The Elder Scrolls V: Skyrim - out now on Switch and PSVR!

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Peter Crisp
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PostRe: The Elder Scrolls V: Skyrim - out now on Switch and PSVR!
by Peter Crisp » Fri Nov 17, 2017 8:26 pm

Boomerang sent this out to me today so I'm going to give it a whirl this weekend if it turns up tomorrow as I expect.

jiggles wrote:Nobody with a VR headset is going to be using it regularly this time next year, let alone in 4 years time.


Posted 16th March 2016. Let's see.
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PostRe: The Elder Scrolls V: Skyrim - out now on Switch and PSVR!
by Eat it Harvey » Fri Nov 17, 2017 9:44 pm

Managed to fit in an hour or so just there and so far it's brilliant.

Mostly used the move controllers which are great, but there's no way to walk backwards (Not that I've found yet) other than pointing the left controller at yourself and pressing forward, which isn't exactly quick or comfortable.

Switched to the DS4 for the last ten minutes which makes it control like the original game (Mostly), but you lose the motion controls for combat. It's gonna take some back and forth to see what I prefer though.

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PostRe: The Elder Scrolls V: Skyrim - out now on Switch and PSVR!
by Preezy » Fri Nov 17, 2017 9:47 pm

Just sounds vomit inducing, I don’t ill ever be able to really experience VR properly :(

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PostRe: The Elder Scrolls V: Skyrim - out now on Switch and PSVR!
by Eat it Harvey » Fri Nov 17, 2017 10:09 pm

Preezy wrote:Just sounds vomit inducing, I don’t ill ever be able to really experience VR properly :(

I've never had any problems with that in VR. Certainly standing up when walking forward feels weird, but sat down it's perfectly fine (Again, for me).

Everyone has their own tolerances for it though I guess.

If you get the chance to try it, then definitely go for it.

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PostRe: The Elder Scrolls V: Skyrim - out now on Switch and PSVR!
by Rog » Fri Nov 17, 2017 10:12 pm

Cheeky Devlin wrote:
Preezy wrote:Just sounds vomit inducing, I don’t ill ever be able to really experience VR properly :(

I've never had any problems with that in VR. Certainly standing up when walking forward feels weird, but sat down it's perfectly fine (Again, for me).

Everyone has their own tolerances for it though I guess.

If you get the chance to try it, then definitely go for it.


Yeah my friend has to play Resi 7 with the twitch turning instead of a normal smooth turn yet I'm fine with it. Also he wants me to ask you if it has that setting.

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PostRe: The Elder Scrolls V: Skyrim - out now on Switch and PSVR!
by Eat it Harvey » Fri Nov 17, 2017 10:21 pm

Rog wrote:
Cheeky Devlin wrote:
Preezy wrote:Just sounds vomit inducing, I don’t ill ever be able to really experience VR properly :(

I've never had any problems with that in VR. Certainly standing up when walking forward feels weird, but sat down it's perfectly fine (Again, for me).

Everyone has their own tolerances for it though I guess.

If you get the chance to try it, then definitely go for it.


Yeah my friend has to play Resi 7 with the twitch turning instead of a normal smooth turn yet I'm fine with it. Also he wants me to ask you if it has that setting.

Just checked and there is the option of incremental or smooth turning. Incremental is the usual snap-to position you get in VR games. That also has the option of being instant or gradual. I prefer gradual on that.

Smooth is like using the right-stick to look in any game, it just doesn't let you look up or down at all. It's pretty fast though.

It's very customisable to how you want to play it.

EDIT: That's for the DS4 controls. Move also has the incremental turns and allows the gradual or instant turns.

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PostRe: The Elder Scrolls V: Skyrim - out now on Switch and PSVR!
by Preezy » Fri Nov 17, 2017 10:55 pm

Wait, you can’t look up or down in Skyrim on VR mode? :?

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PostRe: The Elder Scrolls V: Skyrim - out now on Switch and PSVR!
by Mafro » Fri Nov 17, 2017 11:36 pm

So if Skyrim VR runs at 60FPS what's their excuse for not getting the normal enhanced version running at that on the Pro and One X?

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PostRe: The Elder Scrolls V: Skyrim - out now on Switch and PSVR!
by sawyerpip » Fri Nov 17, 2017 11:51 pm

Preezy wrote:Wait, you can’t look up or down in Skyrim on VR mode? :?


Presumably the control scheme they were talking about restricts up and down to head movement rather than the controller. From the sound of it the VR version offers a lot of different control schemes to allow for motion sickness.

