Hime wrote:The Watching Artist wrote:The rain making things harder to climb is great. It does however rain far too much. I can't forget having to wait ages and ages to do a couple of torch related quests just because it decided to rain.
The climbing gear should really negate the weather.
See I just cannot imagine anyone thinking that is a great feature in any other game. Same with the weapon degradation, the fact that so many people say that they just don't bother taking on camps of enemies means there is an issue with the system.
The quality of the map doesn't come close to compensating for the lack of dungeons either, I've seen a lot of empty fields at this point in gaming.
Honestly I think quite a lot could be solved by simply having a smaller map. People start to skip camps of enemies because of a real lack of reward (as well as the outright tedium of seeing the same enemies again and again) but the uncertainty you will get a replacement weapon (or something else thats interesting) makes it worse. The issue isn't that weapons degrade, its providing a reason to actually fight. If your weapon didn't degrade would you still clear the 1,000th camp of Bokoblins? What if some of the camps had a Korok that popped out of the chest? What if in the chest at the end was a key that unlocked a shrine? That way loosing your weapons actually means something.
I do sort of agree on the world map. The empty fields are fine actually, you need this to pace things. But its not really a replacement for dungeons. I loved the GP, and how it forced you to think about how to get about in it. Chopping trees for bridges is a great idea
which feels like an organic solution to a puzzle. But once you get all the runes and the glider you rarely need to get this creative. Most of the barriers become skippable by just climbing and gliding. So it does become all a bit samey. Whereas in dungeons in past games they challenge you with a variety of tools in a variety of ways all across the game. The truly interesting bits of puzzle solving in the world are sadly few and far between. Which wouldn't matter so much to me if the game featured at least one dungeon. The world is amazing though. No doubt.
Also swimming is crap and its quicker to just use Cryonis to keep building blocks to glide from.
Gemini73 wrote:The Watching Artist wrote:
The climbing gear should really negate the weather.
This.
Quite a lot of the gear really bugs me tbh. Why do the Snow Boots not keep you warm? Who designs boots for snow that don't keep you warm!?