The Legend of Zelda: Breath of the Wild GOTG

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The Watching Artist
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PostRe: The Legend of Zelda: Breath of the Wild GOTG
by The Watching Artist » Sat Jul 15, 2017 2:21 pm

The rain making things harder to climb is great. It does however rain far too much. I can't forget having to wait ages and ages to do a couple of torch related quests just because it decided to rain.

The climbing gear should really negate the weather.

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OldSoulCyborg
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PostRe: The Legend of Zelda: Breath of the Wild GOTG
by OldSoulCyborg » Sat Jul 15, 2017 2:30 pm

Tip for climbing in the rain: climb 4-5 steps (more than 5 and there's a chance you'll slide down) and then jump, repeat. You'll slide only after every jump. Helps if you have upgraded climbing gear and/or lots of stamina.

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Gemini73
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PostRe: The Legend of Zelda: Breath of the Wild GOTG
by Gemini73 » Sat Jul 15, 2017 2:32 pm

darksideby182 wrote:Hugo certainly throws his opinion in your face lol.


In the case of Hugo though, and certainly in the many years I've been coming here on and off, one thing remains a constant: Hugo's inability to differentiate opinion from fact.

:D

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Denster
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PostRe: The Legend of Zelda: Breath of the Wild GOTG
by Denster » Sat Jul 15, 2017 2:33 pm

I agree with everything Hugo says there.

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darksideby182
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PostRe: The Legend of Zelda: Breath of the Wild GOTG
by darksideby182 » Sat Jul 15, 2017 2:39 pm

Oddly I agree with Hugo on that post but it's the way it comes across with the use of "wrong" :lol:
Lol at gemini.

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Hime
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PostRe: The Legend of Zelda: Breath of the Wild GOTG
by Hime » Sat Jul 15, 2017 2:59 pm

The Watching Artist wrote:The rain making things harder to climb is great. It does however rain far too much. I can't forget having to wait ages and ages to do a couple of torch related quests just because it decided to rain.

The climbing gear should really negate the weather.

See I just cannot imagine anyone thinking that is a great feature in any other game. Same with the weapon degradation, the fact that so many people say that they just don't bother taking on camps of enemies means there is an issue with the system.

The quality of the map doesn't come close to compensating for the lack of dungeons either, I've seen a lot of empty fields at this point in gaming.

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Gemini73
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PostRe: The Legend of Zelda: Breath of the Wild GOTG
by Gemini73 » Sat Jul 15, 2017 3:09 pm

The Watching Artist wrote:
The climbing gear should really negate the weather.


This.

Slipping in the rain to impede progress is a great idea, but it could've been balanced out a little better given how much it does rain in BOTW.

When it does rain in BOTW, though, it's wonderfully atmospheric.

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The Watching Artist
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PostRe: The Legend of Zelda: Breath of the Wild GOTG
by The Watching Artist » Sat Jul 15, 2017 4:25 pm

Hime wrote:
The Watching Artist wrote:The rain making things harder to climb is great. It does however rain far too much. I can't forget having to wait ages and ages to do a couple of torch related quests just because it decided to rain.

The climbing gear should really negate the weather.

See I just cannot imagine anyone thinking that is a great feature in any other game. Same with the weapon degradation, the fact that so many people say that they just don't bother taking on camps of enemies means there is an issue with the system.

The quality of the map doesn't come close to compensating for the lack of dungeons either, I've seen a lot of empty fields at this point in gaming.

Honestly I think quite a lot could be solved by simply having a smaller map. People start to skip camps of enemies because of a real lack of reward (as well as the outright tedium of seeing the same enemies again and again) but the uncertainty you will get a replacement weapon (or something else thats interesting) makes it worse. The issue isn't that weapons degrade, its providing a reason to actually fight. If your weapon didn't degrade would you still clear the 1,000th camp of Bokoblins? What if some of the camps had a Korok that popped out of the chest? What if in the chest at the end was a key that unlocked a shrine? That way loosing your weapons actually means something.

I do sort of agree on the world map. The empty fields are fine actually, you need this to pace things. But its not really a replacement for dungeons. I loved the GP, and how it forced you to think about how to get about in it. Chopping trees for bridges is a great idea :wub: which feels like an organic solution to a puzzle. But once you get all the runes and the glider you rarely need to get this creative. Most of the barriers become skippable by just climbing and gliding. So it does become all a bit samey. Whereas in dungeons in past games they challenge you with a variety of tools in a variety of ways all across the game. The truly interesting bits of puzzle solving in the world are sadly few and far between. Which wouldn't matter so much to me if the game featured at least one dungeon. The world is amazing though. No doubt.

