The Legend of Zelda: Breath of the Wild GOTG

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AndyXL
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PostRe: The Legend of Zelda Wii U (2016 at the earliest)
by AndyXL » Mon Mar 30, 2015 5:54 pm

Heskimo wrote:
AXL wrote:The world was very brown and uninspiring looking...


AXL wrote:Twilight Princess was better in every way.


Oh, come on now.

You can have your opinions on the gameplay and the world etc, but there's no way that Skyward Sword was browner than TP!

I loved both games, btw.


I think it's because I was stuck in the Mines and Desert for absolutely ages, that I thought the whole game was so brown.

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Super Dragon 64
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PostRe: The Legend of Zelda Wii U (2016 at the earliest)
by Super Dragon 64 » Mon Mar 30, 2015 6:22 pm

The Watching Artist wrote:
The Last Ginja wrote:Dragon: " I'm going to break it into a million pieces and scatter them,just so you can prove you are who you say you are..."

TWAT!.

:lol: The game does actually make a point early on about that Dragon being a bit of a bitch. Bit like our own... :shifty:

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Octoroc wrote:
addsy0 wrote:I loved the motion controls in SS.

Me too. I was sold the first time I skewered a pumpkin and then flicked it off my sword.

Same here. It was moment where I felt like I'd just done something completely new. Maybe all the hours I put into the sword fighting in Wii Sport Resort helped. Maybe it was the time I spent in the training room making sure I got a feel for it. Maybe I had the same magic remote Dragon had. But I never got the same issues others had. Only thing that was really tricky was the stab and that was more down to me not doing it properly.[/quote]
Maybe there's a correlation between being good at Mario Kart and Skyward Sword...

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jawafour
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PostRe: The Legend of Zelda Wii U (2016 at the earliest)
by jawafour » Mon Mar 30, 2015 8:23 pm

Dark Dragon 64 wrote:Maybe there's a correlation between being good at Mario Kart and Skyward Sword...

[CONFIRMED as true by jawa at 20:20 30-Mar-2015]

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Curls
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PostRe: The Legend of Zelda Wii U (2016 at the earliest)
by Curls » Mon Mar 30, 2015 9:15 pm

Skyward Sword just made me want to play Skies of Arcadia or Twilight Princess. Was a good game, but its been the ONLY Zelda game i actively wanted to finish as quickly as possible. I couldn't be arsed with getting all the side quests done(which there weren't all too many of), that is the sign of baddddd side quests.

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Hypes
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by Hypes » Mon Mar 30, 2015 10:38 pm

Skyward Sword is awesome.
The only annoying bit was when the controls didn't register properly against Ghariamwhatshisface
Other than that. Wondergibbons.

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Cheeky Devlin
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PostRe: The Legend of Zelda Wii U (2016 at the earliest)
by Cheeky Devlin » Tue Mar 31, 2015 12:27 am

Regarding the motion controls, again. If it was just one or two people saying they had issues with them, then I would say you could chalk them up to just not "getting" it. But the fact that there seems to be a large percentage of people who've disliked them clearly means that there is something to it.

Curls wrote:Skyward Sword just made me want to play Skies of Arcadia or Twilight Princess. Was a good game, but its been the ONLY Zelda game i actively wanted to finish as quickly as possible. I couldn't be arsed with getting all the side quests done(which there weren't all too many of), that is the sign of baddddd side quests.

This.

I first started it back in 2012, did a few dungeons then just stopped playing it. That's NEVER happened to me with a Zelda game. I've always played them through to completion on my first attempt.

When I restarted it in January I just wanted to get it over and done with.
The Watching Artist wrote:I've not really got the energy to write another why SS is awesome and your all wrong type post but a few things.....
Cheeky Devlin wrote:Faron Woods was boring (Every visit there was a bloody fetch quest)

Faron Woods was beautiful. :wub: (just about everything in Zelda is a fetch quest)

Oh it was nice to look at, but the whole area felt so bloody lifeless and dull. They made this decent sized area with very little actually in it. While fetch quests in Zelda aren't a new thing (Triforce hunt in WW), they're rarely so explicit.

