The Elder Scrolls V: Skyrim - out now on Switch and PSVR!

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PostRe: The Elder Scrolls V: Skyrim - new engine confirmed!
by SEP » Sun Dec 12, 2010 6:16 pm

Jesus on a Moped wrote:Thank strawberry float for that. I was seriously worried they were using the old 2006 engine. Prayers answered. :mrgreen:


Engine's older than that. They used it for Morrowind, too.

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PostRe: The Elder Scrolls V: Skyrim - new engine confirmed!
by Seven » Sun Dec 12, 2010 6:17 pm

New engine?strawberry float YEAH.

So much for massive media blackout, I now want to see how it is compared to older engine.

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PostRe: The Elder Scrolls V: Skyrim announced!
by Jingle Ord The Way » Sun Dec 12, 2010 6:17 pm

Jaques Mesrine wrote:
Agent47 wrote:
HSH28 wrote:I'm betting this and Mass Effect 3 will be 2012 games in the end.

YOU SHUT YOUR WHORE MOUTH!

:lol:

I really hope they don't, but if there was a game that might get pushed back then I think it may be Mass Effect 3. I assume Bethesda have solely been working on Skyrim, since the last Fallout 3 DLC (August 2009) but what about Bioware? I mean how big are they? They seem to be working on Mass Effect 3, Star Wars: The Old Republic, Dragon Age 2 and an action game that they've mentioned in various podcasts before. I do expect Mass Effect 3 to slip sometime in early 2012.
strawberry floating Skyrim better not though! :x

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PostRe: The Elder Scrolls V: Skyrim announced!
by SEP » Sun Dec 12, 2010 6:19 pm

Jingle Ord the Way wrote:
Jaques Mesrine wrote:
Agent47 wrote:
HSH28 wrote:I'm betting this and Mass Effect 3 will be 2012 games in the end.

YOU SHUT YOUR WHORE MOUTH!

:lol:

I really hope they don't, but if there was a game that might get pushed back then I think it may be Mass Effect 3. I assume Bethesda have solely been working on Skyrim, since the last Fallout 3 DLC (August 2009) but what about Bioware? I mean how big are they? They seem to be working on Mass Effect 3, Star Wars: The Old Republic, Dragon Age 2 and an action game that they've mentioned in various podcasts before. I do expect Mass Effect 3 to slip sometime in early 2012.
strawberry floating Skyrim better not though! :x


I think Bethesda may have had a small team working on getting Skyrim started whilst everyone else was on with Fallout 3 stuff. Once that was wrapped up, everyone moved over to Skyrim development.

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PostRe: The Elder Scrolls V: Skyrim - new engine confirmed!
by Little Old Man » Sun Dec 12, 2010 6:20 pm

New engine has raised the hype factor a LOT!
:D

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PostRe: The Elder Scrolls V: Skyrim - new engine confirmed!
by Kanbei » Sun Dec 12, 2010 6:20 pm

NEXT YEAR :shock:

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PostRe: The Elder Scrolls V: Skyrim announced!
by False » Sun Dec 12, 2010 6:29 pm

Jingle Ord the Way wrote:
Jaques Mesrine wrote:
Agent47 wrote:
HSH28 wrote:I'm betting this and Mass Effect 3 will be 2012 games in the end.

YOU SHUT YOUR WHORE MOUTH!

:lol:

I really hope they don't, but if there was a game that might get pushed back then I think it may be Mass Effect 3. I assume Bethesda have solely been working on Skyrim, since the last Fallout 3 DLC (August 2009) but what about Bioware? I mean how big are they? They seem to be working on Mass Effect 3, Star Wars: The Old Republic, Dragon Age 2 and an action game that they've mentioned in various podcasts before. I do expect Mass Effect 3 to slip sometime in early 2012.
strawberry floating Skyrim better not though! :x


BioWare is plenty big.

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PostRe: The Elder Scrolls V: Skyrim - new engine confirmed!
by SEP » Sun Dec 12, 2010 6:30 pm

So, aside from the obvious (better character models and voice acting especially), what are people hoping for in the new game?

I'd like to see better spell and item management. Once you get a lot of stuff in Oblivion, it's a pain in the arse to scroll through everything to find the thing you want. I know there were tabs for types of items, but still, a lot of "general items" is quite daunting to scroll though. Especially if you've become a thief and have cleared people's houses out and you want to sell the stuff on to a fence.

I'd also like a more organic good/evil alignment system, as well as more conversation paths.

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PostRe: The Elder Scrolls V: Skyrim announced!
by Hulohot » Sun Dec 12, 2010 6:30 pm

Somebody Else's Presents wrote:
Jingle Ord the Way wrote:
Jaques Mesrine wrote:
Agent47 wrote:
HSH28 wrote:I'm betting this and Mass Effect 3 will be 2012 games in the end.

YOU SHUT YOUR WHORE MOUTH!

:lol:

I really hope they don't, but if there was a game that might get pushed back then I think it may be Mass Effect 3. I assume Bethesda have solely been working on Skyrim, since the last Fallout 3 DLC (August 2009) but what about Bioware? I mean how big are they? They seem to be working on Mass Effect 3, Star Wars: The Old Republic, Dragon Age 2 and an action game that they've mentioned in various podcasts before. I do expect Mass Effect 3 to slip sometime in early 2012.
strawberry floating Skyrim better not though! :x


I think Bethesda may have had a small team working on getting Skyrim started whilst everyone else was on with Fallout 3 stuff. Once that was wrapped up, everyone moved over to Skyrim development.


