The Legend of Zelda: Tears of the Kingdom [Switch] buy it now!!!

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PostRe: The Legend of Zelda: Tears of the Kingdom [Switch] buy it now!!!
by ITSMILNER » Fri Nov 24, 2023 8:26 pm

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PostRe: The Legend of Zelda: Tears of the Kingdom [Switch] buy it now!!!
by Captain Kinopio » Fri Nov 24, 2023 10:39 pm

I've seen a few end of year musings around this recently, with it being amongst all the GOTY conversations. Did it live up to the hype / was it worth the wait kind of stuff.

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PostRe: The Legend of Zelda: Tears of the Kingdom [Switch] buy it now!!!
by ITSMILNER » Fri Nov 24, 2023 10:43 pm

Captain Kinopio wrote:I've seen a few end of year musings around this recently, with it being amongst all the GOTY conversations. Did it live up to the hype / was it worth the wait kind of stuff.


I think it was overall, the new mechanics worked great and the game was a joy to play and explore. I was disappointed in the underground and Sky islands but exploring Hyrule again was great.

I don’t think this is going to end up winning the majority of GOTY awards though, I think BG3 seems to the title everyone will go with.

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PostRe: The Legend of Zelda: Tears of the Kingdom [Switch] buy it now!!!
by Captain Kinopio » Sat Nov 25, 2023 8:50 am

I think the surprising thing for me has been how quickly I dropped it after completion and how little it has lived in the memory for the rest of the year, other than to think ‘huh, I wish I felt more passionately about it’. Resident Evil 4 is the game I’ve gone back to again and again throughout the year, not TOTK. The creation mechanics while fun enough for my time playing just didn’t hold any longer term interest for me in experimenting with what you could do. I think this is evident in the YouTube reaction to the game too. You had an initial flurry of videos, but unlike BOTW which had YouTubers pumping out content exploring the world and mechanics for years, a few months after TOTK and everyone just moved on.

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PostRe: The Legend of Zelda: Tears of the Kingdom [Switch] buy it now!!!
by Zilnad » Sat Nov 25, 2023 9:05 am

It's strange, isn't it. It's undoubtedly an incredible game and one of the best of the year but I keep forgetting that it came out this year despite playing it loads. I think Resi 4 it my GotY as that game just immediately jumps to mind when I think of the past year before I remember TotK happened.

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PostRe: The Legend of Zelda: Tears of the Kingdom [Switch] buy it now!!!
by Drumstick » Sat Nov 25, 2023 2:16 pm

ToTK reused a lot of what was in BotW. RE4 did the same with it's original version. Difference is you can blast through RE4 in a few hours and take different approaches to each run, whereas I doubt I'll ever replay ToTK because it's so massive.

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PostRe: The Legend of Zelda: Tears of the Kingdom [Switch] buy it now!!!
by Balladeer » Sat Nov 25, 2023 2:32 pm

It's my game of the year... but almost by default. I think back to it and go, 'Well yes obviously it was amazing.' But I don't have many fond memories or special moments. As Drumstick highlights, it's too reminiscent of BotW combined with being a bit too expansive for that. The best part of the game was getting lost in it in a way, and that doesn't translate all that well to retrospection.

It's a dark year when any GotY is a remake or remaster rather than an all-new (or even 'all-new' in an old world) game though IMO.

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PostRe: The Legend of Zelda: Tears of the Kingdom [Switch] buy it now!!!
by site23 » Sat Nov 25, 2023 2:32 pm

I think TOTK is one of the best games of all time, but I can see why it doesn't stick in your mind like BOTW did. I think BOTW felt very novel -- the scale of the world was brand new for Zelda, and it was full of these amazing locations to discover. When I was playing TOTK my reaction was often more like "ah, so they changed this bit to be like that!" -- it still felt really fun to me throughout, but my strongest and most lasting memories are of the sky and the depths, because they were actually totally new again.

EDIT: Bit of a tangent and could be controversial: the depths never got old for me and, even though they wouldn't have the same novelty factor next time, I would definitely enjoy playing a whole game of them.

