MCN wrote:suzzopher wrote:Hated Majora's Mask. Zelda games are about exploration. The three day time limit, made me feel rushed and Zelda games are not made to be rushed.
My thoughts exactly! I suppose if the idea had been used in an IP other than Zelda, I wouldn't have minded so much, but it was so contrary to what Zelda should be about, it just didn't sit right with me. Nintendo had an idea, then played it safe by putting the Zelda name to it.
They arguably didn't play it safe at all. Your opinion proves that, as they arguably risked upsetting die-hard Zelda fans by bringing in such a different method of doing things. Putting it in another game could have done the mechanic a disservice as I believe it's still well-suited to the Zelda series, and the zombie-like towns in Twilight Princess have dated much more than Majora's Clock Town. It doesn't quite feel fully alive and organic, but it still trumps even the likes of Oblivion (yes, I fricking know Emperors have been assassinated before, you repetitive whelp).
I appreciate that having a time limit is, perhaps, something that Zelda has never been about (though I'll ignore the fact that, by using Ocarina, you had a really generous time limit which was almost impossible to fudge). But I don't think the idea betrays the series in some way.
I don't even think they idea would have existed outside of a Zelda game either. If you look at what the system probably began as - the idea of time passing and every day not being the same - then it makes sense to see it as a logical evolution of Ocarina's innovative-at-the-time day/night progression.
As for Majora's Mask not fitting the style of the Zelda series? Well, I say it's warped, garish surroundings make it more akin to A Link to the Past and Link's Awakening than the semi-realism of Ocarina. Saying that, as it was always intended to be a side-story using the same engine, it made sense to just refit the characters and world of Hyrule in a slightly-altered setting.