The Witcher 3: Wild Hunt

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Sirus
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PostRe: The Witcher 3: Wild Hunt
by Sirus » Tue Feb 05, 2013 12:53 pm

Awesome news, I didn't think we'd be hearing about another Witcher game until Cyberpunk was finished. Can't wait. :)

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1>3>4>2
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PostRe: The Witcher 3: Wild Hunt
by 1>3>4>2 » Tue Feb 05, 2013 4:12 pm

This is the thing I am most looking forward to :wub:

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SugarDave
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PostRe: The Witcher 3: Wild Hunt
by SugarDave » Tue Feb 05, 2013 4:58 pm

strawberry float yeah! This and Cyberpunk are now my most wanted games.

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SchminkyPinky
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PostRe: The Witcher 3: Wild Hunt
by SchminkyPinky » Tue Feb 05, 2013 5:02 pm

Nice 8-) I can't wait to see what this looks like. It should be a stunner.

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Yoshimi
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PostRe: The Witcher 3: Wild Hunt
by Yoshimi » Tue Feb 05, 2013 10:30 pm

Not much, but here's the 'reveal trailer'...



Can't get it to embed for some reason.

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Garth
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PostRe: The Witcher 3: Wild Hunt
by Garth » Tue Feb 05, 2013 11:40 pm

There was an extra bit of code in the video link, removed it.

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1>3>4>2
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PostRe: The Witcher 3: Wild Hunt
by 1>3>4>2 » Wed Feb 06, 2013 12:41 am

More deets

- The team felt it missed the huge freedom of open-world games like Skyrim
- Proper mounted combat still being tested
- Currently not a definite part of the game
- Horses will be in, though, since they’re important for navigation
- Ships float on the water in true physics interactions
- Team has doubled in size
- No chapters, acts, or any artificial break-points
- Geralt can seamlessly cross from one end of the world to the other thanks to REDengine 3
- No loading screens while traveling in the open world
- Can explore on foot, by horseback, and via boat
- Pursue yor long-lost love, play the game of empires on behalf of the northern kingdoms that still claim independence, and thwart the nefarious Wild Hunt
- Fast travel: instantly revisit any discovered location
- Director Konrad Tomaszkiewicz: “A huge goal is to keep the high quality o four quests, with all the cinematics and impressive events and moments.”
- Point of interest will always be in sight
- Players will be beckoned to explore dank caves, embattled villages, decaying ruins, etc.
- Over 100 hours of hand-scripted quests
- Quests: help villagers, engineer the succession of the Skellige kings, etc.
- Use monster hunting for adventure, incoming, and unique rewards
- There are mini-games based on the area of the world
- Ex: Skellige has knife-throwing
- Gain exclusive rewards from mini-games
- Don’t have to complete mini-games to proceed in the story
- Monsters, bandits, traders, animals, and more will attack anyone they deem hostile
- Enemies don’t scale to the player’s level
- Slaying monsters, fighting hostile humans in the different forms they come in, collecting items, leveling up are in the game
- World 40 times larger than the last game
- Three different aspects to narration
- Lowest level: free-form activities like monster hunting, crafting, individual standalone quests
- Second step: political situation and Nilfgaardian invasion is resolved through the core plotline of the major areas (Skellige, Novigrad, No Man’s Land)
- Each land has its own storyline
- Can abandon the storyline, but will have repercussions later
- Not doing a plotline is a choice the player has
- Main narrative: search for Geralt’s loved ones and conflict with the Wild Hunt
- Multiple branches of narratives that feed into each other
- Don’t have to do anything outside the main storyline to beat the game
- Could have help in a main-line encounter from an ally you gained in the Skellige archipelago if you’ve completed certain quests in certain ways
- Major events in the main storyline are “gates” for the state of the world
- Ex: village threatened by bandits might be abandoned after certain events if the player doesn’t help
- Weather effects are dynamically generated and fully modeled as real volumetric clouds rather than being simply painted on the skybox
- In contrast to the last game, Geralt encounters communities and individuals with monster-related problems that need solving
- There aren’t contract-like assignments this time
- Press the left trigger to turn on Geralt’s witcher senses
- Can glean information from a crime scene upon discovering it
- Within range of a scene of interest, the mechanic conveys clues to the player through the witcher muttering to himself and/or visual depictions of past events that represent Geralt’s reasoning
- Time of day and other conditions determine where monsters appear and their abilities
- Can strike critical areas in combat based on how much you learn about monster anatomy and tactics
- The team is deciding between using a handful of in-combat special moves for particular attacks and a slow-motion quick-time event style
- Monsters you defeat leave otherwise unobtainable alchemical and crafting ingredients needed for making of unique items, potions, mutagens
- These allow Geralt to gain special powers and upgrades in the new mutation development tree
- These kills serve as the witcher’s primary method of income
- Moving more toward romance and away from shallow sexual encounters
- “We want to treat it maturely like we did in The Witcher 2. We are not bringing sex cards back.”
- Witcher 3 doesn’t have completely different environments based on singular choices due to the open world, but there are similarly impactful decisions
- You’ll be involved with mutually exclusive storylines and situations based on certain momentous choices
- Won’t be on the same level as Witcher 2, however
- Game mechanics based on previous games, but the team is revisiting many details
- Backward difficulty curve being addressed
- Reworking the flow of combat
- 96 animations for Geralt’s combat moves (last game had 20)
- Game has a “weighting” system for the camera to help keep the biggest threats in frame at all times
- Combat system: three big changes to solve the problem of being locked into long animations
- Every button press mapped to a single strike
- Each move takes a roughly equivalent time to perform
- Can always interrupt your current action to immediately dodge or block
- Can block/dodge when out of stamina, but you’ll be staggered
- Team wants to make the combat “more intimate”
- “You don’t run – in the Witcher 2 you were running constantly. You walk, but your attacks are very fast. Your opponents also walk but they have charges and things like that.”
- Geralt’s dodge roll replaced by a pivot move
- It retains its defensive utility without game-breaking mobility
- Attacks faster than in The Witcher 2
- Enemy AI completely rebuilt
- No scripted boss encounters
- One boss: ice giant
- Roughly a dozen types of interactive objects
- Ex: Can irritate a wasp with the telekinetic Aard sign to make a damaging distraction for his foes and disperse the swarm with the fiery Igni sign once the wasp swarm becomes a problem
- Magical signs are retooled
- Each of the five signs has a basic form such as Igni’s new flamethrower effect
- If the player advances down the magic tree as Geralt levels up, can unlock a second form of the sign
- For Igni, would unlock a 360-degree blast that immolates anything close
- Yrdren’s small trap can be changed into a bigger field that slows enemies
- Player retains the use of the basic form
- Other two trees are based on swordsmanship and alchemy
- Swordfighting: can unlock new strikes and boosts such as improved stamina and parrying
- Alchemy: mutation mechanic moved off to a separate development path, independent of the level-up process
- Alchemy specialization is based more on potions
- Improvements available for the horse and boat
- These aspects are still in development
- One idea: players could access their long-term storage stash from their horse as well as from inns
- Team knows about frustrating inventory management in Witcher 2
- Crafting still important for enhancing Geralt’s capabilities
- Can customize crafted items
- Some components are can be substituted for similar things
- Ex: monster scales instead of leather in a piece of armor
- This affects the properties of the final item
- Can find unique components as part of monster hunts or questlines
- Combine these with special recipes to make artifacts of immense power
- Each armor piece has a unique appearance
- Armor has improved presentation and new cloth simulation
- Can visit a barber to change Geralt’s hairstyle


