The Legend of Zelda: Breath of the Wild GOTG

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the eponymous bollock
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PostRe: The Legend of Zelda: Breath of the Wild GOTG
by the eponymous bollock » Sun Mar 26, 2017 8:37 pm

Karl wrote:
the eponymous bollock wrote:
Karl wrote:This is a 200 hour game if you want to see and do every little thing.


Closer to 300 hours would be my guess.

Im at 170 hours and haven't hit 50% yet.


Cool! Are you going for 100% completion, or just going to keep playing 'til you get bored? Either way, I'll be genuinely interested to hear how long it takes you.


Well I'm definitely going to to get all the Shrines and Sidequests after that there's the Medals and beating all the mini games (1 of them at least is ridiculously hard). Then I have the markers on my map of places I've not been to.

I have the deluxe guide coming in mid-April so I'll see how I'm doing with regard to the Korok seeds at that point, but even if I'm getting bored I have a feeling that will reveal a bunch of secrets I'm not aware of so will spur me on to keep playing.

I can't foresee getting bored at this stage but if I do I imagine it will come when the sense of discovery dries up.

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PostRe: The Legend of Zelda: Breath of the Wild GOTG
by The Watching Artist » Sun Mar 26, 2017 9:44 pm

Karl wrote: that the cleverest mini-boss in the game hangs out in the middle of nowhere:

I really want to know what this is but don't want it spoiled. :x

:wub:

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PostRe: The Legend of Zelda: Breath of the Wild GOTG
by rudderless » Sun Mar 26, 2017 10:12 pm

Karl wrote:
Fries. Wedges. Crisps? wrote:Cheers for the replies all...


Hi Dan. :wub: I felt like I wanted to add my perspective on this game for you, because it's probably my favourite game ever.

(This is essentially a review, so no major spoilers, but it gives away a tiny bit about how the game is structured.)

I was thinking about how to explain Breath of the Wild to someone who didn't know much about it. In some ways it's a highlight reel of the best ideas from previous Zeldas: it has The Wind Waker's sense of exploration, the nostalgia of Twilight Princess, the adventure of Ocarina of Time, non-linearity which was attempted in A Link Between Worlds but turned up to 11 in this game, and a respect for player agency that hasn't really been part of the series since The Legend of Zelda. Its narrative is in some ways more polished than previous entries, but still revolves around the familiar tropes, amusing characters, and colourful locales that form a big part of every game in the franchise.

But it also works hard to subvert tropes that have become stale. The tutorial zone is based on exploration and trial-and-error, not railroaded interactions with 'helpful' NPCs. The dungeons have been deconstructed into their constituent puzzles and mini-bosses, scattered around Hyrule -- this leaves 'classic-style' dungeoneering as something you do much more occasionally, not as the meat of the game. And up until now we haven't had a difficult Zelda since Majora's Mask, but this one is really very hard. (If you spend hours seeking out & upgrading better equipment then you get to feel a little more like the indestructible hero of earlier games, but by that point you've really earned it.)

Then they looked around at other top-quality games - the world-building of The Elder Scrolls, the combat of Dark Souls, the oppressiveness of STALKER... and, yes, Ubisoft radio towers - and liberally cherry-picked them, but polished into distinctly Nintendo mechanics.

This game has some of the best narrative, the best puzzling, the best exploration, the best locales, and the best combat of any Zelda game. And yet the game respects you enough - is modestly designed enough - that it doesn't really force you to engage with any of those elements at all. There are hilarious NPCs and heart-warming sidequests that you needn't meet or visit, stunning vistas that the game will never direct you towards, and without spoiling anything let me tell you that the cleverest mini-boss in the game hangs out in the middle of nowhere: an area you probably won't go to, unless you decide to follow a side-quest you're never forced to do and might never even hear about.

It's an incredible experience - I would rank it as the best adventure game of all time - but obviously it's not perfect (nothing is!) and of course I have niggles with it. My largest disappointment was in the few 'proper full on boss fights' in the game: I'm almost done with the game and the full-bosses up until now have been a bit weak and bland. Not awful, for sure, but they fell flat compared to previous games, and I probably enjoy fighting this world's mini-bosses more. Saying that, I think it says a lot that 'decent but not excellent' is what I mean by 'disappointment' in the context of this game. It doesn't have any elements or mechanics at all which are actually bad. I still have high hopes for the final boss, which I'm going to tackle once I submit this post (wish me luck!).

