The Legend of Zelda: Breath of the Wild GOTG

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the eponymous bollock
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PostRe: The Legend of Zelda: Breath of the Wild GOTG
by the eponymous bollock » Fri Mar 17, 2017 3:42 pm

Floex wrote:I must be 40-odd hours in and have had none of these Blood Moon issues ¯\_(ツ)_/¯


Because there are no issues. Some occasional, yet perfectly avoidable, unfortunate timing is all.

Edit: Errkal, your problem is enemies reappearing at all?

You realise how ridiculous that is right?

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chalkitdown
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PostRe: The Legend of Zelda: Breath of the Wild GOTG
by chalkitdown » Fri Mar 17, 2017 3:54 pm

The only problem I had with the Blood Moon was the annoying cut-scene that plays every strawberry floating time. They could have mixed it up with a different scene at least.

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rudderless
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PostRe: The Legend of Zelda: Breath of the Wild GOTG
by rudderless » Fri Mar 17, 2017 4:01 pm

chalkitdown wrote:The only problem I had with the Blood Moon was the annoying cut-scene that plays every strawberry floating time. They could have mixed it up with a different scene at least.


I agree with that. Doesn't need a cutscene after the first time, even, you could just have Zelda giving you one of a selection of similar dialogue warnings. It's not as if there are no other visual cues to its arrival.

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Eat it Harvey
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PostRe: The Legend of Zelda: Breath of the Wild GOTG
by Eat it Harvey » Fri Mar 17, 2017 4:04 pm

I'd have liked it if it did something more than just respawn the enemies. Like make some really nasty enemies appear, or something. As it is you get all this build up for it then it just fizzles away. Would have been nice if it had a greater effect.

It's not screwed me over at all, but there have been times where I've just cleared an area then gotten it, which is annoying. But C'est la vie.

rudderless wrote:
chalkitdown wrote:The only problem I had with the Blood Moon was the annoying cut-scene that plays every strawberry floating time. They could have mixed it up with a different scene at least.


I agree with that. Doesn't need a cutscene after the first time, even, you could just have Zelda giving you one of a selection of similar dialogue warnings. It's not as if there are no other visual cues to its arrival.


My guess is that it's perhaps masking a short loading time or something similar.

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chalkitdown
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PostRe: The Legend of Zelda: Breath of the Wild GOTG
by chalkitdown » Fri Mar 17, 2017 4:06 pm

Cheeky Devlin wrote:I'd have liked it if it did something more than just respawn the enemies. Like make some really nasty enemies appear, or something. As it is you get all this build up for it then it just fizzles away. Would have been nice if it had a greater effect.

It's not screwed me over at all, but there have been times where I've just cleared an area then gotten it, which is annoying. But C'est la vie.

rudderless wrote:
chalkitdown wrote:The only problem I had with the Blood Moon was the annoying cut-scene that plays every strawberry floating time. They could have mixed it up with a different scene at least.


I agree with that. Doesn't need a cutscene after the first time, even, you could just have Zelda giving you one of a selection of similar dialogue warnings. It's not as if there are no other visual cues to its arrival.


My guess is that it's perhaps masking a short loading time or something similar.


I don't think you can skip it until about 5 seconds in so it probably is masking a load, yeah.

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OldSoulCyborg
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PostRe: The Legend of Zelda: Breath of the Wild GOTG
by OldSoulCyborg » Fri Mar 17, 2017 4:38 pm

chalkitdown wrote:I don't think you can skip it until about 5 seconds in so it probably is masking a load, yeah.


Press X at the start, then press + when the prompt for that appears. Cutscene ends immediately, though there is a few seconds of loading after that.

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the eponymous bollock
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PostRe: The Legend of Zelda: Breath of the Wild GOTG
by the eponymous bollock » Fri Mar 17, 2017 5:09 pm

While I have no doubt that this is the best game ever made. I sure could thing of quite a few ways to improve it.

For one, the music is curiously...meh. (One or two tracks aside)

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The Watching Artist
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PostRe: The Legend of Zelda: Breath of the Wild GOTG
by The Watching Artist » Fri Mar 17, 2017 5:47 pm

Regarding the blood moon. I don't know if this is something I've not done yet but.....

there is a bloke studying it at the stable by twin peaks. I assumed this would turn into a side quest of sorts. But then I've assumed a few other things would happen regarding side quests and have not yet. What they really should have done is had a side quest which had him find something out and then your weather forecast could tell you when it was going to happen. That way at least you can plan around it.

I love it regardless.

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the eponymous bollock
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PostRe: The Legend of Zelda: Breath of the Wild GOTG
by the eponymous bollock » Fri Mar 17, 2017 6:16 pm

The Watching Artist wrote:Regarding the blood moon. I don't know if this is something I've not done yet but.....

there is a bloke studying it at the stable by twin peaks. I assumed this would turn into a side quest of sorts. But then I've assumed a few other things would happen regarding side quests and have not yet. What they really should have done is had a side quest which had him find something out and then your weather forecast could tell you when it was going to happen. That way at least you can plan around it.

I love it regardless.


Thought the same, not found anything yet.

