I don't mean that so harshly. Crap for me is equivalent to meh. The gigantic boss is cool but like every boss in the game and more recent zelda games it lacks any challenge. So it doesn't really match the scale of the game.
I would have liked to see the game world post Ganon, it always bugs me in open world games when you cant see the world after the story is complete and instead you have to go back to a checkpoint before the boss. I know theres a story reason why this would get rid of enemies or whatever but Id still like to see the world after the big bad is gone, I dont have to see it rebuilt fully or anything but some small changes to reflect the end of the bad times would be nice.
souljahsstory wrote:Just picked up a switch to play this. Nervous about starting it. Wondering if it's something that can be played in and around other games? Or whether it's something that you need to stick with?
I think it's doable to play in small chunks. Not necessarily all the time - you'll still want some longer sessions thrown in as well, but I think the game will suck you in in that respect anyway.
What I would say is, make sure you use the map functions well - this will reduce the amount of 'where the strawberry float was I?' time you spend. You can leave coded map pins when you find things you want to go back to later - come up with a system and use them liberally. As an example, one of them is a little rupee symbol and I use it to mark every time I find valuable rocks that need breaking.