The Legend of Zelda: Breath of the Wild GOTG

Our best bits.
7256930752

PostRe: The Legend of Zelda: Breath of the Wild GOTG
by 7256930752 » Mon Jun 12, 2017 9:38 am

Really enjoying this but found my first shrine out of the starting area and its some shitty balance puzzle. It's bad. Like, really, really, really bad. Unfortunately I'm going to have to give up on it as the ball physics and gyroscope stuff is all over the place.

Will it be that much of an issue to miss out a few shrines?

User avatar
Hypes
Member
Joined in 2009
Location: Beyond the wall

PostRe: The Legend of Zelda: Breath of the Wild GOTG
by Hypes » Mon Jun 12, 2017 9:44 am

Nope, but yeah the balance shrines are arse

User avatar
Jamo3103
Member
Joined in 2008
Location: Manchester

PostRe: The Legend of Zelda: Breath of the Wild GOTG
by Jamo3103 » Mon Jun 12, 2017 1:48 pm

Having just played Twilight Princess HD just over a month after completing this it's really striking just how bad the shrines, divine beasts and bosses are in comparison. Every single dungeon in Twilight Princess is meticulously designed, each one has its own personality and design and the bosses are brilliant. It's the one area where Breath of the Wild really falls short and its even more obvious to me now.

User avatar
Denster
Member
Member
Joined in 2008

PostRe: The Legend of Zelda: Breath of the Wild GOTG
by Denster » Mon Jun 12, 2017 5:11 pm

It's so much better than twilight princess, though.

User avatar
That
Dr. Nyaaa~!
Dr. Nyaaa~!
Joined in 2008

PostRe: The Legend of Zelda: Breath of the Wild GOTG
by That » Mon Jun 12, 2017 5:15 pm

I'm hoping the next Zelda game might keep most of the scale (even if the world is half as big it'll still be huge) but add more variety in dungeons and bosses. Having minibosses and puzzle sections in the overworld was a great fresh idea, but I did miss having proper temples as well.

Still the best Zelda game though.

Image
User avatar
Errkal
Member
Joined in 2011
Location: Hastings
Contact:

PostRe: The Legend of Zelda: Breath of the Wild GOTG
by Errkal » Mon Jun 12, 2017 5:47 pm

Hime wrote:Really enjoying this but found my first shrine out of the starting area and its some shitty balance puzzle. It's bad. Like, really, really, really bad. Unfortunately I'm going to have to give up on it as the ball physics and gyroscope stuff is all over the place.

Will it be that much of an issue to miss out a few shrines?


There are a couple but not loads, they are all kinds of gooseberry fool though.

User avatar
Zellery
Member
Joined in 2008

PostRe: The Legend of Zelda: Breath of the Wild GOTG
by Zellery » Mon Jun 12, 2017 5:49 pm

My girlfriend loved those shrines.

I just handed her the controller at that point and let her do them for me.

User avatar
The Watching Artist
Scrub
Joined in 2008

PostRe: The Legend of Zelda: Breath of the Wild GOTG
by The Watching Artist » Mon Jun 12, 2017 6:17 pm

Karl wrote:Having minibosses and puzzle sections in the overworld was a great fresh idea

Which have been done before :shifty:

Image
AndyXL
Member
Joined in 2011

PostRe: The Legend of Zelda: Breath of the Wild GOTG
by AndyXL » Mon Jun 12, 2017 8:59 pm

Jamo3103 wrote:Having just played Twilight Princess HD just over a month after completing this it's really striking just how bad the shrines, divine beasts and bosses are in comparison. Every single dungeon in Twilight Princess is meticulously designed, each one has its own personality and design and the bosses are brilliant. It's the one area where Breath of the Wild really falls short and its even more obvious to me now.


The Twilight Princess dungeons are the best in the series...absolutely amazing.

