Regarding the motion controls, again. If it was just one or two people saying they had issues with them, then I would say you could chalk them up to just not "getting" it. But the fact that there seems to be a large percentage of people who've disliked them clearly means that there is something to it.
Curls wrote:Skyward Sword just made me want to play Skies of Arcadia or Twilight Princess. Was a good game, but its been the ONLY Zelda game i actively wanted to finish as quickly as possible. I couldn't be arsed with getting all the side quests done(which there weren't all too many of), that is the sign of baddddd side quests.
This.
I first started it back in 2012, did a few dungeons then just stopped playing it. That's NEVER happened to me with a Zelda game. I've always played them through to completion on my first attempt.
When I restarted it in January I just wanted to get it over and done with.
The Watching Artist wrote:I've not really got the energy to write another why SS is awesome and your all wrong type post but a few things.....
Cheeky Devlin wrote:Faron Woods was boring (Every visit there was a bloody fetch quest)
Faron Woods was beautiful.
(just about everything in Zelda is a fetch quest)
Oh it was nice to look at, but the whole area felt so bloody lifeless and dull. They made this decent sized area with very little actually in it. While fetch quests in Zelda aren't a new thing (Triforce hunt in WW), they're rarely so explicit.
The Watching Artist wrote:Cheeky Devlin wrote: The graphics. While I loved the art style I felt it was let down technically by the Wii itself. Blurry textures, horrendous blur on things that are far away. Ugh. If there was a 3D Zelda that needed an HD Re-release it's this one.
Not going to urgue about how good it would look in HD. (Although I think TP would benefit much more from a face lift) But I loved the blur.
It wasn't a normal dof blur. It sort of shimmered and moved like brushwork. As if the world was being painted in front of you. The textures looked like impressionist marks. Blobs and dabs of ink. It was soft and gentle. Could almost feel the way the colours had bled into each other. I dont think any other game I've played has done the "living painting" thing better. Dishonored is similar, but it more of an oil painting. Plus the world looks painted as apposed to being painted.
It wasn't normal DOF blur no, to me it seemed worse somehow. Again, I loved the style, but it was horrifically let down.
The Watching Artist wrote:Cheeky Devlin wrote:The Stamina gauge. Seriously, this pissed me off so much.
Why? It lets you move quicker then you have ever been able to.
I didn't like the whole stop/wait for it to recharge/resume mechanic. Though I will admit I'm probably overreacting a bit to that. If the rest of the game didn't have as many issues I doubt I'd be as bothered by it.
The Watching Artist wrote:Cheeky Devlin wrote:The Sky was a dull, lifeless, empty void with very little to do. At least Wind Waker broke up the naval travel with combat and Islands you actually wanted to explore instead of tiny rocks with little of interest.
I don't think of the Sky and the Sea as like the same things anymore. I think of the Sky more like Hyrule Field. It's a small hub that connects the other areas. The Lumpy Pumpkin is like Lon Lon Ranch. Skyloft a combination of the towns. It takes, what, 30 secs to reach the surface portals from Skyloft?
I agree slightly on the reuse of the areas. But I only feel that applies to Eldin. As I loved the flooded section (sort of wish they had made more of it really) and the Thunder Dragon section was one my fav sections of gaming of the whole of last gen.
Lumpy Pumkin was really the only other island worth a visit (Apart from the goddess one in the thunderhead).
Again, I don't dislike it. A disappointing Zelda game is still better than 90% of games out there, but I found it all rather "meh" compared to the others.