Finally got round to starting this since it came out on PS+ a while back.
Enjoying it a lot, the focus on stealth helps draw attention away from the more all out action elements which are still as wonky as they were in Uncharted. There's a satisfying weight to everything, particularly the melee combat. Bashing an infected persons head in on a nearby waist high box will never fail to feel satisfying!
It's very "gamey" though which concerns me - broken up into clear "areas" where there is a single objective (kill people, find something, reach point X etc.) and only limited freedom within that. Similarly the disconnect between areas is frustrating and often plays against the narrative.
The first area where you meet the "clickers" is trying to teach you about stealth, distraction and noise levels - all very nice. Except you then jump over a small pile of stuff (which puts you into a separate "area" as far as the game is concerned) and then suddenly your companions start talking really loudly to each other, running around and generally being really loud - literally less than a metre away from the clicker that was supposed to be a threat! It just undercuts the tension and good work that the last area had done. This then seems to become a bit of a theme - it's obvious when you are in a safe location because the other people won't shut up!
A similar kind of example is a bit later where you have to climb over a truck to reach a new area (which requires you to find something to climb on before you can jump it even though it looks about the same height as sections you had two person climbed earlier!) - the enemies there cannot follow you once you climb over ... until a scripted event a few seconds later says they can.
Despite that I am really enjoying it for what it is, and I love stealth games so that helps a lot. It's quite challenging as well, limited ammo, relatively weak protagonist etc. which means failure is a genuine threat unlike some games where even if you're gooseberry fool at the stealth you can just brute force your way through.
My expectation at this point is that it will be excellent from a story perspective (and shows good signs of that so far) but fairly average game play wise.
Either way I'm not far past the point where (spoilered just in case)
Tess dies ("I'm not coming back as one of them" ... hmm, chances that you are just shot up! so still fairly early in the game I would have thought.