The Watching Artist wrote:
Cheeky Devlin wrote: The graphics. While I loved the art style I felt it was let down technically by the Wii itself. Blurry textures, horrendous blur on things that are far away. Ugh. If there was a 3D Zelda that needed an HD Re-release it's this one.

Not going to urgue about how good it would look in HD. (Although I think TP would benefit much more from a face lift) But I loved the blur. :wub: It wasn't a normal dof blur. It sort of shimmered and moved like brushwork. As if the world was being painted in front of you. The textures looked like impressionist marks. Blobs and dabs of ink. It was soft and gentle. Could almost feel the way the colours had bled into each other. I dont think any other game I've played has done the "living painting" thing better. Dishonored is similar, but it more of an oil painting. Plus the world looks painted as apposed to being painted.

It wasn't normal DOF blur no, to me it seemed worse somehow. Again, I loved the style, but it was horrifically let down.
The Watching Artist wrote:
Cheeky Devlin wrote:The Stamina gauge. Seriously, this pissed me off so much.

Why? It lets you move quicker then you have ever been able to.

I didn't like the whole stop/wait for it to recharge/resume mechanic. Though I will admit I'm probably overreacting a bit to that. If the rest of the game didn't have as many issues I doubt I'd be as bothered by it.
The Watching Artist wrote:
Cheeky Devlin wrote:The Sky was a dull, lifeless, empty void with very little to do. At least Wind Waker broke up the naval travel with combat and Islands you actually wanted to explore instead of tiny rocks with little of interest.

I don't think of the Sky and the Sea as like the same things anymore. I think of the Sky more like Hyrule Field. It's a small hub that connects the other areas. The Lumpy Pumpkin is like Lon Lon Ranch. Skyloft a combination of the towns. It takes, what, 30 secs to reach the surface portals from Skyloft?

I agree slightly on the reuse of the areas. But I only feel that applies to Eldin. As I loved the flooded section (sort of wish they had made more of it really) and the Thunder Dragon section was one my fav sections of gaming of the whole of last gen. :datass:

Lumpy Pumkin was really the only other island worth a visit (Apart from the goddess one in the thunderhead).

Again, I don't dislike it. A disappointing Zelda game is still better than 90% of games out there, but I found it all rather "meh" compared to the others.

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gamerforever
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PostRe: The Legend of Zelda Wii U (2016 at the earliest)
by gamerforever » Tue Mar 31, 2015 8:18 am

Agreed. Skyward sword is a great game, but an average nintendo title as they are capable of so much more. Ocarina of time and then majoras mask have set the bar too high imo. Ever since we have had unfinished zelda titles and ones lacking that special nintendo magic. The way wind waker and skyward sword artificially lengthen the game is shocking!

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Herdanos
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PostRe: The Legend of Zelda Wii U (2016 at the earliest)
by Herdanos » Tue Mar 31, 2015 9:01 am

I don't want to get into this again.

(But I will use this as an opportunity for a shameless bump :shifty: )

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Hypes
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PostRe: The Legend of Zelda Wii U (2016 at the earliest)
by Hypes » Tue Mar 31, 2015 9:13 am

Cheeky Devlin wrote:I first started it back in 2012, did a few dungeons then just stopped playing it. That's NEVER happened to me with a Zelda game. I've always played them through to completion on my first attempt.

When I restarted it in January I just wanted to get it over and done with.


And that's your problem. I'd done that and went back to it last year thinking I'd carry on and see it through. My save had gone however so I played it from the start and lo it was glorious. :datass:

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Octoroc
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PostRe: The Legend of Zelda Wii U (2016 at the earliest)
by Octoroc » Tue Mar 31, 2015 1:49 pm

The Beatles wrote:...in the end, the love you take is equal to the love you make.


It seems that as Link is doomed to battle Ganon through all eternity, those who relive his adventures, are doomed to bicker about them endlessly.

Still, it's something to do. I suppose.