I've been thinking about why or how anyone could dislike the game, and I guess fundamentally open world games aren't everyone's cup of tea, and you really have to approach Breath of the Wild with some self-awareness about what you find fun. For instance, to find every collectible in the game you'll have to play like an ordnance survey cartographer, and if that doesn't sound fun to you then it's down to you to not do that. This is a 200 hour game if you want to see and do every little thing, and for me I would imagine that it gets a bit stale; it's a 100 hour game if you let yourself get frequently distracted by exploration and side-quests, and for me I think this is where the best experience is going to be had; it's a 30 hour game if you stick to beaten track and follow the main story quests fairly closely, and for me that would certainly be a very tight experience but at the expense of missing out on lots of the little details, background stories, and (to use a Bosman term) 'context' that make the world such a joy to exist in. That's all for me, but for you there's of course no right or wrong way to approach it: it comes down to your tastes and your preferences. Know what you like & pursue that play-style.

I've spent 120 hours on this game. I'm squaring up to the final boss and I'm going to do it tonight. I could easily spend 20 or 30 more hours looking for puzzles, beating mini-bosses, upgrading my kit... but the game is a bit like a delicious all-you-can-eat buffet: I think you have a responsibility to yourself to stop eating when you're full, lest you make yourself ill and ruin your evening. It's been incredible, absolutely fantastic, the best 120 hours of my gaming career... and I'm full up now.

I'm sure when the DLC comes out I'll be jumping straight back in and revisiting this weird, exciting, heart-warming, awe-inspiring, wonderful world. I'm looking forward to it already.



Great post. Enjoyed reading this.

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PostRe: The Legend of Zelda: Breath of the Wild GOTG
by Jordan UK » Sun Mar 26, 2017 11:23 pm

rudderless wrote:
Karl wrote:
Fries. Wedges. Crisps? wrote:Cheers for the replies all...


Hi Dan. :wub: I felt like I wanted to add my perspective on this game for you, because it's probably my favourite game ever.

(This is essentially a review, so no major spoilers, but it gives away a tiny bit about how the game is structured.)

I was thinking about how to explain Breath of the Wild to someone who didn't know much about it. In some ways it's a highlight reel of the best ideas from previous Zeldas: it has The Wind Waker's sense of exploration, the nostalgia of Twilight Princess, the adventure of Ocarina of Time, non-linearity which was attempted in A Link Between Worlds but turned up to 11 in this game, and a respect for player agency that hasn't really been part of the series since The Legend of Zelda. Its narrative is in some ways more polished than previous entries, but still revolves around the familiar tropes, amusing characters, and colourful locales that form a big part of every game in the franchise.

But it also works hard to subvert tropes that have become stale. The tutorial zone is based on exploration and trial-and-error, not railroaded interactions with 'helpful' NPCs. The dungeons have been deconstructed into their constituent puzzles and mini-bosses, scattered around Hyrule -- this leaves 'classic-style' dungeoneering as something you do much more occasionally, not as the meat of the game. And up until now we haven't had a difficult Zelda since Majora's Mask, but this one is really very hard. (If you spend hours seeking out & upgrading better equipment then you get to feel a little more like the indestructible hero of earlier games, but by that point you've really earned it.)

Then they looked around at other top-quality games - the world-building of The Elder Scrolls, the combat of Dark Souls, the oppressiveness of STALKER... and, yes, Ubisoft radio towers - and liberally cherry-picked them, but polished into distinctly Nintendo mechanics.

This game has some of the best narrative, the best puzzling, the best exploration, the best locales, and the best combat of any Zelda game. And yet the game respects you enough - is modestly designed enough - that it doesn't really force you to engage with any of those elements at all. There are hilarious NPCs and heart-warming sidequests that you needn't meet or visit, stunning vistas that the game will never direct you towards, and without spoiling anything let me tell you that the cleverest mini-boss in the game hangs out in the middle of nowhere: an area you probably won't go to, unless you decide to follow a side-quest you're never forced to do and might never even hear about.

