The Game Awards 2018 - watch the whole show on YouTube!

Anything to do with games at all.
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jiggles
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PostRe: The Game Awards 2018
by jiggles » Wed Nov 14, 2018 6:54 pm

OrangeRKN wrote:Celeste is a modern masterpiece and deserving of every award its in the running for. It's one of the best platformers I've ever played, and not only does it control perfectly with depth and nuance, its story and themes tie in so perfectly to the gameplay in a way that makes it genuine art. I'm not even being hyperbolic.


Well, I admit I only played the worst version (Switch), so me finding it a chore to interact with isn't really the game's fault. Still don't think it deserves a nod ahead of Dead Cells, but given your terrible views on the game below, I don't even want to waste the effort of trying to convince you otherwise. There's clearly something wrong with you.

OrangeRKN wrote:A Way Out is an incredibly endearing game and wonderfully unique. It's a genre-defying celebration of videogames that offers constant variety but is consistently entertaining, and the ending is one of my favourites in any game ever.


Mate, here's me not being hyperbolic: A Way Out is one of the worst games I've ever finished. Its failure is absolute.

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PostRe: The Game Awards 2018
by OrangeReindeer » Thu Nov 15, 2018 10:27 am

jiggles wrote:
OrangeRKN wrote:Celeste is a modern masterpiece and deserving of every award its in the running for. It's one of the best platformers I've ever played, and not only does it control perfectly with depth and nuance, its story and themes tie in so perfectly to the gameplay in a way that makes it genuine art. I'm not even being hyperbolic.


Well, I admit I only played the worst version (Switch), so me finding it a chore to interact with isn't really the game's fault.


I have it on Switch, and yes the stick is definitely not perfect compared to a proper d-pad, but it's still perfectly playable. There were times I messed up purely because of using the stick but they were few and far between.

jiggles wrote:
OrangeRKN wrote:A Way Out is an incredibly endearing game and wonderfully unique. It's a genre-defying celebration of videogames that offers constant variety but is consistently entertaining, and the ending is one of my favourites in any game ever.


Mate, here's me not being hyperbolic: A Way Out is one of the worst games I've ever finished. Its failure is absolute.


A Way Out never outstays its welcome because it's always giving you something new. It starts off slow but only gets better, notably on leaving the prison (which was all a little too much Shawshank) and every 5 minutes it switches gameplay genre while still broadly flowing neatly through its own plot. It plays indisputably janky but functionally, and in fact that lack of polish adds to the charm as it is not a serious game - it's a fun game. I was constantly amused by all the stumbled upon mini-games and environmental interactions, my highlight probably being stopping to mess around on a wheelchar and play a round of connect four as we were rushing through a hospital to see my wife and newborn. And talking of that hospital, that sequence of player switching with the camera transitioning through CCTV monitors and vents was fantastic (especially as a distinct break from the otherwise constant split-screen) and the beat-em-up corridor was perhaps the absolute peak as it moved to a 2D side-scrolling perspective that instantly worked as a throwback to the arcades of old.

I absolutely stand by the ending being one of the best I've ever played. The whole game played in two sittings, for several hours me and my girlfriend were sat side-by-side laughing and joking as our in-game characters did the same, both growing closer together. And then suddenly we are forced to work against each other, reluctantly both in game and in real life. I genuinely felt bad as I shot at my girlfriend, who sat there next to me begging, actually begging, to be left alone. I didn't want to fight her, she didn't want to fight me, and that was perfectly reflected by the game. I genuinely felt bad. It's something only possible with the almost unique full dedication to co-op that the game delivers on and I've never played anything else quite like it.

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PostRe: The Game Awards 2018
by Caroller » Thu Nov 15, 2018 10:33 am

Being able to play on the train >>> the occasional control muckup.

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PostRe: The Game Awards 2018
by deathofcows » Thu Nov 15, 2018 11:50 am

OrangeRKN wrote:
jiggles wrote:Ok, one: The strawberry float is Celeste even doing there.


Celeste is a modern masterpiece and deserving of every award its in the running for. It's one of the best platformers I've ever played, and not only does it control perfectly with depth and nuance, its story and themes tie in so perfectly to the gameplay in a way that makes it genuine art. I'm not even being hyperbolic.



This and this again.

A stunner of a game (in which I've finally finished the C-Sides) with such well intertwined themes and gameplay that its become a point of reference in my head for ideas about things far beyond just platforming.

But even as just a game its gamefeel and the continuous surprise of how it comes up with new gameplay ideas from its modest amount of pieces is a lesson in taking mechanics to their absolute end pint, and then past them into places that still make you laugh at their ingenuity.

Also music. Also graphics. Also it's the best.

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PostRe: The Game Awards 2018
by OldSoulCyborg » Thu Nov 15, 2018 11:58 am

Balladeer wrote:Being able to play on the train >>> the occasional control muckup.


Getting used to the joy-con buttons and having the comfort of knowing at all times exactly which direction you're pressing = no control muckups.

Though honestly it's still far from my preferred way of playing the game. I have an 8BitDo SFC30 for a reason.

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PostRe: The Game Awards 2018
by RainbowGazelle » Thu Nov 15, 2018 12:00 pm

I've just realised that I haven't played a single game on any of these lists. I have seriously different tastes from the rest of the world, it seems.

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PostRe: The Game Awards 2018
by NBK » Thu Nov 15, 2018 12:34 pm

Pedz wrote:I don't watch eSports, but I can get why people would like it, it's the same with real sports. I don't know why people see things so differently. Also, why watch some overpaid prats kick a ball when you can do it yourself?