Also swimming is crap and its quicker to just use Cryonis to keep building blocks to glide from.
Gemini73 wrote:
The Watching Artist wrote:
The climbing gear should really negate the weather.


This.

Quite a lot of the gear really bugs me tbh. Why do the Snow Boots not keep you warm? Who designs boots for snow that don't keep you warm!? :lol:

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Gemini73
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PostRe: The Legend of Zelda: Breath of the Wild GOTG
by Gemini73 » Sat Jul 15, 2017 4:33 pm

There are a lot of holes that can be picked in BOTW, but folk can be a little bit precious about it.

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PostRe: The Legend of Zelda: Breath of the Wild GOTG
by Godzilla » Sat Jul 15, 2017 4:33 pm

Just got all 3 parts of the climbing gear. I'm currently looking for shrines and trying to get everything last one before I take on the big bad.

Don't think I'll ever find all the seeds. But who knows.

I've maxed my anti guardian armour. Now fighting them is a joy, triple tech arrows shot to the eye and it's a one shot kill.

Where do I see my total hours spent in the game?

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PostRe: The Legend of Zelda: Breath of the Wild GOTG
by Denster » Sat Jul 15, 2017 4:34 pm

Never once in 170 have I really been bothered about my compromised climbing ability in the rain or lack of warmth from snowshoes. There's so many ways to keep warm and so many things to do other than climb when it rains.

I love the dungeons in Zelda but was more than happy with the trade off that this game makes. If you ad up all the puzzle solving elements in this - It equates to more than in any other zelda. To ask for it to deliver the world and experience that it does and then demand a set of more traditional Zelda dungeons on top is just plain greedy.

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PostRe: The Legend of Zelda: Breath of the Wild GOTG
by Gemini73 » Sat Jul 15, 2017 4:46 pm

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PostRe: The Legend of Zelda: Breath of the Wild GOTG
by HSH28 » Sat Jul 15, 2017 4:59 pm

darksideby182 wrote:Oddly I agree with Hugo on that post but it's the way it comes across with the use of "wrong" :lol:
Lol at gemini.


Hime thinks that 'Rain adds nothing but the hindering of exploration', that is wrong. It might be what he thinks, but its also factually inaccurate.

As is his opinion of the weapon degradation system. The comment that 'most people' avoid fights because of it, is not only not my experience, its also massively arrogant, but no one picks him up for it.

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darksideby182
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PostRe: The Legend of Zelda: Breath of the Wild GOTG
by darksideby182 » Sat Jul 15, 2017 6:03 pm

Hugo probably because he's not like it a lot of the time.
Like I said I do agree with what you have said it is more the way when I read the post from you it seems very harsh but thats my point of view. Cool beans

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Hime
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PostRe: The Legend of Zelda: Breath of the Wild GOTG
by Hime » Sat Jul 15, 2017 11:40 pm

HSH28 wrote:
darksideby182 wrote:Oddly I agree with Hugo on that post but it's the way it comes across with the use of "wrong" :lol:
Lol at gemini.


Hime thinks that 'Rain adds nothing but the hindering of exploration', that is wrong. It might be what he thinks, but its also factually inaccurate.

As is his opinion of the weapon degradation system. The comment that 'most people' avoid fights because of it, is not only not my experience, its also massively arrogant, but no one picks him up for it.

How is that in any way arrogant? :lol:

You get picked up because the way you post is completely obnoxious.

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PostRe: The Legend of Zelda: Breath of the Wild GOTG
by KjGarly » Sat Jul 15, 2017 11:48 pm

Denster wrote:Never once in 170 have I really been bothered about my compromised climbing ability in the rain or lack of warmth from snowshoes. There's so many ways to keep warm


Have an ice elemental weapon? Equip it to lower your temperature. Same goes with a fire blade when cold.

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HSH28
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PostRe: The Legend of Zelda: Breath of the Wild GOTG
by HSH28 » Sat Jul 15, 2017 11:51 pm

KjGarly wrote:
Denster wrote:Never once in 170 have I really been bothered about my compromised climbing ability in the rain or lack of warmth from snowshoes. There's so many ways to keep warm


Have an ice elemental weapon? Equip it to lower your temperature. Same goes with a fire blade when cold.


