasn't designed with 1-1 motion controls in mind.

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Cheeky Devlin
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PostRe: The Elder Scrolls V: Skyrim - out now on Switch and PSVR!
by Cheeky Devlin » Thu Nov 23, 2017 9:12 am

It's not a huge deal for me. I never bother with two-handed weapons anyway, but I can see why it might annoy those who do. Could always turn the difficulty up to compensate for it I guess.

For me it's a price worth paying for the sense of immersion you get.

Managed to squeeze in a quick hour last night. I've still not started off towards the greybeards yet. Did some more Companions missions and got offered the chance to become a werewolf. Which I naturally did as it's another thing I've never bothered with in this game. Not had a chance to properly try it out, but I've got that to look forward to tonight/tomorrow.

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Tragic Magic
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PostRe: The Elder Scrolls V: Skyrim - out now on Switch and PSVR!
by Tragic Magic » Thu Nov 23, 2017 9:22 am

I really like the look of these recent PSVR bundles and reading this thread is making me want to get one so badly but it's still a lot of money and I fear the novelty would wear off and it'd be left unused once I'd finished a few games.

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Cheeky Devlin
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PostRe: The Elder Scrolls V: Skyrim - out now on Switch and PSVR!
by Cheeky Devlin » Thu Nov 23, 2017 9:27 am

Tragic Magic wrote:I really like the look of these recent PSVR bundles and reading this thread is making me want to get one so badly but it's still a lot of money and I fear the novelty would wear off and it'd be left unused once I'd finished a few games.

I've not seen the bundles myself, but from what I'm hearing they're pretty good. I'm not sure they'll get any cheaper anytime soon and there's a decent selection of titles out there and coming soon.

If I hadn't jumped in back in June I'd definitely be doing so now, but again it's for everyone to decide when/if VR is right for them.

Personally I've not regretted it for a second and for me this is very much the future. It's still very early days, but when I think about where this tech might be in 5-10 years time it's very exciting.

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Rex Kramer
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PostRe: The Elder Scrolls V: Skyrim - out now on Switch and PSVR!
by Rex Kramer » Thu Nov 23, 2017 9:42 am

I think this current pricing is just here to shift any remaining V1 versions of the hardware. Skyrim was always going to be of interest, I think Sony have been very smart on this.

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Cheeky Devlin
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PostRe: The Elder Scrolls V: Skyrim - out now on Switch and PSVR!
by Cheeky Devlin » Thu Nov 23, 2017 9:43 am

Rex Kramer wrote:I think this current pricing is just here to shift any remaining V1 versions of the hardware. Skyrim was always going to be of interest, I think Sony have been very smart on this.

Doesn't the Skyrim Bundle contain the newer revision though? I know the US bundle does.

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Rex Kramer
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PostRe: The Elder Scrolls V: Skyrim - out now on Switch and PSVR!
by Rex Kramer » Thu Nov 23, 2017 9:45 am

Cheeky Devlin wrote:
Rex Kramer wrote:I think this current pricing is just here to shift any remaining V1 versions of the hardware. Skyrim was always going to be of interest, I think Sony have been very smart on this.

Doesn't the Skyrim Bundle contain the newer revision though? I know the US bundle does.

The pics of the headset looked like the one without the integrated earbuds so not sure.

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Roonmastor
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PostRe: The Elder Scrolls V: Skyrim - out now on Switch and PSVR!
by Roonmastor » Thu Nov 23, 2017 3:53 pm

No intergrated earbuds on my version. But it is just a starter kit with a retail copy of Skyrim separate that I got.

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Venom
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PostRe: The Elder Scrolls V: Skyrim - out now on Switch and PSVR!
by Venom » Thu Nov 23, 2017 6:41 pm

I played some more yesterday with teleport movement, it allowed me to finish the intro and get to the first town (Helgen?) and then go exploring. Now I've spent a little bit more time with it. What I really love is that sense of 'presence' Sony and the other companies keep talking about. Being in a store, standing at the counter and looking at a person. Turning round and getting a sense of the distance of each wall. Or climbing up a steep snow filled mountain and really feeling you are out there especially when hearing the blizzard noises and seeing snow falling. It was lovely seeing the sky turn red from the setting sun and the first time I was attacked by those vicious wolves made me jump!


