The Rock Band Thread vol.2: Goodbye Yellow Brick Road

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Buffalo
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PostRe: The Rock Band Thread II - August in full + New DLC Season Pass [PS4/X1/Rift]
by Buffalo » Tue Aug 22, 2017 3:11 pm

Yessss!

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BID0
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PostRe: The Rock Band Thread II - 90s [PS4/X1/Rift]
by BID0 » Tue Aug 22, 2017 3:26 pm

It's a shame it's the opening week where you only need to play 3 songs to be promoted :lol:

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Buffalo
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PostRe: The Rock Band Thread II - 90s [PS4/X1/Rift]
by Buffalo » Tue Aug 22, 2017 3:46 pm

Noooo!

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Corazon de Leon

PostRe: The Rock Band Thread II - 90s [PS4/X1/Rift]
by Corazon de Leon » Tue Aug 22, 2017 11:04 pm

MY METALLICA IS BACK! And my System of a Down, and my Alient Ant Farm, and my Silversun Pickups(well one of the two) and two of my Red Hot Chili Peppers. Yay!

Think that's everything for me now, barring a couple of Seether songs I picked up on RBN, Promised Land by Vesuvius, They Say by Scars on Broadway and the RB European extras which were delisted. It was a real shame I couldn't get LRB imported in the end, but you live and learn.

Corazon de Leon

PostRe: The Rock Band Thread II - 90s [PS4/X1/Rift]
by Corazon de Leon » Wed Aug 23, 2017 11:39 pm

Guys just farting about in the app - how do you earn the spotlight awards for each tier?

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BID0
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PostRe: The Rock Band Thread II - 90s [PS4/X1/Rift]
by BID0 » Thu Aug 24, 2017 9:02 am

Corazon de Leon wrote:Guys just farting about in the app - how do you earn the spotlight awards for each tier?

You mean the rivals badges?

The rivals badges relating to each league (1st, 2nd and 3rd) are related to the spotlight scores. So if you have a top 3 spotlight score on vocals this week (when he competition closes) you'll be awarded [1st][2nd][3rd] - Overall - Bronze as we will be in the bronze league.

Likewise this award is awarded to the top 3 drummers, bassists and guitarists.

Then the following week the top 3 of bronze on each instrument, and the top 3 of the newly promoted silver league on each instrument will all get a specific badge.

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BID0
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PostRe: The Rock Band Thread II - 90s [PS4/X1/Rift]
by BID0 » Thu Aug 24, 2017 10:00 am

Rival's Challenge - Season 2: Week 1

twitter.com/RockBand/status/900507969833644032



Spotlights:
  • Garbage - Stupid Girl (this weeks DLC, also free for owners of the "Season 2 Spotlight Pass")
  • Red hot Chili Peppers - Give it Away (DLC, also available for free for owners of "Rock Band: Blitz" which is being removed from sale this month!)
  • The Warning Shots - Closer, Closer (free as part of "Rock Band Rivals")
"To start off Season 2, all songs earn twice the XP for playing in Go On Tour or Rockudrama modes. Get a head start with the Spotlight Pass!"

Corazon de Leon

PostRe: The Rock Band Thread II - 90s [PS4/X1/Rift]
by Corazon de Leon » Thu Aug 24, 2017 10:03 am

BID0 wrote:
Corazon de Leon wrote:Guys just farting about in the app - how do you earn the spotlight awards for each tier?

You mean the rivals badges?

The rivals badges relating to each league (1st, 2nd and 3rd) are related to the spotlight scores. So if you have a top 3 spotlight score on vocals this week (when he competition closes) you'll be awarded [1st][2nd][3rd] - Overall - Bronze as we will be in the bronze league.

Likewise this award is awarded to the top 3 drummers, bassists and guitarists.

Then the following week the top 3 of bronze on each instrument, and the top 3 of the newly promoted silver league on each instrument will all get a specific badge.


Oh cool! Thanks for the info man.

Will try and put some work in today - when does the challenge go live?

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BID0
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PostRe: The Rock Band Thread II - 90s [PS4/X1/Rift]
by BID0 » Thu Aug 24, 2017 10:13 am

Corazon de Leon wrote:
BID0 wrote:
Corazon de Leon wrote:Guys just farting about in the app - how do you earn the spotlight awards for each tier?