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PostRe: The Legend of Zelda: Tears of the Kingdom [Switch] buy it now!!!
by ITSMILNER » Sat Nov 25, 2023 4:04 pm

I wish this had a New Game+ mode included, I’d feel far better replaying it if I could restart with a lot of my unlocks carrying over.

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PostRe: The Legend of Zelda: Tears of the Kingdom [Switch] buy it now!!!
by Captain Kinopio » Sat Nov 25, 2023 4:13 pm

site23 wrote:EDIT: Bit of a tangent and could be controversial: the depths never got old for me and, even though they wouldn't have the same novelty factor next time, I would definitely enjoy playing a whole game of them.


For me the Depths are just a colossal waste of time. There’s not even an attempt at explaining what they are which is what would make them interesting and once you’ve done a couple of excursions you’ve seen everything there is to see. There’s no reason the story elements set there couldn’t have just been caves with everything else binned off. I would have then taken all the development resource it took to make them and put that into adding a handful of more features in the overworld which on the whole is far too samey.

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PostRe: The Legend of Zelda: Tears of the Kingdom [Switch] buy it now!!!
by ITSMILNER » Sat Nov 25, 2023 4:16 pm

Yeah, I was really disappointed with the depths, once you explored a bit it was all just the same, I was hoping for different, unique areas similar to Elden Ring.

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PostRe: The Legend of Zelda: Tears of the Kingdom [Switch] buy it now!!!
by Green Gecko » Sun Nov 26, 2023 12:11 am

Captain Kinopio wrote:
site23 wrote:EDIT: Bit of a tangent and could be controversial: the depths never got old for me and, even though they wouldn't have the same novelty factor next time, I would definitely enjoy playing a whole game of them.


For me the Depths are just a colossal waste of time. There’s not even an attempt at explaining what they are which is what would make them interesting and once you’ve done a couple of excursions you’ve seen everything there is to see. There’s no reason the story elements set there couldn’t have just been caves with everything else binned off. I would have then taken all the development resource it took to make them and put that into adding a handful of more features in the overworld which on the whole is far too samey.

Tbh they probably had a satellite studio working on the depths or 90% of it, in parallel, so maybe not much looped into that.

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PostRe: The Legend of Zelda: Tears of the Kingdom [Switch] buy it now!!!
by OrangeRKN » Sun Nov 26, 2023 12:26 am

Captain Kinopio wrote:I think the surprising thing for me has been how quickly I dropped it after completion and how little it has lived in the memory for the rest of the year, other than to think ‘huh, I wish I felt more passionately about it’. Resident Evil 4 is the game I’ve gone back to again and again throughout the year, not TOTK. The creation mechanics while fun enough for my time playing just didn’t hold any longer term interest for me in experimenting with what you could do. I think this is evident in the YouTube reaction to the game too. You had an initial flurry of videos, but unlike BOTW which had YouTubers pumping out content exploring the world and mechanics for years, a few months after TOTK and everyone just moved on.


Same to the bolded! With BOTW I kept on playing straight past the final boss to find every shrine and side quest and explore everywhere on the map and then even almost immediately started again. With TOTK I still have side quests and shrines unfinished that I intended to get to after beating it, but I just haven't gone back. I definitely felt burnt out in a way I never did with BOTW - which is a shame because I suspect once I have ticked off everything I'll probably have lots of fun finally being free from things to do and just messing about building things (which I've already spent a lot of time doing, but was always in contention with other things to do).

As for the "youtube reaction" I think there are a few factors. First is that a lot of mechanics in TOTK are carried over from BOTW so already known. Secondly familiarity with BOTW means people were a lot quicker to discover things in TOTK. Lastly those BOTW discoveries were often so interesting because they were so surprising, showing things people managed to do in the game that you might never have guessed to be possible but that the systems allowed for. TOTK deliberately ran with those unexpected things people did in BOTW and built out full mechanics like with all the vehicle building, which is really cool and opens up a ton of possibilities but at the same time is then less surprising when people do cool things with it. When someone made a flying mine cart in BOTW it was mindblowing, but if someone makes something similar in TOTK it's like yeah, of course you can do that!