It's an incredible experience - I would rank it as the best adventure game of all time - but obviously it's not perfect (nothing is!) and of course I have niggles with it. My largest disappointment was in the few 'proper full on boss fights' in the game: I'm almost done with the game and the full-bosses up until now have been a bit weak and bland. Not awful, for sure, but they fell flat compared to previous games, and I probably enjoy fighting this world's mini-bosses more. Saying that, I think it says a lot that 'decent but not excellent' is what I mean by 'disappointment' in the context of this game. It doesn't have any elements or mechanics at all which are actually bad. I still have high hopes for the final boss, which I'm going to tackle once I submit this post (wish me luck!).

I've been thinking about why or how anyone could dislike the game, and I guess fundamentally open world games aren't everyone's cup of tea, and you really have to approach Breath of the Wild with some self-awareness about what you find fun. For instance, to find every collectible in the game you'll have to play like an ordnance survey cartographer, and if that doesn't sound fun to you then it's down to you to not do that. This is a 200 hour game if you want to see and do every little thing, and for me I would imagine that it gets a bit stale; it's a 100 hour game if you let yourself get frequently distracted by exploration and side-quests, and for me I think this is where the best experience is going to be had; it's a 30 hour game if you stick to beaten track and follow the main story quests fairly closely, and for me that would certainly be a very tight experience but at the expense of missing out on lots of the little details, background stories, and (to use a Bosman term) 'context' that make the world such a joy to exist in. That's all for me, but for you there's of course no right or wrong way to approach it: it comes down to your tastes and your preferences. Know what you like & pursue that play-style.

I've spent 120 hours on this game. I'm squaring up to the final boss and I'm going to do it tonight. I could easily spend 20 or 30 more hours looking for puzzles, beating mini-bosses, upgrading my kit... but the game is a bit like a delicious all-you-can-eat buffet: I think you have a responsibility to yourself to stop eating when you're full, lest you make yourself ill and ruin your evening. It's been incredible, absolutely fantastic, the best 120 hours of my gaming career... and I'm full up now.

I'm sure when the DLC comes out I'll be jumping straight back in and revisiting this weird, exciting, heart-warming, awe-inspiring, wonderful world. I'm looking forward to it already.



Great post. Enjoyed reading this.


Yep. Agree with everything you've said. I'm a Zelda fan and have played ever 'home' console release (and all of the ones on DS and 3DS) and what this game lacks in the tightly crafted dungeons of, say, Skyward Sword, it more than makes up for in exploration / overworld and play mechanics.

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PostRe: The Legend of Zelda: Breath of the Wild GOTG
by The Watching Artist » Sun Mar 26, 2017 11:49 pm

Kass and his kids :wub: :wub: :wub:

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PostRe: The Legend of Zelda: Breath of the Wild GOTG
by deathofcows » Mon Mar 27, 2017 12:04 am

Jordan UK wrote:
rudderless wrote:
Karl wrote:
Fries. Wedges. Crisps? wrote:Cheers for the replies all...


Hi Dan. :wub: I felt like I wanted to add my perspective on this game for you, because it's probably my favourite game ever.

(This is essentially a review, so no major spoilers, but it gives away a tiny bit about how the game is structured.)

I was thinking about how to explain Breath of the Wild to someone who didn't know much about it. In some ways it's a highlight reel of the best ideas from previous Zeldas: it has The Wind Waker's sense of exploration, the nostalgia of Twilight Princess, the adventure of Ocarina of Time, non-linearity which was attempted in A Link Between Worlds but turned up to 11 in this game, and a respect for player agency that hasn't really been part of the series since The Legend of Zelda. Its narrative is in some ways more polished than previous entries, but still revolves around the familiar tropes, amusing characters, and colourful locales that form a big part of every game in the franchise.

But it also works hard to subvert tropes that have become stale. The tutorial zone is based on exploration and trial-and-error, not railroaded interactions with 'helpful' NPCs. The dungeons have been deconstructed into their constituent puzzles and mini-bosses, scattered around Hyrule -- this leaves 'classic-style' dungeoneering as something you do much more occasionally, not as the meat of the game. And up until now we haven't had a difficult Zelda since Majora's Mask, but this one is really very hard. (If you spend hours seeking out & upgrading better equipment then you get to feel a little more like the indestructible hero of earlier games, but by that point you've really earned it.)

