The Legend of Zelda: Breath of the Wild GOTG

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Karl
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PostRe: The Legend of Zelda: Breath of the Wild GOTG
by Karl » Tue Jul 11, 2017 10:38 pm

I think the Divine Beasts are fairly weak if you take them as standalone entities and compare them to Temples in the other games. But if you think of them as big, special Shrines - in the context of the game having a hundred or more of them - I think it's a lot easier to understand what Nintendo were trying to achieve with them. I think BOTW has great puzzling and some very good combat moments, but it's just not presented in a comparable dungeon format.

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Rax
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PostRe: The Legend of Zelda: Breath of the Wild GOTG
by Rax » Wed Jul 12, 2017 10:42 am

Im torn about the whole dungeon thing really, I loved the approach of shrines and making everything optional but I would have loved a couple of meaty dungeons to get stuck into as well. Having the Hylian Shield and Master Sword hidden in dungeons, for example, would have been great, optional but with good rewards at the end. They could have done the same for an armour set or something like that, stuff you dont need but worth going through a dungeon for.

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PostRe: The Legend of Zelda: Breath of the Wild GOTG
by OrangeRakoon » Wed Jul 12, 2017 11:01 am

Godzilla wrote:I do wish there was fishing within the game


I mean if you go spear fishing with a Fishing Harpoon you can pretend.

I do wish there was a fishing rod of some kind, but I also do like the approach to fishing that ties in with the mechanics in the rest of the game. Dropping bait in water, using bombs, using shock arrows - all are fun to discover.

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Godzilla
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PostRe: The Legend of Zelda: Breath of the Wild GOTG
by Godzilla » Wed Jul 12, 2017 11:05 am

There is a fishing harpoon? I can drop bait in water?

I've just been jumping in and chasing the buggers.

I've unlocked the dark link outfit, very cool and very useless.

Currently on the back to basics Island, excellent little challenge.

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PostRe: The Legend of Zelda: Breath of the Wild GOTG
by Ad7 » Wed Jul 12, 2017 11:10 am

I just chuck bombs in and kill the strawberry floaters like crocodile dundee.

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PostRe: The Legend of Zelda: Breath of the Wild GOTG
by OrangeRakoon » Wed Jul 12, 2017 11:33 am

Godzilla wrote:There is a fishing harpoon? I can drop bait in water?


The Fishing Harpoon is a spear. Throw it at fish to kill (as with any weapon). You can find one in Lurelin village I believe.

If you drop ingredients in water it will attract nearby fish. I think different ingredients attract different fish but I never worked it out.

The most effective fishing method is definitely shock arrows though, followed by bombs.

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PostRe: The Legend of Zelda: Breath of the Wild GOTG
by KjGarly » Wed Jul 12, 2017 12:12 pm

Currently on Eventide Island, already done it before with ease first time but giving me gooseberry fool on the Switch. A few more temples like that would have been good - no weapons, armour or items so scavenge yourself and take on enemies.

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Hime
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PostRe: The Legend of Zelda: Breath of the Wild GOTG
by Hime » Thu Jul 13, 2017 7:31 am

the eponymous bollock wrote:Care to enlighten anyone on what you think is annoying / bad design

-There are no dungeons, the best part of Zelda games and the area that showcases Nintendo's peerless design.
-The two bosses I've faced so far have been very poor.
-The weapon degradation is ridicoulous, most people's solution is to avoid confrontation all together because you might break your level 40 fire sword for some monster bits and a level 8 bat.
-There are puzzles and at least one boss* that require arrows to beat but the game doesn't ensure the player is equipped. Very unZelda like.
-There is a puzzle that requires shooting a fire arrow to light a torch on a moving platform. The game did not tell me that for some reason it didn't like me using stasis on said platform.
-The rain that hinders exploration. It looks nice but adds nothing.

The game is phenomenal and I love the exploration but I'm not sure I'm enjoying it anymore than I do in other open world games. The dungeons and boss fights that usually set these games apart aren't there.

*It is possible to beat the boss without arrows but apparently very difficult.

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PostRe: The Legend of Zelda: Breath of the Wild GOTG
by gamerforever » Thu Jul 13, 2017 7:47 am

I agree the bosses aren't the most inventive and the lack of real dungeons is a bit disheartening, but the whole game is like one big dungeon anyway. I had already clocked up around 60 hours on the wii u before getting the switch and am now on over 135 hours on the new console. Its just so addictive and keeps me entertained. I've decided to leave the final fight until i have got all shrines completed as i don't want to miss out on anything.

