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Re: The Elder Scrolls V: Skyrim

Posted: Wed Feb 08, 2012 9:35 am
by Victor Mildew
Giants :wub:

Terrifying early on in the game to the point I only recently went near one as i had too. Turns out I can now take them down with two arrows while sneaking 8-)

Re: The Elder Scrolls V: Skyrim

Posted: Wed Feb 08, 2012 11:40 am
by Akai XIII
Baron Zemo wrote:Saw a giant yesterday. Didn't even go near it. Was genuinely scared of it. In other news, still need 1500 gold for a house, anyway to get money quicker

Make iron daggers.
Enchant them with Banish.
????
Profit.

Re: The Elder Scrolls V: Skyrim

Posted: Wed Feb 08, 2012 1:19 pm
by blackoutHERO
After downloading HD texture pack will I have to reinstall my previous texture mods I downloaded?

Re: The Elder Scrolls V: Skyrim

Posted: Wed Feb 08, 2012 1:57 pm
by mcjihge2
Akai XIII wrote:
Baron Zemo wrote:Saw a giant yesterday. Didn't even go near it. Was genuinely scared of it. In other news, still need 1500 gold for a house, anyway to get money quicker

Make iron daggers.
Enchant them with Banish.
????
Profit.


I think there are 3 main "get rich quickish" schemes; smithing/enchanting, pickpocketing, alchemy.

Iron ingot + leather strip = 10g dagger. With a soul gem and soul steal etc enchant = 400g dagger. Youll need a bit of capital for the iron ingot and leather (or skin animals you kill) and you also need to have a spell enchant learnt (any will do). Pick up all the soul gems you see in crypts (there are alot of filled ones, otherwise get a souls capture spell to fill empty ones). Goto whiterun blacksmith and make the dagger then to whiterun castle, wizards quarters on the right to enchant. Then sell to the blacksmith etc in whiterun

There is a variation on this which is to make jewellery. There is a transmutation spell somewhere that you can get quite early in the game. this will turn iron ingots to silver then again to gold. Then smith them into rings/jewellery. add precious stones to increase the worth. (additionally enchant). Then sell on.

When dungeon crawling i tended to only pick up interesting weapons and armour but all the gems/jewels

Another one is to join the thieves guild in riften and open up the fence there. Then pickpocket everyone you see. target gold/silver rings/necklaces initially to build up your skill then target the more expensive jewelled variety. Sell on to the fence.

The other way to make money is to make potions. some potions are alot more expensive to sell than others. the invisibility ones for example. look at the wiki, there is info on there. off the top of my head look out for the ingredients; giants toes, salt piles, vampire dust, lunar moth wings, and dwarven oil. You can make some very expensive potions with those.

Re: The Elder Scrolls V: Skyrim

Posted: Wed Feb 08, 2012 6:56 pm
by jambot
mcjihge2 wrote:this will turn iron ingots to silver then again to gold


No, only ore, not ingots. Then you make the gold ore into ingots. Then repeat until you can build a massive pyramid of gold bars in your house :shifty:

Re: The Elder Scrolls V: Skyrim

Posted: Wed Feb 08, 2012 6:59 pm
by Saint of Killers
jambot wrote:
mcjihge2 wrote:this will turn iron ingots to silver then again to gold


No, only ore, not ingots. Then you make the gold ore into ingots. Then repeat until you can build a massive pyramid of gold bars in your house :shifty:


:lol: Have you actually done that? Really? Pic please!

Re: The Elder Scrolls V: Skyrim

Posted: Wed Feb 08, 2012 7:04 pm
by Akai XIII
Enchanting an iron dagger with banish (with the lowest level soul gem) makes it worth 650g+.

Re: The Elder Scrolls V: Skyrim

Posted: Wed Feb 08, 2012 7:07 pm
by Something Fishy
New stuff sounds good. Shall get that downloaded soon.

Re: The Elder Scrolls V: Skyrim

Posted: Wed Feb 08, 2012 7:11 pm
by Saint of Killers
Akai XIII wrote:Enchanting an iron dagger with banish (with the lowest level soul gem) makes it worth 650g+.


Just some more info and help on obtaining Banish...

Finding merchants that sell items with this effect for disenchantment purposes is only possible when you are level 22 or higher, and even then can be difficult and tedious since they appear rarely. You can try checking a blacksmith and if they have none in stock you can wait 48 hours for the inventory to reset and check again.

Alternatively, you can quicksave next to the vendor, check their inventory, and if they don't have it, reload the save. Their inventory will be refreshed.


Saving and reloading next to vendor doesn't always give you a fresh inventory. Save the game, kill the vendor, reload save game < that will.

Re: The Elder Scrolls V: Skyrim

Posted: Wed Feb 08, 2012 7:21 pm
by Akai XIII
Saint of Killers wrote:
Akai XIII wrote:Enchanting an iron dagger with banish (with the lowest level soul gem) makes it worth 650g+.


Just some more info and help on obtaining Banish...

Finding merchants that sell items with this effect for disenchantment purposes is only possible when you are level 22 or higher, and even then can be difficult and tedious since they appear rarely. You can try checking a blacksmith and if they have none in stock you can wait 48 hours for the inventory to reset and check again.

Alternatively, you can quicksave next to the vendor, check their inventory, and if they don't have it, reload the save. Their inventory will be refreshed.


Saving and reloading next to vendor doesn't always give you a fresh inventory. Save the game, kill the vendor, reload save game < that will.

Strange, I've found a weapon with banish whilst under level 22 at least twice. Try doing the Rising Dawn quest in Dawnstar...