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PostRe: The Legend of Zelda: Tears of the Kingdom [Switch] buy it now!!!
by deathofcows » Tue Nov 28, 2023 6:00 pm

I'm losing track across all the threads in which people are debating their TOTK final verdicts and so on, and I've already said my piece(s) before.

But!

Though I fully understand how people found TOTK formulaic and overwhelming and burnout-y, I've mentioned it myself before - OR mentioned that he thought he might enjoy it more when he'd passed a certain threshold of to-do angst but never got round to doing that. I did! (200 playtime hours later) and can attest that there are oases of calm after pushing past various thresholds of checklist (though it's a big ask!).

And I also get why people found that overall it left less of an impression somehow, given how it is such a game of snackish distractions instead of prolonged, rigorous pursuits like proper dungeons or story beats or overworld quests or whatever.

But it also contains certain game phenomena (?feelings ?moments ?textures) like the pitter-patting across a Wing to control its just-so lilting descent, or the looney-toon comedy speed of a rocket-item take-off, or the awe-and-epic of a depths descent, or the newfound vertical mindedness of skydive plunging and Ascending, or the sure-why-not of flying a contraption across between Sky Islands that you then decide to jettison in favour of a glinting secret below, or the major-key glow-up to the overworld themes (and the increased amount of under-appreciated area themes in general like the fantastic Metroid-y Thunderhead and Ancient Waterworks themes), or the No Way! fling of a weighted trebuchet, or a Boss Fight that starts before a dungeon, or the Unbecoming For Zelda thrills of an automated lazer-death machine that takes out an entire cove of pirates and so on and so on...

Also I like the depths! Once you've got enough battery and made the right vehicles and got the right items it's a more relaxing (and pleasingly mindless) exploration without the trip-over-new-things density of the surface.

But anyway - I fully understand everyone's thoughts and why the above things might be minor or diluted by the overwhelming mass of the game etc - but for me the above things more than raised the whole for me so that it was less consistent and coherent than BotW maybe, but with specific little highs that took it beyond and with some gaming sensations I can't get anywhere else.

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PostRe: The Legend of Zelda: Tears of the Kingdom [Switch] buy it now!!!
by Oblomov Boblomov » Fri Dec 08, 2023 8:32 am

Finished this last night :wub: just under seven months of joy, playing an hour or so most evenings!

Loved it so much. Got to the point where I was cruising around taking out Gleeoks/Lynels etc, the side quests/adventures had been reduced to ones I either wasn't sure how to do it wasn't bothered enough (e.g. finding ancient tablet inscriptions), and I realised it was time.

Epic finish. Sad that it's over. What a game :wub:.

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PostRe: The Legend of Zelda: Tears of the Kingdom [Switch] buy it now!!!
by Oblomov Boblomov » Wed Dec 13, 2023 12:53 pm

I haven't stopped playing this. Really enjoying open season (now that I've finished the main story) with online walkthroughs, collecting all the pieces of armour I missed. Think I'll keep going for quite a while yet.

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PostRe: The Legend of Zelda: Tears of the Kingdom [Switch] buy it now!!!
by Drumstick » Wed Dec 13, 2023 1:11 pm

I Shot A Kid wrote:I haven't stopped playing this. Really enjoying open season (now that I've finished the main story) with online walkthroughs, collecting all the pieces of armour I missed. Think I'll keep going for quite a while yet.
How many hours so far?

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PostRe: The Legend of Zelda: Tears of the Kingdom [Switch] buy it now!!!
by Oblomov Boblomov » Wed Dec 13, 2023 6:58 pm

Drumstick wrote:
I Shot A Kid wrote:I haven't stopped playing this. Really enjoying open season (now that I've finished the main story) with online walkthroughs, collecting all the pieces of armour I missed. Think I'll keep going for quite a while yet.
How many hours so far?

Just checked — my Switch tells me "145 hours or more".