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still
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PostRe: The Legend of Zelda: Breath of the Wild GOTG
by still » Thu Jul 13, 2017 8:06 am

Hime wrote:
the eponymous bollock wrote:Care to enlighten anyone on what you think is annoying / bad design

-There are no dungeons, the best part of Zelda games and the area that showcases Nintendo's peerless design.
-The two bosses I've faced so far have been very poor.
-The weapon degradation is ridicoulous, most people's solution is to avoid confrontation all together because you might break your level 40 fire sword for some monster bits and a level 8 bat.
-There are puzzles and at least one boss* that require arrows to beat but the game doesn't ensure the player is equipped. Very unZelda like.
-There is a puzzle that requires shooting a fire arrow to light a torch on a moving platform. The game did not tell me that for some reason it didn't like me using stasis on said platform.
-The rain that hinders exploration. It looks nice but adds nothing.

The game is phenomenal and I love the exploration but I'm not sure I'm enjoying it anymore than I do in other open world games. The dungeons and boss fights that usually set these games apart aren't there.

*It is possible to beat the boss without arrows but apparently very difficult.


Have to say I agree with all of this. However, it's still an utterly brilliant game!

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The Watching Artist
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PostRe: The Legend of Zelda: Breath of the Wild GOTG
by The Watching Artist » Thu Jul 13, 2017 11:08 am

Karl wrote:I think the Divine Beasts are fairly weak if you take them as standalone entities and compare them to Temples in the other games. But if you think of them as big, special Shrines - in the context of the game having a hundred or more of them - I think it's a lot easier to understand what Nintendo were trying to achieve with them. I think BOTW has great puzzling and some very good combat moments, but it's just not presented in a comparable dungeon format.

Thing is once you factor in just how many of the shrines are combat ones or just a room with a reward etc. There are not over a hundred puzzle based shrines and some are so brief that they barely last longer then loading in and out. It made everything seem so bite sized and beyond filling a pointlessly large world I see no benefit for doing this. Plenty of Zeldas have optional hidden puzzles dotted around (often in caves) but they support the main dungeoning.

Beasts = Big special shine = barely a mini dungeon

Hime wrote:-The weapon degradation is ridicoulous, most people's solution is to avoid confrontation all together because you might break your level 40 fire sword for some monster bits and a level 8 bat.

This is actually a clever bit of self leveling the game does. It means if you find something OP for your area you cant be OP forever and you can always choose not to use it. I do agree that combat often becomes something to avoid. Like the enemy camps. Maybe the degradation for some items is too aggressive but the mechanic itself is right for BOTW.

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Rax
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PostRe: The Legend of Zelda: Breath of the Wild GOTG
by Rax » Thu Jul 13, 2017 11:10 am

I actually think the weapon degradation is a great feature, its an annoyance at first but once you add a couple of weapon slots youll never be weaponless but what it does do is force you to use weapons you never would otherwise. The whole game is about exploration and trying things, if your sword never broke then youd just use that sword all the time, having weapons break means youll occasionally have to use a spear or an axe or try out the elemental weapons. By using them and seeing how they work youre more likely to choose to use them in combat later on, instead of charging into a camp all over again maybe this time youll use a shock weapon to make everyone drop their gear before whipping out a hammer and finishing them off. Its a pain when you lose a powerful weapon but the game is pretty generous about giving you new ones so its not a huge deal in the long run and it ends up adding to the exploration and survival ethos of the game.

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Hime
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PostRe: The Legend of Zelda: Breath of the Wild GOTG
by Hime » Thu Jul 13, 2017 5:03 pm

Being forced to experiment with different weapons isn't necessarily bad, I just don't think people would be so positive about it if it wasn't a Zelda/Nintendo game.

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PostRe: The Legend of Zelda: Breath of the Wild GOTG
by Errkal » Thu Jul 13, 2017 5:05 pm

You find so many weapons that it doesn't matter.
I hated it to start with but it works well and means you are swapping for new stuff that gets progressivly stronger than sticking with something that is fine then suddenly just doesn't cut it and it is too late as I have found in other games in the past.