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PostRe: The Legend of Zelda: Breath of the Wild GOTG
by the eponymous bollock » Fri Mar 17, 2017 6:31 pm

The Watching Artist wrote:
the eponymous bollock wrote:Am I missing some of the Korok seed locations because I can't understand how there are so many. Here are the obvious places I look.
Rock circles with missing rocks.
Underneath rocks in funny places (Mountain/treetops etc.)
Boulder puzzles
Flower arrangements (1,2,3,4,5)
Fly through goal challenges
Balloon pop challenges
Burning odd piles of leaves

Try....
odd lines of trees with fruit
Shrines with fruit




What did you mean by these, I'm struggling to find anything.

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OldSoulCyborg
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PostRe: The Legend of Zelda: Breath of the Wild GOTG
by OldSoulCyborg » Fri Mar 17, 2017 7:35 pm

the eponymous bollock wrote:
The Watching Artist wrote:Try....
odd lines of trees with fruit
Shrines with fruit




What did you mean by these, I'm struggling to find anything.


1st. There's one of these near Hateno. Three trees in a straight line.
2nd. Be on the lookout for little statues.

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Qikz
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PostRe: The Legend of Zelda: Breath of the Wild GOTG
by Qikz » Fri Mar 17, 2017 7:45 pm

the eponymous bollock wrote:
The Watching Artist wrote:
the eponymous bollock wrote:Am I missing some of the Korok seed locations because I can't understand how there are so many. Here are the obvious places I look.
Rock circles with missing rocks.
Underneath rocks in funny places (Mountain/treetops etc.)
Boulder puzzles
Flower arrangements (1,2,3,4,5)
Fly through goal challenges
Balloon pop challenges
Burning odd piles of leaves

Try....
odd lines of trees with fruit
Shrines with fruit




What did you mean by these, I'm struggling to find anything.


There's one of them near a house in the first village.

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jiggles
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PostRe: The Legend of Zelda: Breath of the Wild GOTG
by jiggles » Fri Mar 17, 2017 7:59 pm

I don't know if it's normal but from about halfway through the game for me, the Blood Moon just started appearing completely at random with no forewarning. I'd be walking through a field at 1pm and it just suddenly cuts from the cheerful music and bright skies to the cutscene.

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the eponymous bollock
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PostRe: The Legend of Zelda: Breath of the Wild GOTG
by the eponymous bollock » Fri Mar 17, 2017 8:03 pm

OldSoulCyborg wrote:
the eponymous bollock wrote:
The Watching Artist wrote:Try....
odd lines of trees with fruit
Shrines with fruit




What did you mean by these, I'm struggling to find anything.


1st. There's one of these near Hateno. Three trees in a straight line.
2nd. Be on the lookout for little statues.


I still don't know what I should do with the first. I just realised what is meant by the 2nd, done loads of these.

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OldSoulCyborg
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PostRe: The Legend of Zelda: Breath of the Wild GOTG
by OldSoulCyborg » Fri Mar 17, 2017 8:15 pm

the eponymous bollock wrote:I still don't know what I should do with the first.


Have you found any of those yet at least? If you think so but aren't sure it's super obvious on the map. After that... well, it's a bit of a puzzle. Just like the others. Look for something that looks suspicious or off.

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the eponymous bollock
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PostRe: The Legend of Zelda: Breath of the Wild GOTG
by the eponymous bollock » Fri Mar 17, 2017 8:49 pm

No idea what I'm looking for.

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OldSoulCyborg
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PostRe: The Legend of Zelda: Breath of the Wild GOTG
by OldSoulCyborg » Fri Mar 17, 2017 10:46 pm

Well, I did tell you what you're looking for and that it's easily recognizable on the map and that there's one instance of it near Hateno. Of course I am trying to be as vague as possible in case you want to figure out the rest yourself.
Here comes the full spoiler. Reveal each line in the spoiler box one at a time if you want to figure some of it out for yourself:
Look for three trees aligned in a straight line (there may be instances with more than three, but none that I've seen).

The trees are identical in shape and orientation.

One instance of this is near Hateno (northwest of the town if I recall correctly), above a waterfall.

They're apple trees.

Each tree has a different amount of apples.

The location of some of the apples on all the trees is identical across all the trees.

Reveal the following line for the solution:
Remove apples from the trees to make all the trees look exactly the same (I suggest using a bow for this). You can't just remove all of the apples from all of the trees, has to be the bare minimum to be a valid solution.

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the eponymous bollock
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PostRe: The Legend of Zelda: Breath of the Wild GOTG
by the eponymous bollock » Fri Mar 17, 2017 11:17 pm

Cheers, it's only a korok puzzle.

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PostRe: The Legend of Zelda: Breath of the Wild GOTG
by BAKA » Fri Mar 17, 2017 11:20 pm

A couple of the Korok balloons seem impossible. I've encountered two now where they're too far back to hit with arrows (and moving too quickly).

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rudderless
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PostRe: The Legend of Zelda: Breath of the Wild GOTG
by rudderless » Fri Mar 17, 2017 11:30 pm

BAKA wrote:A couple of the Korok balloons seem impossible. I've encountered two now where they're too far back to hit with arrows (and moving too quickly).


Don't forget you can jump, glide and aim (in slow motion) in mid-air. And that there are bows that fire arrows straighter over longer distances.

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