You mean the rivals badges?

The rivals badges relating to each league (1st, 2nd and 3rd) are related to the spotlight scores. So if you have a top 3 spotlight score on vocals this week (when he competition closes) you'll be awarded [1st][2nd][3rd] - Overall - Bronze as we will be in the bronze league.

Likewise this award is awarded to the top 3 drummers, bassists and guitarists.

Then the following week the top 3 of bronze on each instrument, and the top 3 of the newly promoted silver league on each instrument will all get a specific badge.


Oh cool! Thanks for the info man.

Will try and put some work in today - when does the challenge go live?

Usually it's Thursday 8pm our time.

From the challenge description it looks as though every single song counts this week, and you'll get twice the XP if you play Rockudrama or Career game modes (neither are playable online). So a song that awards 300xp in regular quickplay will give you 600xp in the two bonus modes instead.

Also XP bonuses are changing for 1st, 2nd and 3rd plays of each song. I'll get the changes copied in here before 8pm tonight!

Corazon de Leon

PostRe: The Rock Band Thread II - 90s [PS4/X1/Rift]
by Corazon de Leon » Thu Aug 24, 2017 10:14 am

BID0 wrote:
Corazon de Leon wrote:
BID0 wrote:
Corazon de Leon wrote:Guys just farting about in the app - how do you earn the spotlight awards for each tier?

You mean the rivals badges?

The rivals badges relating to each league (1st, 2nd and 3rd) are related to the spotlight scores. So if you have a top 3 spotlight score on vocals this week (when he competition closes) you'll be awarded [1st][2nd][3rd] - Overall - Bronze as we will be in the bronze league.


Likewise this award is awarded to the top 3 drummers, bassists and guitarists.

Then the following week the top 3 of bronze on each instrument, and the top 3 of the newly promoted silver league on each instrument will all get a specific badge.


Oh cool! Thanks for the info man.

Will try and put some work in today - when does the challenge go live?

Usually it's Thursday 8pm our time.

From the challenge description it looks as though every single song counts this week, and you'll get twice the XP if you play Rockudrama or Career game modes (neither are playable online). So a song that awards 300xp in regular quickplay will give you 600xp in the two bonus modes instead.

Also XP bonuses are changing for 1st, 2nd and 3rd plays of each song. I'll get the changes copied in here before 8pm tonight!


Ah strawberry float - the GF gets home about 6 so I'll need to do it tomorrow or on Monday instead.

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Buffalo
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PostRe: The Rock Band Thread II - Storytime! [PS4/X1/Rift]
by Buffalo » Thu Aug 24, 2017 11:54 am

I finished most of the career off a short while ago but there's still several tours to do. If every song counts as double then it should be all good.
Was really looking forward to a 90's week! Hopefully soon.

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PostRe: The Rock Band Thread II - Storytime! [PS4/X1/Rift]
by BID0 » Thu Aug 24, 2017 12:36 pm

Buffalo wrote:I finished most of the career off a short while ago but there's still several tours to do. If every song counts as double then it should be all good.
Was really looking forward to a 90's week! Hopefully soon.

Technically you can make it a 90s week... While browsing your music library Hold (not press) X, then filter by decade by un-checking each decade apart from the 90s. Done! All the music on display was released between 1990 and 1999 8-)

Although if you're sticking to playing in Tour and Rockudrama modes for the bonus XP then most sets will be based on voting and you won't be able to force it in to 90s only songs (unless you get lucky and the themed vote is to pick a decade and 90s is one of the choices)

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Buffalo
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PostRe: The Rock Band Thread II - Storytime! [PS4/X1/Rift]
by Buffalo » Thu Aug 24, 2017 12:45 pm

You mentioned before that we don't actually need much xp when we're this far down the tiers?

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BID0
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PostRe: The Rock Band Thread II - Storytime! [PS4/X1/Rift]
by BID0 » Thu Aug 24, 2017 1:26 pm

Buffalo wrote:You mentioned before that we don't actually need much xp when we're this far down the tiers?

We don't really. I think about half the teams get promoted in the first week. I imagine about half the teams probably don't even play so possibly a single song will get your team qualified in week one.