Then they looked around at other top-quality games - the world-building of The Elder Scrolls, the combat of Dark Souls, the oppressiveness of STALKER... and, yes, Ubisoft radio towers - and liberally cherry-picked them, but polished into distinctly Nintendo mechanics.

This game has some of the best narrative, the best puzzling, the best exploration, the best locales, and the best combat of any Zelda game. And yet the game respects you enough - is modestly designed enough - that it doesn't really force you to engage with any of those elements at all. There are hilarious NPCs and heart-warming sidequests that you needn't meet or visit, stunning vistas that the game will never direct you towards, and without spoiling anything let me tell you that the cleverest mini-boss in the game hangs out in the middle of nowhere: an area you probably won't go to, unless you decide to follow a side-quest you're never forced to do and might never even hear about.

It's an incredible experience - I would rank it as the best adventure game of all time - but obviously it's not perfect (nothing is!) and of course I have niggles with it. My largest disappointment was in the few 'proper full on boss fights' in the game: I'm almost done with the game and the full-bosses up until now have been a bit weak and bland. Not awful, for sure, but they fell flat compared to previous games, and I probably enjoy fighting this world's mini-bosses more. Saying that, I think it says a lot that 'decent but not excellent' is what I mean by 'disappointment' in the context of this game. It doesn't have any elements or mechanics at all which are actually bad. I still have high hopes for the final boss, which I'm going to tackle once I submit this post (wish me luck!).

I've been thinking about why or how anyone could dislike the game, and I guess fundamentally open world games aren't everyone's cup of tea, and you really have to approach Breath of the Wild with some self-awareness about what you find fun. For instance, to find every collectible in the game you'll have to play like an ordnance survey cartographer, and if that doesn't sound fun to you then it's down to you to not do that. This is a 200 hour game if you want to see and do every little thing, and for me I would imagine that it gets a bit stale; it's a 100 hour game if you let yourself get frequently distracted by exploration and side-quests, and for me I think this is where the best experience is going to be had; it's a 30 hour game if you stick to beaten track and follow the main story quests fairly closely, and for me that would certainly be a very tight experience but at the expense of missing out on lots of the little details, background stories, and (to use a Bosman term) 'context' that make the world such a joy to exist in. That's all for me, but for you there's of course no right or wrong way to approach it: it comes down to your tastes and your preferences. Know what you like & pursue that play-style.

I've spent 120 hours on this game. I'm squaring up to the final boss and I'm going to do it tonight. I could easily spend 20 or 30 more hours looking for puzzles, beating mini-bosses, upgrading my kit... but the game is a bit like a delicious all-you-can-eat buffet: I think you have a responsibility to yourself to stop eating when you're full, lest you make yourself ill and ruin your evening. It's been incredible, absolutely fantastic, the best 120 hours of my gaming career... and I'm full up now.

I'm sure when the DLC comes out I'll be jumping straight back in and revisiting this weird, exciting, heart-warming, awe-inspiring, wonderful world. I'm looking forward to it already.



Great post. Enjoyed reading this.


Yep. Agree with everything you've said. I'm a Zelda fan and have played ever 'home' console release (and all of the ones on DS and 3DS) and what this game lacks in the tightly crafted dungeons of, say, Skyward Sword, it more than makes up for in exploration / overworld and play mechanics.


Excellent read Karl. And I agree 100% with your play-how-you-fancy approach - I'm having to constantly override my usual OCD completionism with the realisation that there's simply more to-do then I'll ever be able to manage, but am playing much more freely and loosely, and enjoying it more for it. I've not done a single Divine Beast yet but the minute-to-minute engagement and sense of freedom (in the actual movement and systems as well as just the exploration) is completely sublime.

I realise it's early days, and I certainly have no detached perspective on the game as yet. But the best thing I can say at this stage is that I was worried that going back to a normal control scheme and gamefeel after Skyward Sword's (which for me was the best feeling 3rd person game ever) was a step backward, and no matter the freedom or beauty of the Mononoke meadows and all that, I did not think that inch-by-inch, second-by-second, the game could be as rewarding without it.

But I think I was wrong, it's a joy to play and despite Skyward Sword being my (controversially) favourite Zelda game, I don't find myself wishing I was playing that instead at all.

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PostRe: The Legend of Zelda: Breath of the Wild GOTG
by The Watching Artist » Mon Mar 27, 2017 3:22 am

deathofcows wrote:Skyward Sword being my (controversially) favourite Zelda game,

Careful, they will come after you. :P

I wish I could play this how I wanted.