I was under the impression that each Elder Scrolls game took about 4 years to develop. So MCN is probably right, especially with the new engine.

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PostRe: The Elder Scrolls V: Skyrim - new engine confirmed!
by Jax » Sun Dec 12, 2010 6:31 pm

This won't be delayed, they've already said they're well into development, and it's a lot further on than you might think. So if they've announced a date after saying that, I can see them hitting that.

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PostRe: The Elder Scrolls V: Skyrim - new engine confirmed!
by False » Sun Dec 12, 2010 6:33 pm

I dont want an alignment system. I think they only serve to generalise your decisions for plot points, they just annoy me.

I dont want to be good or bad, I just want to do what I want.

In Skyrim, Im hoping theres a considerable improvement in the choices I can make on quests. Rather than 'go here, do that, come here'.

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PostRe: The Elder Scrolls V: Skyrim - new engine confirmed!
by SEP » Sun Dec 12, 2010 6:35 pm

Oh, also, moar Dark Brotherhood type stuff please.

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PostRe: The Elder Scrolls V: Skyrim - new engine confirmed!
by Peter Crisp » Sun Dec 12, 2010 6:44 pm

I just hope they bin the idea of everything leveling up along with the main character. I know this may be old fashioned but I like the fact that monsters I faced at the start of the game have to bow down to my mightyness later in the game as if I'm still struggling against them at the end the sense of extra power just goes right out the window.
That was the sole reason I never got on with 4 and I only ever managed to play the first 10 or so hours before giving up :( .

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PostRe: The Elder Scrolls V: Skyrim - new engine confirmed!
by Hulohot » Sun Dec 12, 2010 6:53 pm

Peter Crisp wrote:I just hope they bin the idea of everything leveling up along with the main character. I know this may be old fashioned but I like the fact that monsters I faced at the start of the game have to bow down to my mightyness later in the game as if I'm still struggling against them at the end the sense of extra power just goes right out the window.
That was the sole reason I never got on with 4 and I only ever managed to play the first 10 or so hours before giving up :( .


Just this really. I hope the side quests are just as varied, if not more so than they were in Oblivion. I can remember many of them in that game, and no game has ever surpassed it in terms of side quests. Better horse physics.

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PostRe: The Elder Scrolls V: Skyrim - new engine confirmed!
by SEP » Sun Dec 12, 2010 6:55 pm

Peter Crisp wrote:I just hope they bin the idea of everything leveling up along with the main character. I know this may be old fashioned but I like the fact that monsters I faced at the start of the game have to bow down to my mightyness later in the game as if I'm still struggling against them at the end the sense of extra power just goes right out the window.
That was the sole reason I never got on with 4 and I only ever managed to play the first 10 or so hours before giving up :( .


How would you manage that whilst still maintaining the ability to explore the world freely?

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PostRe: The Elder Scrolls V: Skyrim - new engine confirmed!
by Garth » Sun Dec 12, 2010 6:57 pm

I'd like to see more weapon variety, like they had in Morrowind. Throwing stars were awesome.

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PostRe: The Elder Scrolls V: Skyrim - new engine confirmed!
by smurphy » Sun Dec 12, 2010 6:57 pm

I'm hoping for every item in the game to moved around manually. For example, if a shopkeeper has apples in his inventory, you can buy them, a few days later he has more. However, if you wait by him you will see he actually gets a delivery of apples. Then if you follow the delivery fellow back from where he came from you could be led to an orchard, where apples actually grow. They might have to compromise a bit and have more complicated things being carried over an impassible border or such, but it would lead to so many cool possibilities.

Of course this is getting pretty close to a life simulator. Which they need to start work on after this.

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PostRe: The Elder Scrolls V: Skyrim - new engine confirmed!
by Hulohot » Sun Dec 12, 2010 7:02 pm

Also more possibilities for house customisation, and maybe the ability to legally own ANY home in the game, whether you buy it or kill the inhabitant. You could do that in Oblivion, except you were unable to put your equipment in chests of a house you didn't own, the stuff would disappear.

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PostRe: The Elder Scrolls V: Skyrim - new engine confirmed!
by smurphy » Sun Dec 12, 2010 7:04 pm

My suggestion would remove the item-resets of the world, so your stuff would stop disappearing. Unless of course someone sneaked into your house and stole it.

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PostRe: The Elder Scrolls V: Skyrim - new engine confirmed!
by OldSoulCyborg » Sun Dec 12, 2010 7:15 pm

Somebody Else's Presents wrote:
Peter Crisp wrote:I just hope they bin the idea of everything leveling up along with the main character. I know this may be old fashioned but I like the fact that monsters I faced at the start of the game have to bow down to my mightyness later in the game as if I'm still struggling against them at the end the sense of extra power just goes right out the window.
That was the sole reason I never got on with 4 and I only ever managed to play the first 10 or so hours before giving up :( .


How would you manage that whilst still maintaining the ability to explore the world freely?


What are you talking about? Plenty of RPGs have done that before.


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