Your issues seems to be that it is different to other Zelda games, but that is point, it isn't supposed to be another one using the same formula, but moving on a bit and trying something different.

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PostRe: The Legend of Zelda: Breath of the Wild GOTG
by Call and Answer » Sat Jul 15, 2017 3:21 am

Hime wrote:- The rain that hinders exploration. It looks nice but adds nothing.


Personally I've quite liked the rain. It's made me explore more, looking for gentler inclines to scale rather than brute forcing sheer cliffs by pounding stamina-regenerating elixirs, and the few times I've encountered lighting storms have made me gooseberry fool myself inside out. It's environmental ornamentation that carries some negative side-effects for the player, but I have found it makes the world more engaging and alive.

Of course I'm not super-far into the game (maybe a couple of hours after first arriving at Hateno Village) so this viewpoint may change as I play the game more, but that won't be happening for a bit as my Switch's power supply has died. Amazon are replacing the item as a complete unit, which means I lose all my progress to date. Cheers Nintendo for not providing any way to transfer save data between Switch consoles or (heaven forfend) account-based cloud saves.

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PostRe: The Legend of Zelda: Breath of the Wild GOTG
by HSH28 » Sat Jul 15, 2017 9:49 am

Hime wrote:-There are no dungeons, the best part of Zelda games and the area that showcases Nintendo's peerless design.


Instead the peerless design isn't hidden away in dungeons, its throughout the entire gameworld. There is no other game ever made that has world design anywhere near as good as BotW

Hime wrote:-The weapon degradation is ridicoulous, most people's solution is to avoid confrontation all together because you might break your level 40 fire sword for some monster bits and a level 8 bat.


But genuinely interesting and varied weapons are not hard to get your hands on in the game. Plus the degradation system is more detailed than you give it credit for, certain weapons will degrade really quickly if used for the wrong purpose. Use a wand as a melee weapon for example and it'll break quickly, use it as it is intended from a distance and you'll get quite a few charges out of it.

Hime wrote:-The rain that hinders exploration. It looks nice but adds nothing.


Wrong again, it alters the dynamics of the game in ways that make sense. Things become more slippery yes, but that doesn't just 'hinder exploration' it should change how you play the game. The whole weather system is another amazing part of the game design.

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PostRe: The Legend of Zelda: Breath of the Wild GOTG
by KjGarly » Sat Jul 15, 2017 10:08 am

Whats the world coming to when you 100% agree with Hugo :toot:

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PostRe: The Legend of Zelda: Breath of the Wild GOTG
by Hime » Sat Jul 15, 2017 11:46 am

HSH28 wrote:
Hime wrote:-There are no dungeons, the best part of Zelda games and the area that showcases Nintendo's peerless design.


Instead the peerless design isn't hidden away in dungeons, its throughout the entire gameworld. There is no other game ever made that has world design anywhere near as good as BotW

Hime wrote:-The weapon degradation is ridicoulous, most people's solution is to avoid confrontation all together because you might break your level 40 fire sword for some monster bits and a level 8 bat.


But genuinely interesting and varied weapons are not hard to get your hands on in the game. Plus the degradation system is more detailed than you give it credit for, certain weapons will degrade really quickly if used for the wrong purpose. Use a wand as a melee weapon for example and it'll break quickly, use it as it is intended from a distance and you'll get quite a few charges out of it.

Hime wrote:-The rain that hinders exploration. It looks nice but adds nothing.


Wrong again, it alters the dynamics of the game in ways that make sense. Things become more slippery yes, but that doesn't just 'hinder exploration' it should change how you play the game. The whole weather system is another amazing part of the game design.

I disagree.

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PostRe: The Legend of Zelda: Breath of the Wild GOTG
by Gemini73 » Sat Jul 15, 2017 12:41 pm

Not sure how, but after a some lengthy inactivity I turned on the Wii U (about a week ago) to discover the external HDD had been wiped. Yep, lost my BOTW save.

The Wii U no longer recognised the HDD and would only allow me the option to format.

Bit of a bummer having some 70 odd hours go down the drain, but on the bright side I got to experience BOTW and made my £50 back via an Amazon sale.

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PostRe: The Legend of Zelda: Breath of the Wild GOTG
by darksideby182 » Sat Jul 15, 2017 1:43 pm

Hugo certainly throws his opinion in your face lol.

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