You do get an overall score at the end of each week (which is a combination of your place in a league and the league that the team is in). Not sure that actually does anything right now except be a tally of how well the team has done historically

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Buffalo
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PostRe: The Rock Band Thread II - Storytime! [PS4/X1/Rift]
by Buffalo » Thu Aug 24, 2017 1:49 pm

Who's covering the spotlight stuff? I can grab Garbage and the Chili's.

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Frank
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PostRe: The Rock Band Thread II - Storytime! [PS4/X1/Rift]
by Frank » Thu Aug 24, 2017 2:12 pm

Definitely getting the Garbage track and I think I've already got the Chili Peppers one (is it a RB rewind tune?). Never heard of the third one, is it one of the free rivals DLC or is it something new and awful?

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Buffalo
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PostRe: The Rock Band Thread II - Storytime! [PS4/X1/Rift]
by Buffalo » Thu Aug 24, 2017 2:54 pm

Give it Away was in RB1, but after that it got removed and moved to RB Blitz or something?

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Corazon de Leon

PostRe: The Rock Band Thread II - Storytime! [PS4/X1/Rift]
by Corazon de Leon » Thu Aug 24, 2017 3:21 pm

Buffalo wrote:Who's covering the spotlight stuff? I can grab Garbage and the Chili's.


I'm going to get the DLC pass and gun for the spotlight first places on vocals(I got one without realising it when we were promoted from the platinum league) so can take care of the guitar instruments for everything this week if nobody else is free. Someone else will need to drum though.

Anyone about for some co-operative play at any point?

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BID0
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PostRe: The Rock Band Thread II - Storytime! [PS4/X1/Rift]
by BID0 » Thu Aug 24, 2017 4:09 pm

Frank wrote:Definitely getting the Garbage track and I think I've already got the Chili Peppers one (is it a RB rewind tune?). Never heard of the third one, is it one of the free rivals DLC or is it something new and awful?

It's one of the four free DLCs from the previous two weeks. Not sure if it's the two good ones from two weeks ago or the two gooseberry fool ones from last week.

Buffalo wrote:Give it Away was in RB1, but after that it got removed and moved to RB Blitz or something?

I think it may have been RB2? I can't remember which one it was. It was either blocked after exporting from Rock Band 1 or never exported from Rock Band 2. Pretty sure it was RB2 along with a Soundgarden track thanks to GH getting exclusive rights back then for making band games for both bands. When the GH licences expired Harmonix put the songs in to Rock Band Blitz so long standing fans could get them back cheap.

Corazon de Leon wrote:
Buffalo wrote:Who's covering the spotlight stuff? I can grab Garbage and the Chili's.


I'm going to get the DLC pass and gun for the spotlight first places on vocals(I got one without realising it when we were promoted from the platinum league) so can take care of the guitar instruments for everything this week if nobody else is free. Someone else will need to drum though.

Anyone about for some co-operative play at any point?

Im getting the pass too. I know I want both of next weeks DLC too so with Garbage that's 2/8 songs I would buy anyway that are in the season pass.

If the rest in September/October turn out gooseberry fool then I won't get the Season 3 Season Pass

I'm glad I won't have to do singing this season then ;)

I can play online too if anyone needs help with achievements. I'm probably going to play mostly single player this week though in career and Rockudrama. There are a few missions relating to those modes too that I haven't bothered with as until this week there was no way to get Rivals XP from them easily

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BID0
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PostRe: The Rock Band Thread II - Storytime! [PS4/X1/Rift]
by BID0 » Thu Aug 24, 2017 4:33 pm

RIVALS SEASON 2: ELECTRIC BOOGALOO
Your Crew gave it your all. You played your hearts out, and ended Season 1 as strong as you could. You excitedly told all your loved ones how you made it to [insert your tier here] tier, and your grandma pinched your cheeks and told you how proud she was. You daydreamed of a national parade in your Crew's honor. You enjoyed that dream so much you started looking into how much it would cost to throw that parade, and maybe even contacted a company that made parade floats to get a price quote. But the time for continued gloating is almost over, because Season 2 is around the corner.

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(By the way, if you weren't in a Crew for Season 1, don't you feel left out reading that? That could have been your national parade daydream. It's not too late to join one for Season 2!)

Season 2 starts a week from today, on August 24th, and we've got some really fun stuff in store. A bunch of you might have taken a survey we sent out last week, looking for feedback that we could take into account to make Season 2 even better than Season 1, and I wanted to share the raw results from some of those questions.

