Jazzem wrote:Haha, that was a brilliant system, I know what you mean. I loved it on World and 64 in particular. Sonic always felt a bit more arcade like to me, so I personally don't really miss it there, and given the speedy nature of the games, it could possibly slow them down more than necessary. Plus the games don't have anywhere near as many levels as Mario 3 (even if they are generally considerably longer), skipping certain ones would only make them that much shorter I bet. SMB3 on the other hand is a monster of a game to complete, even if you skip the levels that you can!
I think that's really where my problem lies. I hate arcade games. Too short, and too "quick fix" for my liking. Good for a quick blast, but I like something extra from my games. I want to spend time playing through it and enjoying it. I want to be given choices, too. Do I do world 1-3 and visit the Mushroom house after for a power up, or do I skip past it, and go to the castle? It is telling that when I bought Smash Bros Brawl, it was for the Subspace Emissary mode more than anything else, and whenever I fire up an offline multiplayer FPS, I always select Infinite time and no kill limits, and just have a blast for ages.