User avatar
Parksey
Moderator
Joined in 2008

PostRe: The Legend of Zelda: Breath of the Wild GOTG
by Parksey » Tue Jun 13, 2017 4:14 am

AndyXL wrote:
Jamo3103 wrote:Having just played Twilight Princess HD just over a month after completing this it's really striking just how bad the shrines, divine beasts and bosses are in comparison. Every single dungeon in Twilight Princess is meticulously designed, each one has its own personality and design and the bosses are brilliant. It's the one area where Breath of the Wild really falls short and its even more obvious to me now.


The Twilight Princess dungeons are the best in the series...absolutely amazing.


Actually, whilst I might have thought that once, go watch Mark Brown's "Boss Keys" YouTube videos on dungeon design in the Zelda series. Made me realise that quite a lot of TP's dungeons are deceptively simple, and don't feature the complex spacial awareness puzzles that the very best in the series posses.

I haven't, to be great shame, done any of the Divine Beasts in BOTW yet (put it down when I went abroad and am waiting for some free time to pick it back up), but I definitely think that, bar one or two dungeons in Skyward Sword (the Cistern one, the very last dungeon to name two) the dungeons in the 3D games have lost something since the N64 dungeons. Not many of the newer ones require you to keep a mental map of the dungeon in your head, or require you to operate mechanics or gimmicks that mean you have to constantly revise that mental map and be aware of where you are, or what changes are happening elsewhere. Think of the Great Bay Temple or the Water Temple, and how they made you think about what the effects of the water would be elsewhere.

Dungeons in the newer games tend to be a lot of self-contained puzzle rooms arranged in a linear fashion. Very rarely do you need to backtrack much, alter the layout of the dungeon or are faced with a choice over what door or what key to use next.

To be fair, some of the OOT dungeons are quite linear too (Mark Brown berates the Shadow Temple for this). I definitely think, after watching his video series, that ALTTP and Link's Awakening have the most fiendish dungeon designs.

User avatar
The Watching Artist
Scrub
Joined in 2008

PostRe: The Legend of Zelda: Breath of the Wild GOTG
by The Watching Artist » Tue Jun 13, 2017 10:56 am

Parksey wrote:
AndyXL wrote:
Jamo3103 wrote:Having just played Twilight Princess HD just over a month after completing this it's really striking just how bad the shrines, divine beasts and bosses are in comparison. Every single dungeon in Twilight Princess is meticulously designed, each one has its own personality and design and the bosses are brilliant. It's the one area where Breath of the Wild really falls short and its even more obvious to me now.


The Twilight Princess dungeons are the best in the series...absolutely amazing.
go watch Mark Brown's "Boss Keys" YouTube videos on dungeon design in the Zelda series.

Personally SS just nips it for me.

Also I really like Mark Browns series as a breakdown and analysis but I'm sometimes less keen on his opinion and valuation. He pushes certain elements too much (such as the spacial awareness stuff) and often doesn't consider certain things. The Shadow Temple is a great example. He bemoans it as a simple linear layout. His observation isn't wrong. But he doesn't consider why it is. Perhaps Nintendo felt that the dungeon was already difficult enough with it tricksy invisible elements. Its traps and rooms of spinning blades. Putting these things in a giant complex maze might have been too much. Its telling that most of the individual rooms in the Water Temple are not that tricky. But he doesn't complain about that.

He never seems to take into account how backtracking in a Zelda dungeon can ruin it either. Great Bay (as is Snowhead) is the perfect example of how it makes actually navigating an absolute chore. Also think this is partly why the 3D ones became a little simpler in layout as just getting about in them is a slower process. I remember in ALTTP not really liking the Ice Palace one because it kept forcing me to go round in a huge loop just because some doors would arbitrarily and for no damn good reason lock behind me. Imagine that in 3D :dread:

Slight aside but his SS one bothers me to. He liked the way that Nintendo built puzzles that ramped in complexity (the spinning eye) but then disliked the repeated sections across the game whilst failing to notice that they to become more complex with each visit.
Parksey wrote:Made me realise that quite a lot of TP's dungeons are deceptively simple

Perhaps the fact that they manage to be deceptively simple is a testament to how damn good they actually are?