To start, we asked what you felt about a bunch of different aspects of Rivals Seasons:

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So, what does this tell us? The majority of players agree with most of how we've structured Seasons. Tiers are important, it's fun, killing demotion was a good idea, promotions feel fair, and you were motivated by rewards. The only question that didn't have a majority of people who agree was appreciating the two week break. Even for that question, when we first sent out the survey we hadn't dropped the 83 new missions yet, and it was good to get your feedback after the season was over, which we needed a short break to accomplish.

So, what are we doing with this? We're thinking about some larger changes for Season 3 or beyond, but for Season 2, we're not changing much in the structure of Seasons. The one big difference is beefing up our rewards that we're handing out at the end of the Season in October. If you got one of our snazzy t-shirts in Season 0, you'll want to give your all in Season 2 to be able to cover your dome with one of these puppies:

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Also on the subject of rewards, we're making some changes to the way Seasonal Rivals Points are calculated. Since Bloodstone isn't quite as exclusive as it was before we launched Season 1, SRP provides a great way to truly determine the best of the best within each tier.

Previously, there were some varying bonuses attached to each tier. After some feedback from the community, we're adjusting SRP starting in Season 2, by simplifying and removing any benefit to sandbagging, regardless of skill level. Moving forward, being in a tier at the end of a Rivals Challenge means you'll get a flat bonus equal to the maximum number of points from the tier below you, plus whatever you earned for that week. For example, a Platinum Crew that earns 50 RP in their tier would add 350 RP to their Crew's total.

Another interesting question was asking people to rank all of our Rivals Challenges in this season:

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Some fun data to look through here, but the big takeaway is that...you guys like Rock songs, who knew? We'll also take our licks on the Deep Cuts challenge. We talked through how to make similar challenges more appealing in the future, if we return to dig through some of the hidden gems of our catalog.

We're making some tweaks to make Challenges a little more interesting in Season 2. We played around with a one-off XP bonus back in April, and we want to bring that idea back in a big way for Season 2. Most of the Challenges this season will have XP bonuses attached to them for doing various activities, like playing in a specific mode, or playing on a specific instrument.

We're also making some adjustments to how song play bonuses and XP decay work, starting in Season 2. As it stands now, your Crew gets a 1st/2nd/3rd play bonus for the first time anyone in your crew plays a song. After 10 plays of that specific song, XP would decay by 1%, preventing people from exploiting a song by playing it on repeat.

We're tweaking this to allow each player to have their own bonuses and decay levels per song. Everyone will get their own first, second, and third play bonuses on a song. After that, XP will decay by 10% per play, until your 12th play of a song or beyond, at which point you'll continue to receive 10% XP.

Season 2 is also where we're introducing our Season Spotlight Pass, where you can get a discount on a collection of 8 songs, each one being a brand new DLC track that we'll be Spotlighting during its release week in that week's Challenge. It'll be available starting on August 24th, the first day of the Season, and each week your new song will unlock and be downloadable when it hits the store. It’ll be available throughout this Season, but once Season 2 is over, the offer will come down, so don’t wait too long! You can snag the Season 2 Spotlight Pass for $13.49.

To close out, I'll leave you with some tips to prepare for Season 2:

First, make sure you're in a Crew of 10 people! If you're sporting fewer, you can either recruit for more or combine Crews with another smaller Crew. The average Crew size of each tier increases on the way up to Bloodstone. There's strength in numbers!
Get the Rock Band Companion App. It lets you chat with your crew, and see a bunch of advanced info about each Challenge, including how much room you have to improve to get top scores on each of the Spotlight Songs. It's a must-have for anyone who wants to be competitive.
Practice on those new Missions we added last week! There are 83 of 'em, they'll keep you busy for a bit and make sure your fingers, vocal chords, or wrists and foot (just one of 'em) are warmed up for the start of the new Season.
Think about what you'll want on that parade float. It's an important decision.

See you on the leaderboards, the competition will be more fierce than ever.

http://forums.harmonixmusic.com/discuss ... oogaloo/p1

I think we have a solid team this time, with one space left! What do people think about seeing how we get on in the next few weeks and see if we need a specific instrument recruited? I think probably a top guitar player might be best but we will see.


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