Only noticed that during the Trial of the Sword stuff and I've played the game for well over 100 hours.

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PostRe: The Legend of Zelda: Breath of the Wild GOTG
by HSH28 » Sat Jul 15, 2017 11:52 pm

Hime wrote:
HSH28 wrote:
darksideby182 wrote:Oddly I agree with Hugo on that post but it's the way it comes across with the use of "wrong" :lol:
Lol at gemini.


Hime thinks that 'Rain adds nothing but the hindering of exploration', that is wrong. It might be what he thinks, but its also factually inaccurate.

As is his opinion of the weapon degradation system. The comment that 'most people' avoid fights because of it, is not only not my experience, its also massively arrogant, but no one picks him up for it.

How is that in any way arrogant? :lol:

You get picked up because the way you post is completely obnoxious.


Its arrogant because you assume that people think what you think.

You might find my posting obnoxious, but that really isn't the point.

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Hime
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PostRe: The Legend of Zelda: Breath of the Wild GOTG
by Hime » Sun Jul 16, 2017 12:22 am

HSH28 wrote:
Hime wrote:
HSH28 wrote:
darksideby182 wrote:Oddly I agree with Hugo on that post but it's the way it comes across with the use of "wrong" :lol:
Lol at gemini.


Hime thinks that 'Rain adds nothing but the hindering of exploration', that is wrong. It might be what he thinks, but its also factually inaccurate.

As is his opinion of the weapon degradation system. The comment that 'most people' avoid fights because of it, is not only not my experience, its also massively arrogant, but no one picks him up for it.

How is that in any way arrogant? :lol:

You get picked up because the way you post is completely obnoxious.


Its arrogant because you assume that people think what you think.

You might find my posting obnoxious, but that really isn't the point.

It's not arrogant when my statement is based on an opinion that has been expressed numerous times in a variety of places. It's baffling that someone who expresses their own opinion as fact so often would take umbrage with this.

It is the point when you talked about why I wasn't being "called out", the reason you have been is because of the complete lack of decorum in the way you post.

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Hime
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PostRe: The Legend of Zelda: Breath of the Wild GOTG
by Hime » Sun Jul 16, 2017 12:26 am

The Watching Artist wrote:
Hime wrote:
The Watching Artist wrote:The rain making things harder to climb is great. It does however rain far too much. I can't forget having to wait ages and ages to do a couple of torch related quests just because it decided to rain.

The climbing gear should really negate the weather.

See I just cannot imagine anyone thinking that is a great feature in any other game. Same with the weapon degradation, the fact that so many people say that they just don't bother taking on camps of enemies means there is an issue with the system.

The quality of the map doesn't come close to compensating for the lack of dungeons either, I've seen a lot of empty fields at this point in gaming.

Honestly I think quite a lot could be solved by simply having a smaller map. People start to skip camps of enemies because of a real lack of reward (as well as the outright tedium of seeing the same enemies again and again) but the uncertainty you will get a replacement weapon (or something else thats interesting) makes it worse. The issue isn't that weapons degrade, its providing a reason to actually fight. If your weapon didn't degrade would you still clear the 1,000th camp of Bokoblins? What if some of the camps had a Korok that popped out of the chest? What if in the chest at the end was a key that unlocked a shrine? That way loosing your weapons actually means something.

I do sort of agree on the world map. The empty fields are fine actually, you need this to pace things. But its not really a replacement for dungeons. I loved the GP, and how it forced you to think about how to get about in it. Chopping trees for bridges is a great idea :wub: which feels like an organic solution to a puzzle. But once you get all the runes and the glider you rarely need to get this creative. Most of the barriers become skippable by just climbing and gliding. So it does become all a bit samey. Whereas in dungeons in past games they challenge you with a variety of tools in a variety of ways all across the game. The truly interesting bits of puzzle solving in the world are sadly few and far between. Which wouldn't matter so much to me if the game featured at least one dungeon. The world is amazing though. No doubt.

Also swimming is crap and its quicker to just use Cryonis to keep building blocks to glide from.
Gemini73 wrote:
The Watching Artist wrote:
The climbing gear should really negate the weather.


This.

Quite a lot of the gear really bugs me tbh. Why do the Snow Boots not keep you warm? Who designs boots for snow that don't keep you warm!? :lol:

I didn't mean the empty fields are bad as such, the world is great. It's just not that different to other open world games, the same can't be said for the dungeons in Zelda and the puzzles in other 3D action games.

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