So far this year, I have eaten NO mince pies.
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Cheeky Devlin
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PostRe: The Legend of Zelda Wii U (2016 at the earliest)
by Cheeky Devlin » Tue Mar 31, 2015 1:59 pm

Hyperion wrote:
Cheeky Devlin wrote:I first started it back in 2012, did a few dungeons then just stopped playing it. That's NEVER happened to me with a Zelda game. I've always played them through to completion on my first attempt.

When I restarted it in January I just wanted to get it over and done with.


And that's your problem. I'd done that and went back to it last year thinking I'd carry on and see it through. My save had gone however so I played it from the start and lo it was glorious. :datass:

Alas, if only it were so. I did start a fresh game.

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Spindash
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PostRe: The Legend of Zelda Wii U (2016 at the earliest)
by Spindash » Tue Mar 31, 2015 2:22 pm

On Sunday, gamerforever wrote:Must admit i also felt [Twilight Princess] dragged on a bit, however after the appalling skyward sword you appreciate these titles more!


Today, gamerforever wrote:Skyward sword is a great game, but an average nintendo title as they are capable of so much more.


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The Watching Artist
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PostRe: The Legend of Zelda Wii U (2016 at the earliest)
by The Watching Artist » Tue Mar 31, 2015 2:30 pm

Cheeky Devlin wrote:
The Watching Artist wrote:
Cheeky Devlin wrote:The Sky was a dull, lifeless, empty void with very little to do. At least Wind Waker broke up the naval travel with combat and Islands you actually wanted to explore instead of tiny rocks with little of interest.

I don't think of the Sky and the Sea as like the same things anymore. I think of the Sky more like Hyrule Field. It's a small hub that connects the other areas. The Lumpy Pumpkin is like Lon Lon Ranch. Skyloft a combination of the towns. It takes, what, 30 secs to reach the surface portals from Skyloft?

I agree slightly on the reuse of the areas. But I only feel that applies to Eldin. As I loved the flooded section (sort of wish they had made more of it really) and the Thunder Dragon section was one my fav sections of gaming of the whole of last gen. :datass:

Lumpy Pumkin was really the only other island worth a visit (Apart from the goddess one in the thunderhead).

Does that mean you didn't play the cool Bamboo chopping mini game? And the skydiving one? I'd take more issue with the sky if the game hadn't given me more quality content then the whole of Wind Wakers bloated existence already.

I honestly think a lot of it comes down to just how much you get out of the controls. Because for me it made every little fight, puzzle, bird catch almost infinitely more satisfying and involving. Even disposing of the lowly Keese becomes an enjoyable little private mini game.

Last edited by The Watching Artist on Tue Mar 31, 2015 2:38 pm, edited 1 time in total.
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Cheeky Devlin
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PostRe: The Legend of Zelda Wii U (2016 at the earliest)
by Cheeky Devlin » Tue Mar 31, 2015 2:37 pm

The Watching Artist wrote:
Cheeky Devlin wrote:
The Watching Artist wrote:
Cheeky Devlin wrote:The Sky was a dull, lifeless, empty void with very little to do. At least Wind Waker broke up the naval travel with combat and Islands you actually wanted to explore instead of tiny rocks with little of interest.

I don't think of the Sky and the Sea as like the same things anymore. I think of the Sky more like Hyrule Field. It's a small hub that connects the other areas. The Lumpy Pumpkin is like Lon Lon Ranch. Skyloft a combination of the towns. It takes, what, 30 secs to reach the surface portals from Skyloft?

I agree slightly on the reuse of the areas. But I only feel that applies to Eldin. As I loved the flooded section (sort of wish they had made more of it really) and the Thunder Dragon section was one my fav sections of gaming of the whole of last gen. :datass:

Lumpy Pumkin was really the only other island worth a visit (Apart from the goddess one in the thunderhead).

Does that mean you didn't play the cool Bamboo chopping mini game? And the skydiving one? I'd take more issue with the sky if the game hadn't given me more quality content then the whole of Wind Wakers bloated existence already.

I don't remember doing the Bamboo one, but I definitely did the Skydiving one. Most of them were just tiny little rocks with nothing on them until you found the appropriate Goddess Cube, and I found there to be little incentive to explore them.