Re: The Elder Scrolls V: Skyrim

Posted: Wed Feb 08, 2012 8:22 pm
by Cal
Official Hi-res Texture Pack DLC in action on my rig:

Image

Image

Image

Image


:wub:

Re: The Elder Scrolls V: Skyrim

Posted: Wed Feb 08, 2012 11:40 pm
by Monkey Man
Good news Xbox 360 patrons: Skyrim update 1.4 arrives tomorrow to clean house and squash a huge list of game-wrecking bugs.

A post on the Twitter feed of Bethesda marketing boss Pete Hines earlier today announced that the patch should be ready for Microsoft's console some time in the morning, US time.

"PS3 update is looking good too. We'll update if we get more info from Sony," he added.

The patch, which will hopefully fix the notorious PS3-specific 'Rimlag' issue, has already gone live on PC.


http://www.eurogamer.net/articles/2012- ... 0-tomorrow

Doesn't fix my 2 side-quest bugs but others will be happy.

Re: The Elder Scrolls V: Skyrim

Posted: Thu Feb 09, 2012 12:19 am
by Lagamorph
Just downloaded a Turn beings into a Chicken shout from the Workshop :lol:

Apparently works on both friendly and enemy NPC's, and wild animals.

Re: The Elder Scrolls V: Skyrim

Posted: Thu Feb 09, 2012 4:00 am
by zXe
Is the high res texture pack pc only?

edit - wow the texture pack makes skyrim look like a pc game :wub:

Re: The Elder Scrolls V: Skyrim

Posted: Thu Feb 09, 2012 7:50 am
by Cal
Fall of the Space Core Vol1 - Official Mod (free)

Image

Re: The Elder Scrolls V: Skyrim

Posted: Thu Feb 09, 2012 9:43 am
by 1cmanny1
I just had 100 guards and 100 bandits fighting. Whiterun was overflowing with bodies.

Re: The Elder Scrolls V: Skyrim

Posted: Thu Feb 09, 2012 10:17 am
by Lagamorph
zXe wrote:Is the high res texture pack pc only?

Yes.

Xbox 360 and PS3 wouldn't be able to handle it.

Re: The Elder Scrolls V: Skyrim

Posted: Thu Feb 09, 2012 10:57 am
by Cal
Brerlappins little hat wrote:
zXe wrote:Is the high res texture pack pc only?

edit - wow the texture pack makes skyrim look like a pc game :wub:


if you really want it to look like a PC game, as usual modders do it better than the actual devs

http://skyrim.nexusmods.com/downloads/file.php?id=607


I disagree. I won't touch any of the 3rd party HR texture mods - they are all incomplete in one way or another. The official HR texture pack is from the devs themselves and, for me at least, works brilliantly, really bringing the game's visuals to life. For me this is now the game Skyrim was always intended to be. Reading the Steam forum for Skyrim I note there are tons of users crying about how the official HR texture pack 'broke' their game. Not mine. But then, I never installed any unreliable 3rd party mods into Skyrim, so the official HR texture pack works just fine for me.

I would strongly advise any user to re-install Skyrim to a vanilla state, then install the official HR texture pack (which is complete for the entire game). You should then have no problems at all with the game. The only other mod I have installed is the Valve portal one, which has been properly signed off on by Valve and Bethesda.

Re: The Elder Scrolls V: Skyrim

Posted: Thu Feb 09, 2012 12:07 pm
by 1cmanny1
I have to disagree quite a bit.

Re: The Elder Scrolls V: Skyrim

Posted: Thu Feb 09, 2012 12:58 pm
by Saint of Killers
Akai XIII wrote:
Saint of Killers wrote:
Akai XIII wrote:Enchanting an iron dagger with banish (with the lowest level soul gem) makes it worth 650g+.


Just some more info and help on obtaining Banish...

Finding merchants that sell items with this effect for disenchantment purposes is only possible when you are level 22 or higher, and even then can be difficult and tedious since they appear rarely. You can try checking a blacksmith and if they have none in stock you can wait 48 hours for the inventory to reset and check again.

Alternatively, you can quicksave next to the vendor, check their inventory, and if they don't have it, reload the save. Their inventory will be refreshed.


Saving and reloading next to vendor doesn't always give you a fresh inventory. Save the game, kill the vendor, reload save game < that will.

Strange, I've found a weapon with banish whilst under level 22 at least twice. Try doing the Rising Dawn quest in Dawnstar...


I can believe that.

Skyrim makers create dragon riding, Kinect shouts, new skill trees

"Could it be in a future DLC? We don't know."

Bethesda Game Studios created dragon mounts, Kinect shouts, a werewolf skill tree and more as part of a Game Jam for Skyrim, Todd Howard has revealed.

Speaking at the DICE 2012 keynote in Las Vegas, Howard revealed a raft of new features Bethesda's staff made work in the gargantuan fantasy role-playing game as part of a work week dedicated to new ideas.

Features added included seasonal foliage, spears, kill cams, water arrows for enhanced stealth, new follower commands, building your own home, goblins, mounted combat, dragon mounts, Kinect shouts, added skill trees, becoming a flying vampire, a huge mud crab and, wait for it, fat giants.

Oh, and werebears.

You can see a lot of these ideas in action in the video below, which Howard premiered during his keynote.

Will any of these features see the light of day in an official, Bethesda-stamped capacity?

"Could it be in a future DLC? We don't know," Howard said. "Could various parts of it just be released for free? We don't know."

Meanwhile, Howard revealed a whopping ten million people are playing Skyrim. PC players average 75 hours of game time. How many hours have you clocked?

A replay of Howard's entertaining keynote, in which he explains Bethesda's design decisions as it created Skyrim, is on GameSpot :arrow: http://au.gamespot.com/shows/gamespot-l ... te20120208



http://www.eurogamer.net/articles/2012- ... kill-trees


Please to be releasing all that please. Please?

faek edit: watch the video at the Gamespot link. Some good stuff on it about Bethesda's early years.