Image
7256930752

PostRe: The Legend of Zelda: Breath of the Wild GOTG
by 7256930752 » Sat Jun 17, 2017 9:02 pm

I was absolutely loving this game until I got to Zoras domain.

Firstly, I'm sent to get shock arrows and at no poimt does the game explain that you bypass the cut scene by sneaking into the area, the cut scene moves link to a specific location and its a reasonable assumption that this is what you're supposed to do. Secondly, the bit to get inside Rutu requires you to use normal arrows and degradable weapons in an area that they cannot be replenished. This is the type of abysmal game design that gets overlooked in the Souls series and apparently it has been here as well.

User avatar
Denster
Member
Member
Joined in 2008

PostRe: The Legend of Zelda: Breath of the Wild GOTG
by Denster » Sun Jun 18, 2017 8:21 am

Isn't it bomb arrows?

User avatar
Denster
Member
Member
Joined in 2008

PostRe: The Legend of Zelda: Breath of the Wild GOTG
by Denster » Sun Jun 18, 2017 10:20 am

Done all four beasts and 90 shrines. More than ready to take on Ganon but I can't bear to do it yet. Don't want it to end.

User avatar
Octoroc
Emeritus
Emeritus
Joined in 2008
Location: Blighty

PostRe: The Legend of Zelda: Breath of the Wild GOTG
by Octoroc » Sun Jun 18, 2017 11:32 am

Denster wrote:Done all four beasts and 90 shrines. More than ready to take on Ganon but I can't bear to do it yet. Don't want it to end.


I've been putting it off as well, but I believe beating Ganon unlocks some stuff for completionists. I've cleared all the Shrines, maxed out all my armour and beaten all the side quests so I'm going to head over to the Castle smash Ganon's teeth in and then wait for DLC Pack #1.

Looking forward to the Korok mask.

So far this year, I have eaten NO mince pies.
User avatar
still
Member
Joined in 2008

PostRe: The Legend of Zelda: Breath of the Wild GOTG
by still » Sun Jun 18, 2017 12:17 pm

Denster wrote:Done all four beasts and 90 shrines. More than ready to take on Ganon but I can't bear to do it yet. Don't want it to end.


That's exactly where I'm at! For me though, I feel like I've run out of things to do and just can't be arsed to go and beat Ganon. (I have taken him on once totally by accident whilst wandering around the castle exploring. Needless to say I was completely unprepared and promptly got slaughtered...)

7256930752

PostRe: The Legend of Zelda: Breath of the Wild GOTG
by 7256930752 » Sun Jun 18, 2017 12:26 pm

Denster wrote:Isn't it bomb arrows?

The boss needs electric arrows bit you can use normal arrows for the ice.

User avatar
Mafro
Moderator
Joined in 2008
AKA: based
Contact:

PostRe: The Legend of Zelda: Breath of the Wild GOTG
by Mafro » Sun Jun 18, 2017 12:31 pm

Hime wrote:
Denster wrote:Isn't it bomb arrows?

The boss needs electric arrows bit you can use normal arrows for the ice.

You can use stasis on the ice.

Fisher wrote:shyguy64 did you sell weed in animal crossing new horizons today.

Twitter
User avatar
Denster
Member
Member
Joined in 2008

PostRe: The Legend of Zelda: Breath of the Wild GOTG
by Denster » Sun Jun 18, 2017 12:42 pm

Use Cryosis on the ice to shatter it.

User avatar
Errkal
Member
Joined in 2011
Location: Hastings
Contact:

PostRe: The Legend of Zelda: Breath of the Wild GOTG
by Errkal » Sun Jun 18, 2017 12:44 pm

Yeah cryosis is the way.


Return to “Archive”

Who is online

Users browsing this forum: No registered users and 387 guests