Hime wrote:deathofcows wrote:http://www.eurogamer.net/articles/2017-07-15-thoughts-on-three-months-spent-with-zelda-breath-of-the-wild
This is an article I wrote. You might not like the style of it, but then again you might!
Good piece, I enjoyed that. I did read that the game 'fingered your thoughts' which is a turn of phrase I will use in the future.
Glad you enjoyed! Serves me right for using 'fringed' twice in the same article - your brain probably assumed I wouldn't and went for your more exciting version.
still wrote:deathofcows wrote:http://www.eurogamer.net/articles/2017-07-15-thoughts-on-three-months-spent-with-zelda-breath-of-the-wild
This is an article I wrote. You might not like the style of it, but then again you might!
Ooh I read that. Was very good. Well done!
And glad you enjoyed too!
I have to say that after writing the article (as is the frustrating way of these things sometimes) I decided that what I
really think in some ways, is that older games had environments built around you and your capabilities, game-esque and somehow 'aware' of your presence. In fact more than that, they were built around your skills and movement and - as in many games - made 'complete' and 'whole' in your engagement with them.
In BotW however, the environments are organic and your exploration of them is more free-form (requiring its universal climbing power) and less defined. This homogenises the feel of different environments a little I think, though the net pay-off is probably worth it. But also it makes the environment seem somehow aloof, independent-of and unconcerned with your presence. Which is actually more accurate to how I feel in the genuine outdoors, compared with the tailored-to-people urban. But it also feels a little more lonely for it, if realistically so.
Maybe just me, and not a critique, really, just a difference I felt whilst playing.
Without real caves/enclosed areas or underwater swimming, and with its constant openness and see-everything-at-any-time construction, I also felt the worlds feels more like (a lot of) surface-level exploration, as opposed to one with depths and strata and difference - but that links into the stuff about transitions and enclaves mentioned in the article.
Once again, less a criticism than putting to words a difference of feel.