Anyway. Done Vah Medoh. Pretty much the same feeling as the other beasts. A couple of interesting if simple ideas all done and dusted far too quickly. Took about 30 mins. It would have taken 20 if I'd not been dicking about on the top bit trying to work out why the columns were there and why I inexplicably couldn't climb them. :| Boss was the same. Just so uninspiring. Shoot with bow. Hack with sword. Getting an updraft to slow mo is fun. In the same way it's fun every other time I do that.
Yeah that power would have been useful. (damn you Jazzem!)

Did some shrines around the village. Nice quests. Liked the shrine built around gliding with the lava floor. Then went off into Hebra. Didn't find a lot. Mainly because I couldn't see more then 5 feet. Climbed my final tower and took Jawa for a ride. Did find a shrine and it awarded me straight away. :| No puzzles or anything. Just here you are. Was easy to get to. Found Snowling bit fiddly but I got a strike and.... he couldn't give me the reward because I had no space. :fp: ffs game :fp:

Nearly every time I fight a Moblin now the game grinds to a halt.

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PostRe: The Legend of Zelda: Breath of the Wild GOTG
by Parksey » Mon Mar 27, 2017 3:23 am

Minty14 wrote:So, i was going to get a Switch while in Japan to save money, but they're sold out here too. So, I was considering picking this up for Wii U (I'll now get a Switch around Mario Odyssey time most likely). But, I see it's now shot up to around £60 in most places and Amazon doesn't indicate that they'll get any more stock.

Do I suck it up and splash out £60? Or do i risk waiting and hope the price goes down?


Bit late with this reply, as you may not be in Japan anymore, but my friend here has also been desperately looking for a Switch and got one at the weekend. Think there was a big redelivery, though they may have all gone now.

If you're here for a while, find an Edion and see if you can reserve one for the next batch. They got some in on the 18th (my friend can't read Japanese and didn't realise he could reserve one) and some on the 25th. Might be another lot next Saturday.

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PostRe: The Legend of Zelda: Breath of the Wild GOTG
by the eponymous bollock » Mon Mar 27, 2017 8:29 am

I've never seen someone so determined to not enjoy a game as TWA.

How can you go to Hebra for the first time and have your takeaway be annoyance that you temporarily have too many items

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PostRe: The Legend of Zelda: Breath of the Wild GOTG
by Victor Mildew » Mon Mar 27, 2017 10:01 am

Cross post from the Facebook thread:

> master sword get! :datass:
> gets told not to use it :|

That whole area is really pretty :wub:

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PostRe: The Legend of Zelda: Breath of the Wild GOTG
by Hexx » Mon Mar 27, 2017 10:08 am

You can use it. It just uses up it's charges if not using against intended targets.

When it's uncharged you can't use it.

Takes about 10min to recharge.

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PostRe: The Legend of Zelda: Breath of the Wild GOTG
by OrangeRKN » Mon Mar 27, 2017 10:26 am

Somebody Else's Problem wrote:Look at the fruit. Make the three trees match.


<3

Don't think I'd have realised this!

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PostRe: The Legend of Zelda: Breath of the Wild GOTG
by Glowy69 » Mon Mar 27, 2017 11:47 am

Had to buy the guide. Theres no way ill see everything and im worried about missing a brilliant mini game or something.

This is one of the best games ive ever played. Rivals dark souls for me :wub:

Is the a town near death mountain? With gorons? Ive just entered very hot airspace :dread: got my elixirs ready though

Fabian Delph is a banana split.

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PostRe: The Legend of Zelda: Breath of the Wild GOTG
by That » Mon Mar 27, 2017 12:16 pm

Thanks guys. I did it! I won't discuss the ending because I would hate to spoil anything for anyone, apart from to say that I enjoyed it a lot.


Ad7 wrote:Cross post from the Facebook thread:

> master sword get! :datass:
> gets told not to use it :|

That whole area is really pretty :wub:


The Master Sword glows blue in the presence of true evil. While this is happening, its attack strength is doubled and you can use it without breaking it. If you use it when this isn't happening, it will eventually blunt but then regenerate itself after about 10 minutes of gameplay.