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Hypes
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PostRe: The Legend of Zelda Wii U (2016 at the earliest)
by Hypes » Tue Mar 31, 2015 2:43 pm

The Watching Artist wrote:I honestly think a lot of it comes down to just how much you get out of the controls. Because for me it made every little fight, puzzle, bird catch almost infinitely more satisfying and involving. Even disposing of the lowly Keese becomes an enjoyable little private mini game.


Think I only caught one of those bloody things :x

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The Watching Artist
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PostRe: The Legend of Zelda Wii U (2016 at the earliest)
by The Watching Artist » Tue Mar 31, 2015 2:51 pm

Cheeky Devlin wrote:
The Watching Artist wrote:
Cheeky Devlin wrote:
The Watching Artist wrote:
Cheeky Devlin wrote:The Sky was a dull, lifeless, empty void with very little to do. At least Wind Waker broke up the naval travel with combat and Islands you actually wanted to explore instead of tiny rocks with little of interest.

I don't think of the Sky and the Sea as like the same things anymore. I think of the Sky more like Hyrule Field. It's a small hub that connects the other areas. The Lumpy Pumpkin is like Lon Lon Ranch. Skyloft a combination of the towns. It takes, what, 30 secs to reach the surface portals from Skyloft?

I agree slightly on the reuse of the areas. But I only feel that applies to Eldin. As I loved the flooded section (sort of wish they had made more of it really) and the Thunder Dragon section was one my fav sections of gaming of the whole of last gen. :datass:

Lumpy Pumkin was really the only other island worth a visit (Apart from the goddess one in the thunderhead).

Does that mean you didn't play the cool Bamboo chopping mini game? And the skydiving one? I'd take more issue with the sky if the game hadn't given me more quality content then the whole of Wind Wakers bloated existence already.

I don't remember doing the Bamboo one, but I definitely did the Skydiving one. Most of them were just tiny little rocks with nothing on them until you found the appropriate Goddess Cube, and I found there to be little incentive to explore them.

Don't disagree but most of the islands in WW are the same. Except there barred off because you either need an item or have not reached a point in the story yet. But again, I don't think its fair to do a direct comparison as in SS you have soooooo much more to do on the surface (like finding the Goddess Cubes) and then its dungeons and mini games.

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Tomous
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PostRe: The Legend of Zelda Wii U (2016 at the earliest)
by Tomous » Tue Mar 31, 2015 2:57 pm

I'm playing through SS at the moment and what the overworld could really benefit from is a few more Pumpkin Cafe esque islands and then some kind of Majoras Mask side quest style world, with interconnecting stories you can follow.

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The Watching Artist
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PostRe: The Legend of Zelda Wii U (2016 at the earliest)
by The Watching Artist » Tue Mar 31, 2015 2:57 pm

Hyperion wrote:
The Watching Artist wrote:I honestly think a lot of it comes down to just how much you get out of the controls. Because for me it made every little fight, puzzle, bird catch almost infinitely more satisfying and involving. Even disposing of the lowly Keese becomes an enjoyable little private mini game.


Think I only caught one of those bloody things :x

Took me ages to realise you could do it.
"Why don't I have any of these feathers? Where would I get them? Hang on...... that's a bird. No way. They cant expect me to do that....... Oh my!"

:fp: :lol:

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Roonmastor
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PostRe: The Legend of Zelda Wii U (2016 at the earliest)
by Roonmastor » Tue Mar 31, 2015 10:40 pm

For those hating on SS, I'm leaving this here.



And now I want to play through it again. :wub:

AndyXL
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PostRe: The Legend of Zelda Wii U (2016 at the earliest)
by AndyXL » Tue Mar 31, 2015 11:33 pm

Roonmastor wrote:For those hating on SS, I'm leaving this here.



And now I want to play through it again. :wub:


Makes me want to play it again too.

I rushed through it first time round, and did the least amount possible to complete it.

The graphics look better from that video, then I remember them too...

I think the whole motion control made me so angry, that I was determined to dislike the game.

Next on my list though is Majora's Mask...although I don't want to start it until I've got every heart container on Ocarina 3DS...


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