The Legend of Zelda: Breath of the Wild GOTG

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Jenuall
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PostRe: The Legend of Zelda: Breath of the Wild GOTG
by Jenuall » Wed Jan 10, 2018 9:41 am

It would quickly become a pretty dull game if the blood money didn't happen.

The annoying thing is the way it wants to play the same cutscene every time it happens - after I've seen it once I know what is happening, just let me play!

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Ad7
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PostRe: The Legend of Zelda: Breath of the Wild GOTG
by Ad7 » Wed Jan 10, 2018 9:44 am

Blood money?

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Photek
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PostRe: The Legend of Zelda: Breath of the Wild GOTG
by Photek » Wed Jan 10, 2018 9:45 am

Blood Moon I presume.

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MrKirov
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PostRe: The Legend of Zelda: Breath of the Wild GOTG
by MrKirov » Wed Jan 10, 2018 10:10 am

I’m enjoying this more now I have more hearts, and have got the resurrection spell which counteracts some of the one shots. My equipment slots have grown a bit to which eliminates some of my issues also.

My equipment is upgraded, just need to find more fairy’s shrines, and get the master sword.

The faults are still there in my eyes, but that’s not to say I’m not enjoying it. Leaning towards a high 7 or an 8. With two divine beasts left to do before what I assume is the end game at the castle.

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Jenuall
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PostRe: The Legend of Zelda: Breath of the Wild GOTG
by Jenuall » Wed Jan 10, 2018 10:29 am

Ad7 wrote:Blood money?


Yeah have you not played the Hitman crossover mission... :shifty:

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OrangeRKN
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PostRe: The Legend of Zelda: Breath of the Wild GOTG
by OrangeRKN » Wed Jan 10, 2018 10:34 am

Jenuall wrote:The annoying thing is the way it wants to play the same cutscene every time it happens - after I've seen it once I know what is happening, just let me play!


It's to hide a loading screen right? At least you can skip it so it doesn't take too long.

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Jenuall
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PostRe: The Legend of Zelda: Breath of the Wild GOTG
by Jenuall » Wed Jan 10, 2018 10:51 am

OrangeRakoon wrote:
Jenuall wrote:The annoying thing is the way it wants to play the same cutscene every time it happens - after I've seen it once I know what is happening, just let me play!


It's to hide a loading screen right? At least you can skip it so it doesn't take too long.


It may be covering for loading of some description, however it is still annoying to be yanked away from what you are doing in a game that is otherwise trying to be immersive.

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OrangeRKN
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PostRe: The Legend of Zelda: Breath of the Wild GOTG
by OrangeRKN » Wed Jan 10, 2018 10:56 am

Yeah sure. I just meant I don't think it's as bad as them deciding to make that cutscene play every time for no reason. Like if they had made the item pickup description happen every time

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Rubix
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PostRe: The Legend of Zelda: Breath of the Wild GOTG
by Rubix » Wed Jan 10, 2018 10:56 am

Just done that motion control hammer, what a banana split that was

The Rubys, sapphire, topaz and opal

Do I need to save them for anything or are they there to sell

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Hime
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PostRe: The Legend of Zelda: Breath of the Wild GOTG
by Hime » Wed Jan 10, 2018 12:26 pm

Went to play this last night and it turns out the game didn't autosave after beating Ganon :lol: :fp:

I know it's not that hard but this is so inept from Nintendo.

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PostRe: The Legend of Zelda: Breath of the Wild GOTG
by Karl » Wed Jan 10, 2018 12:33 pm

Hime wrote:Went to play this last night and it turns out the game didn't autosave after beating Ganon :lol: :fp:

I know it's not that hard but this is so inept from Nintendo.

I don't know what you expected to happen, but the ending of the game is the ending of the game -- there's no playing 'after' Ganon. If you go back into that save file you'll always be at the autosave just before the boss room.

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Hime
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PostRe: The Legend of Zelda: Breath of the Wild GOTG
by Hime » Wed Jan 10, 2018 12:56 pm

Karl wrote:
Hime wrote:Went to play this last night and it turns out the game didn't autosave after beating Ganon :lol: :fp:

I know it's not that hard but this is so inept from Nintendo.

I don't know what you expected to happen, but the ending of the game is the ending of the game -- there's no playing 'after' Ganon. If you go back into that save file you'll always be at the autosave just before the boss room.

strawberry float :lol: :fp:

So Princess Zelda saying there is so much to do wasn't directed at the player?