Although I had Skyrim for PS3 I never spent much time with it so I'm very tempted by the VR version. I haven't used my VR in quite awhile so this could be the game to get me back into it.

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PostRe: The Elder Scrolls V: Skyrim - out now on Switch and PSVR!
by Peter Crisp » Sat Nov 18, 2017 12:27 am

You can certainly look up as I've seen people trying to shoot at the sun with bows.

jiggles wrote:Nobody with a VR headset is going to be using it regularly this time next year, let alone in 4 years time.


Posted 16th March 2016. Let's see.
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PostRe: The Elder Scrolls V: Skyrim - out now on Switch and PSVR!
by Rex Kramer » Sat Nov 18, 2017 7:54 am

Preezy wrote:Wait, you can’t look up or down in Skyrim on VR mode? :?

Only if you're in a neck brace.

First impressions after a brief play last night

- it's dog ugly, maybe even sub PS3.
- lots of options with regards movement but teleportation selected as default. Would have been nice to get a little tutorial in there to trial each type. Don't like the forward movement being locked to where you point the move controller but I guess it allows easier strafing.
- not sure whether Skyrim (or any 100s of hours RPG) should be in vr

+ menus integrates nicely
+ it's full Skyrim in VR
+ dat strawberry floating immersion :datass:

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PostRe: The Elder Scrolls V: Skyrim - out now on Switch and PSVR!
by Advent7 » Sat Nov 18, 2017 10:36 am

strawberry float it, I've got a sweet vr setup, I'm going to buy this again :toot:

Can't find Skyrim VR on steam :?

Read it's exclusive to ps4, what the strawberry float bethesda :fp:

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PostRe: The Elder Scrolls V: Skyrim - out now on Switch and PSVR!
by OldSoulCyborg » Sat Nov 18, 2017 10:38 am

It's probably just a timed exclusive. Still sucks.

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PostRe: The Elder Scrolls V: Skyrim - out now on Switch and PSVR!
by Eat it Harvey » Sat Nov 18, 2017 10:43 am

Ad7 wrote:strawberry float it, I've got a sweet vr setup, I'm going to buy this again :toot:

Can't find Skyrim VR on steam :?

Read it's exclusive to ps4, what the strawberry float bethesda :fp:

Timed exclusive. Fallout 4 VR coming out soon on PC but nothing else. Probably didn’t want the two to cannibalise each others sales so it makes sense.

It’ll be worth the wait though.

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PostRe: The Elder Scrolls V: Skyrim - out now on Switch and PSVR!
by Advent7 » Sat Nov 18, 2017 10:44 am

Oh yeah, I'd probably rather get that first tbh as I never finished it on ps4 whereas I played Skyrim to death.

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PostRe: The Elder Scrolls V: Skyrim - out now on Switch and PSVR!
by Jenu-All I Want For Christmas » Sat Nov 18, 2017 11:08 am

Apparently on Switch this works out at about £36 if you go through the South Africa eShop.

Tempting...

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PostRe: The Elder Scrolls V: Skyrim - out now on Switch and PSVR!
by Sleighamorph » Sat Nov 18, 2017 11:31 am

What's the deal with switching regions on your Nintendo account?

I tried it once for buying Sonic Mania, but when I went to the page to switch regions I got a warning that doing so would un-link something, I can't recall what now, so I didn't do it.

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PostRe: The Elder Scrolls V: Skyrim - out now on Switch and PSVR!
by captain red dog » Sat Nov 18, 2017 1:43 pm

Portable Skyrim, what a time to be alive! :wub:

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Peter Crisp
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PostRe: The Elder Scrolls V: Skyrim - out now on Switch and PSVR!
by Peter Crisp » Sat Nov 18, 2017 4:31 pm

Just imagine if they could put in a level editor. It would be the almost perfect device for creating dungeons for games of D&D. You wouldn't need a character just have the dungeons and outside areas on a screen in the middle of the table and maybe be able to link devices to show different areas of the map if the group splits up or an overview map it could take D&D to a whole new level and I don't think it would be that hard to create.

You'd still have character figures on a separate card tile for the intricate character movement but the extra level of detail of the overall areas could be amazing.

jiggles wrote:Nobody with a VR headset is going to be using it regularly this time next year, let alone in 4 years time.


Posted 16th March 2016. Let's see.
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PostRe: The Elder Scrolls V: Skyrim - out now on Switch and PSVR!
by Somebody Else's Presents » Sat Nov 18, 2017 6:49 pm

Today I played Skyrim on my lunch break. It's everything I ever wanted out of life.

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