Oh, don't worry, I hate real sports and all the bullshit that surrounds them as well.

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deathofcows
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PostRe: The Game Awards 2018
by deathofcows » Thu Nov 15, 2018 1:31 pm

OldSoulCyborg wrote:
Balladeer wrote:Being able to play on the train >>> the occasional control muckup.


Getting used to the joy-con buttons and having the comfort of knowing at all times exactly which direction you're pressing = no control muckups.

Though honestly it's still far from my preferred way of playing the game. I have an 8BitDo SFC30 for a reason.


I have an 8-BitDo too which I found helpful for Summit C-Side though I can't seem to get the rumble to work? :(

But I think part of the reason the controls sometimes mess up (including on the pro controller so I don't think it's just the joy-cons) is that the game requires these sudden, near-instant changes of direction that are very binary (i.e. diagonal up-right to left or whatever) in contrast to even games like Super Meat Boy where every jump is an arc and there's only really right or left but in different gradations that you adjust mid-jump - i.e. there's more continuity of flow in using the analogue. But because of Celeste's hyper-specific requirements that come from the boost mechanic there's an inherent binary of fail/success that isn't in most platformers.

If you get me. I can't think of other games at the moment with similar style except perhaps dancing/rhythm games.

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PostRe: The Game Awards 2018
by deathofcows » Thu Nov 15, 2018 1:32 pm

deathofcows wrote:
OldSoulCyborg wrote:
Balladeer wrote:Being able to play on the train >>> the occasional control muckup.


Getting used to the joy-con buttons and having the comfort of knowing at all times exactly which direction you're pressing = no control muckups.

Though honestly it's still far from my preferred way of playing the game. I have an 8BitDo SFC30 for a reason.


I have an 8-BitDo too which I found helpful for Summit C-Side though I can't seem to get the rumble to work? :(

But I think part of the reason the controls sometimes feel a little finicky (including on the pro controller so I don't think it's just the joy-cons) is that the game requires these sudden, near-instant changes of direction that are very binary (i.e. diagonal up-right to left or whatever) in contrast to even games like Super Meat Boy where every jump is an arc and there's only really right or left but in different gradations that you adjust mid-jump - i.e. there's more continuity of flow in using the analogue. But because of Celeste's hyper-specific requirements that come from the boost mechanic there's an inherent binary of fail/success that isn't in most platformers.

If you get me. I can't think of other games at the moment with similar style except perhaps dancing/rhythm games.

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PostRe: The Game Awards 2018
by OrangeReindeer » Thu Nov 15, 2018 1:33 pm

Yeah you can't hit the wrong input for a fraction of a second and then correct, because you'll already have dashed in that direction and it's too late.

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PostRe: The Game Awards 2018
by Vermi-Claus » Thu Nov 15, 2018 2:54 pm

Tafdolphin wrote:I love me some games, but I sure do strawberry floating hate gamer culture.


Same, i find it a complete turn off.

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PostRe: The Game Awards 2018
by BID0 » Thu Nov 15, 2018 3:42 pm

Forza... Best Sound... whattt :slol:

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PostRe: The Game Awards 2018
by As Fat as Santa » Thu Nov 15, 2018 4:00 pm

BID0 wrote:Forza... Best Sound... whattt :slol:


The biggest problem with the game awards are that some of the games that get put up for vote aren't out at the time. I think when I was looking at voting Forza wasn't out and another 1 or 2 games from different categories.

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Monkey Man
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PostRe: The Game Awards 2018
by Monkey Man » Tue Nov 27, 2018 8:04 pm


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PostRe: The Game Awards 2018
by ITSMILNER » Tue Nov 27, 2018 10:17 pm

Metroid Prime 4 seems like its going to be shown!

Along with a possible Metroid Prime Trilogy HD!!

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PostRe: The Game Awards 2018
by Floex » Tue Nov 27, 2018 10:36 pm

ITSMILNER wrote:Metroid Prime 4 seems like its going to be shown!

Along with a possible Metroid Prime Trilogy HD!!


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PostRe: The Game Awards 2018
by JediDragon05 » Tue Nov 27, 2018 10:52 pm

Ooooo new game announcements.

What I want :

Resident Evil 3 remake (3>2 :shifty: ), Metal Gear Solid remake & Splinter Cell :Blacklist 2

What I’ll get:

Multiplayer bollocks.

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Rob-Ho-Ho-92
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PostRe: The Game Awards 2018
by Rob-Ho-Ho-92 » Tue Nov 27, 2018 10:58 pm

ITSMILNER wrote:Metroid Prime 4 seems like its going to be shown!

Along with a possible Metroid Prime Trilogy HD!!


Metroid Prime Trilogy would be a instant purchase for myself, maybe it's what Retro has actually been working on :lol:

Is there any hints this may actually be the case anyway? It's the first I've seen it mentioned.

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Tomous
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PostRe: The Game Awards 2018
by Tomous » Tue Nov 27, 2018 11:21 pm

I think Metroid Prime 4 is a cert.

The question is whether we get a release date and Prime Trilogy HD first.

Wouldn’t be surprised if something else like Skyward Sword HD got unveiled though.

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Rob-Ho-Ho-92
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PostRe: The Game Awards 2018
by Rob-Ho-Ho-92 » Tue Nov 27, 2018 11:35 pm

With Skyward Sword being teased by Aonuma himself I could certainly see that being announced.

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