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PostRe: The Legend of Zelda: Tears of the Kingdom [Switch] buy it now!!!
by OrangeRKN » Thu Jan 04, 2024 4:15 pm

More TOTK versus BOTW thoughts as I put together my top 5 games of 2023, just to reopen a can of worms!

Every addition to Tears of the Kingdom is brilliant. As a creative toybox the crafting is joyous, turning the abuse of interacting systems into a core mechanic. The world too is stretched into another dimension, with new, literal depth at every turn, be that in the aptly-named depths, the sky, or more importantly to the fuller feel of the game in the wells and caves that now punctuate Hyrule. Look at almost any mechanic or feature in Tears of the Kingdom and it is Breath of the Wild refined and made better, with more side quests and characters and enemy variety and better dungeons and powers - and yet, this is the worse game. There's tension in Tears of the Kingdom. Objectives demand attention, things to do become chores to complete. The game becomes overwhelming and exhausting. You'll worry about where to go next, and what you've missed, and you'll realise none of these concerns ever crossed your mind when you were playing Breath of the Wild, where your path there meandered but your goal was always simple. As a game Tears of the Kingdom is caught between being a creative, free-form sandbox and a checklist of activities, something Breath of the Wild carefully and deliberately avoided. There's a recognisable formula here, of side quests and activities, and spending time just playing in the world sadly feels like time wasted. In Breath of the Wild the distractions were always momentary, new little discoveries to constantly delight as you picked your own path between shrines, towers and dungeons, in ascending order of importance. Tears of the Kingdom in contrast will constantly redirect you against your will. Three separate overworlds ensure at least one is always underexplored. Caves and wells contest on the same level of shrines for attention. Even koroks stop being little dopamine hits to be stumbled into and instead derail your progress, taking you off in unwanted directions. The narrative is perhaps where it most falls apart, not in the lack of a good story, but in the much poorer melding of scenario and game design. Breath of the Wild's ultimate objective was known from the beginning, its any order approach married to its open world design, where any and all distractions weren't at odds with the narrative but further preparation towards the final encounter. Everything built towards the finale, in an order and at a pace set by the player. Told primarily through memories, the story coalesced naturally regardless of the order said memories were relived, as naturally they were prompted by revisiting past locations. Tears of the Kingdom fails to replicate such serendipity. Its open world contains a mostly linear quest that has you second guessing where not to explore, while little justification can be found for disjointed visions best experienced in chronological order. None of which is to say the story is bad, on the contrary there are some fantastic moments, but taking a holistic view it isn't the story that best matches the game. That holistic view is really where Tears of the Kingdom ultimately disappoints compared to its predecessor. Yes you can improve on every individual mechanic and feature, and even address almost every complaint, but a game is more than the sum of its parts.

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PostRe: The Legend of Zelda: Tears of the Kingdom [Switch] buy it now!!!
by aayl1 » Thu Jan 04, 2024 4:38 pm

Very well written OR, and I very much agree with you. There was just something a bit messy about TotK that I couldn't quite put my finger on.

I think it very much boils down to - this was meant to be DLC. As an addition to BOTW a lot of your criticisms are addressed - you had the chiller base game, now you've got all this extra stuff to do and compete for your attention! The weird story delivery (and imo very weak overall story that was probably due to them having to cobble something together when it stopped being DLC) probably wouldn't have had even existed in the DLC, or at least wouldn't have been a rehash of the first game.

I will need to give it a couple of years before I want to replay either, but I suspect it will be BOTW that gets the second playthrough.

Edit:

disjointed visions best experienced in chronological order.


Spoilers for the story

I pieced the story together in a cool way. After 60 hours or so (and after getting the master sword) it slowly dawned on me that Zelda might be that giant new dragon (although where the strawberry float was she in BOTW but nm). I realised Nintendo were maybe going to give us another really awesome reveal a la Sheik. Then the next tear I find has a character literally spelling out "IF YOU SWALLOW A SPECIAL STONE YOU WILL BECOME A DRAGON" :fp: :fp:

It's just terrible writing

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