Cheeky Devlin wrote:It especially sucks that you're having to switch to teleport movement which I've never liked the idea of. Takes some of the immersion away for me. Hope you can find a comfortable setting for yourself though.


Teleport mode allowed me to play the game but then there was a learning curve and I accidentally attacked the shopkeeper's sister when I was just trying to go to a menu. Besides losing the fluidity of movement the other negative is you are having to waggle for everything. A big part of Skyrim is the menus which you have to use constantly for buying and selling and equipping items, the problem with using teleport mode is that you have to use motion controls to navigate the menus. It's doable but it slows things down so much that I know I wouldn't want to spend 300+ hours like this. I sent it back today, but will maybe re-buy it over Christmas and take travel sickness tablets with the free movement mode. The weird thing is the car chase in The London Heist didn't affect me so I'm hopeful that the nausea is related to graphics or 'tuning.'

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Cheeky Devlin
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PostRe: The Elder Scrolls V: Skyrim - out now on Switch and PSVR!
by Cheeky Devlin » Thu Nov 23, 2017 8:27 pm

Sorry to hear that man. Hopefully you’re able to get past that if you pick it up again.

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Preezy
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PostRe: The Elder Scrolls V: Skyrim - out now on Switch and PSVR!
by Preezy » Fri Nov 24, 2017 9:54 am

They should include a jumbo box of Sea Legs with every VR bundle.

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Roonmastor
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PostRe: The Elder Scrolls V: Skyrim - out now on Switch and PSVR!
by Roonmastor » Fri Nov 24, 2017 4:52 pm

In a cave
Looked up
Giant spider directly above my head
Change of pants

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KingK
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PostRe: The Elder Scrolls V: Skyrim - out now on Switch and PSVR!
by KingK » Fri Nov 24, 2017 6:51 pm

Played this in desktop mode at work.today on lunch. Lovely.

Skyrim on the Switch :wub:

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Lime
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PostRe: The Elder Scrolls V: Skyrim - out now on Switch and PSVR!
by Lime » Fri Nov 24, 2017 7:32 pm

I did the opening scene, definitely makes me a bit wobbly- it's like the walking is too fast, as if I am running everywhere. Is that the default speed?

Perhaps I should try the teleport mode.

Very clever immersion though - I thought the smoke effects were great.

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HSH28
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PostRe: The Elder Scrolls V: Skyrim - out now on Switch and PSVR!
by HSH28 » Fri Nov 24, 2017 8:24 pm

Tragic Magic wrote:I really like the look of these recent PSVR bundles and reading this thread is making me want to get one so badly but it's still a lot of money and I fear the novelty would wear off and it'd be left unused once I'd finished a few games.


It depends on what games are released, but personally over that last year I've played perhaps 4 or 5 different 'full' games on PSVR and a load more smaller experiences.

Assuming games keep getting released at the current rate, for me its well worth the price of admission. I'd say Rez Infinite, RE7, Farpoint (with the AIM controller) and Skyrim have been the significant games (Thumper is also definitely worth playing in VR, but its good anyway).

To be honest its almost worth the price on its own to play RE7, its that good in VR.

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Cheeky Devlin
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PostRe: The Elder Scrolls V: Skyrim - out now on Switch and PSVR!
by Cheeky Devlin » Fri Nov 24, 2017 9:27 pm

Lime wrote:I did the opening scene, definitely makes me a bit wobbly- it's like the walking is too fast, as if I am running everywhere. Is that the default speed?

Perhaps I should try the teleport mode.

Very clever immersion though - I thought the smoke effects were great.

Play sitting down if possible, that helps with the movement I've found.

From what I'm hearing they are introducing some tweaks for move controls in an upcoming patch. Including smooth turning for the move controllers. Hopefully analogue movement speed is an option as well, but I can deal with it for now.


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