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Tomous
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PostRe: The Legend of Zelda: Breath of the Wild GOTG
by Tomous » Wed Jan 10, 2018 12:59 pm

Hime wrote:
Karl wrote:
Hime wrote:Went to play this last night and it turns out the game didn't autosave after beating Ganon :lol: :fp:

I know it's not that hard but this is so inept from Nintendo.

I don't know what you expected to happen, but the ending of the game is the ending of the game -- there's no playing 'after' Ganon. If you go back into that save file you'll always be at the autosave just before the boss room.

strawberry float :lol: :fp:

So Princess Zelda saying there is so much to do wasn't directed at the player?


No. You can go back and do side quests, shrines, armour upgrades etc but there's no end game state unfortunately.

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Hime
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PostRe: The Legend of Zelda: Breath of the Wild GOTG
by Hime » Wed Jan 10, 2018 1:09 pm

Tomous wrote:
Hime wrote:
Karl wrote:
Hime wrote:Went to play this last night and it turns out the game didn't autosave after beating Ganon :lol: :fp:

I know it's not that hard but this is so inept from Nintendo.

I don't know what you expected to happen, but the ending of the game is the ending of the game -- there's no playing 'after' Ganon. If you go back into that save file you'll always be at the autosave just before the boss room.

strawberry float :lol: :fp:

So Princess Zelda saying there is so much to do wasn't directed at the player?


No. You can go back and do side quests, shrines, armour upgrades etc but there's no end game state unfortunately.

Another baffling decision that makes me wonder how people view this as such a move forward for open world games. Granted it's not that big of a deal but another really silly decision.

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Rubix
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PostRe: The Legend of Zelda: Breath of the Wild GOTG
by Rubix » Wed Jan 10, 2018 1:28 pm

Rubix wrote:The Rubys, sapphire, topaz and opal

Do I need to save them for anything or are they there to sell


Anyone?

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PostRe: The Legend of Zelda: Breath of the Wild GOTG
by OrangeRKN » Wed Jan 10, 2018 1:29 pm

It does save after, if you take any photos during the final boss you will still have them, and the completion percentage etc. becomes available on the map/in the menus. Also the marker against the save file

If the actual game world changed to reflect having saved it, wouldn't it become a really boring world with no enemies in it?

Rubix wrote:
Rubix wrote:The Rubys, sapphire, topaz and opal

Do I need to save them for anything or are they there to sell


Anyone?


They are used for things. You probably don't need all of them.

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Tomous
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PostRe: The Legend of Zelda: Breath of the Wild GOTG
by Tomous » Wed Jan 10, 2018 1:46 pm

Hime wrote:
Tomous wrote:
Hime wrote:
Karl wrote:
Hime wrote:Went to play this last night and it turns out the game didn't autosave after beating Ganon :lol: :fp:

I know it's not that hard but this is so inept from Nintendo.

I don't know what you expected to happen, but the ending of the game is the ending of the game -- there's no playing 'after' Ganon. If you go back into that save file you'll always be at the autosave just before the boss room.

strawberry float :lol: :fp:

So Princess Zelda saying there is so much to do wasn't directed at the player?


No. You can go back and do side quests, shrines, armour upgrades etc but there's no end game state unfortunately.

Another baffling decision that makes me wonder how people view this as such a move forward for open world games. Granted it's not that big of a deal but another really silly decision.


It would take a lot of work to change the world post beating Ganon, a lot more than a game like say Odyssey. Plus you can beat Ganon without getting the divine beasts. They'd have to make changes there to avoid contradictions in a post Ganon game world. I'd have liked it too but I guess they deemed it not worth the effort.

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Heskimo
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PostRe: The Legend of Zelda: Breath of the Wild GOTG
by Heskimo » Wed Jan 10, 2018 2:32 pm

Zelda games pretty much always do that at the end, since Ocarina at least.

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Tomous
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PostRe: The Legend of Zelda: Breath of the Wild GOTG
by Tomous » Wed Jan 10, 2018 2:34 pm

Heskimo wrote:Zelda games pretty much always do that at the end, since Ocarina at least.


Yeah, I remember excitedly going to Zora's Domain after completing Ocarina for the first time to see if it had been unfrozen and being disappointed that it hadn't.

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Hime
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PostRe: The Legend of Zelda: Breath of the Wild GOTG
by Hime » Wed Jan 10, 2018 3:00 pm

Heskimo wrote:Zelda games pretty much always do that at the end, since Ocarina at least.

Zelda games also had dungeons, weapons that didn't break after a couple hits, etc. This is supposed to be a revalotary open world game.

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