It's a pretty great weapon when glowing and the secondary effect (the light beam) is nice but there are better choices - even amongst shortswords - when it isn't glowing.

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PostRe: The Legend of Zelda: Breath of the Wild GOTG
by Jamo3103 » Mon Mar 27, 2017 12:29 pm

Did another decent sized chunk of this either, completed Divine Beast Vah Neboris, definitely my favourite divine beast so far, the dungeon was more enjoyable than either Vah Medoh or Vah Ruta, still relatively simplistic compared to a more traditional Zelda dungeon but I found it more challenging. It also had a boss that felt a bit more like a proper Zelda Boss, the previous two I'd been able to shoot bomb arrows at from a distance and defeat them easily. This one I actually had to do a few different things and it was a lot more fun. I also liked the build up and mission to get the thunder helm back. Probably my favourite part of the main story so far..

I also spent a good amount of time completing two major side quests, Tarrey town and Eventine Island, both brilliant in their own ways and two of the strongest Zelda side quests for me.

I think I'll probably finish this by the weekend, only done 46 shrines so far so I'm going to get some more of those done, along with the last divine beast but then on to Ganon. It's not without its flaws but this has been a fantastic experience, I can't remember the last time I sunk so many hours into a game but I'd probably have to go back a few years at least.

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PostRe: The Legend of Zelda: Breath of the Wild GOTG
by OrangeRKN » Mon Mar 27, 2017 12:33 pm

When I got the master sword I already had three royal broadswords in my inventory. I wasn't expecting it to be worse than them :lol:

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PostRe: The Legend of Zelda: Breath of the Wild GOTG
by Floex » Mon Mar 27, 2017 12:46 pm

Talking about Shrines, is there an actual reason for getting them all?

No spoilers pls.

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PostRe: The Legend of Zelda: Breath of the Wild GOTG
by Cheeky Devlin » Mon Mar 27, 2017 12:52 pm

Floex wrote:Talking about Shrines, is there an actual reason for getting them all?

No spoilers pls.


I've not done it yet, but once you get all 120 you get a new Side-Quest called "A gift from the monks" (I think). If you follow it then you get a chest with the green tunic, hat and leggings. I think its the same set worn in the original Zelda.

EDIT: So yeah I'd say it's worth it. It's a big chunk of gameplay for a nicer reward than most.

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PostRe: The Legend of Zelda: Breath of the Wild GOTG
by The Watching Artist » Mon Mar 27, 2017 2:18 pm

the eponymous bollock wrote:I've never seen someone so determined to not enjoy a game as TWA.

How can you go to Hebra for the first time and have your takeaway be annoyance that you temporarily have too many items

I've barely scratched the surface of Hebra. I'm sure I'll find something brilliant. But what I've found so far is a my fourth snowy area mainly covered in yet more Lizalfos. The item thing is something that has irritated me throughout the whole game. But this was especially annoying to spend 10-15mins trying to beat the mini game only to then not be able to get the proper reward. Its so stupid. Just give me the option to swap something. Now in order to find out what it was I've got to do the fiddly physics based mini game again. Its the same thing with the chest in the shrines. Or like how they kept the line of weapons when you quick select in fights. It makes every fight so much more stop start then it was. It was fine early on. But its stupid now I've got lots. In a tricky fight with a number of tough enemies (I'm now coming up against groups of silver ones) I might have to swap weapons at least half a dozen times either because they break or for tactical reasons. With the way its set up it can easily 5-10 secs to find what I want. Each time. So in one fight I might end up in a menu for a whole minute. Its daft. This, along with often getting far weaker weapons as rewards is a reason I've been avoiding enemy bases for ages.

It's almost like I cant be critical of this game and the positive things I've said get ignored. I did the target flight range thing again last night. Thats a pretty good mini game. I got rupees. I dunno if there is a prize above that. It doesn't seem like it.

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PostRe: The Legend of Zelda: Breath of the Wild GOTG
by jawafour » Mon Mar 27, 2017 2:31 pm

The Watching Artist wrote:...It's almost like I cant be critical of this game and the positive things I've said get ignored...

I think that's a fair point, Matt. You have come across as being a little - just a little! - grumpy about some aspects in recent days but, looking back at your comments overall, it feels like you've been extremely positive about the game.

I wonder if it's a case of the odd niggle being identified because you've delved so deeply into such a vast title?


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