deathofcows wrote:In experimental news: How did it take me so long to try Ruby/Sapphire/Topaz (I think?) as weapons? Even in the final trailer there's that shot of him drawing a ruby arrow. Turns out they're the most kabloomiest things in the game?! So fun to use!
For the record folks, obviously I meant this as direct throws/arrow fusions. Obviously I'd fused the stones to weapons/shields before! Anyway try it - the Ruby gives a helluva bang!
Captain Kinopio wrote:There's also the fact that Koroks hunting now just feels like box ticking whereas the 2 times I did it in BotW I always felt I was discovering new bits of landscape or amazing views. It just emphasises to me how much is lost by not having any interesting new land mass.
I think you rinsed BotW more than me which probably also affects the sense of (non) novelty in finding them? I really disliked Korok-ing in that but in this find it a (now pleasingly spaced out) neat beat of fun. I'm referring to the non-transport ones, as those are obviously more tick-boxy now that I've done a millions and have tried a million types of carriage/transport. Saying that, even yesterday evening I made a crappy horse-fan-cart thing to (slowly) do a Korok transport and it was fun!
I think the game won me over for all the reasons I've mentioned before - despite some patches of burnout/overwhelm which dissipated as I passed a critical threshold of Things Done - so now my exploration and light play is coloured by my general affection for it. It also helps that BotW I found slightly cool and flat in ways that TOTK resolves for me. Whereas it sounds like your initial excitement gave way to an overall disappointment that now colours your play?