I can't even process the hype...

Ad7 wrote:GOT GUD :datass:

Check out my youtube channel where I sporadically release videos whenever I can be bothered. https://www.youtube.com/user/contardation
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1cmanny1
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PostRe: The Witcher 3: Wild Hunt
by 1cmanny1 » Wed Feb 06, 2013 5:36 am

I hope this isn't Q4 2014.

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Lotus
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PostRe: The Witcher 3: Wild Hunt
by Lotus » Wed Feb 06, 2013 9:58 am

I'm yet to play The Witcher 2, but it's great to see the series growing. Right from playing the first one, while it wasn't perfect, you could see there was a lot of potential there. Taking it open-world sounds very ambitious, but I hope they pull it off.

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PostRe: The Witcher 3: Wild Hunt
by Mafro » Wed Feb 06, 2013 10:00 am


HSH28 wrote:Assmung you ever get one that is.

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Meep
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PostRe: The Witcher 3: Wild Hunt
by Meep » Wed Feb 06, 2013 12:38 pm

Thank strawberry float there is fast travel. Exploring a world bigger than Skyrim and having to backtrack everywhere... :dread:

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Drunken_Master
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PostRe: The Witcher 3: Wild Hunt
by Drunken_Master » Wed Feb 06, 2013 12:40 pm

It still has naked ladies doesn't it?

Can't see anything in the blurb about naked ladies. :datass:

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Goker
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PostRe: The Witcher 3: Wild Hunt
by Goker » Thu Feb 07, 2013 6:42 am

Gonna have to upgrade my PC before this comes out. Can't be playing Witcher games on lowest settings. :(

Love CD Projekt Red;

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Monkey Man
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PostRe: The Witcher 3: Wild Hunt
by Monkey Man » Fri Jun 07, 2013 1:04 pm

New screenshot from Edge's Facebook page:-

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Jax
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PostRe: The Witcher 3: Wild Hunt
by Jax » Sat Jun 08, 2013 3:44 am

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http://www.edge-online.com/magazine/e25 ... witcher-3/

Glad more details are coming out on this, Witcher 2 was great and this sounds even better.

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Zellery
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PostRe: The Witcher 3: Wild Hunt
by Zellery » Sat Jun 08, 2013 9:27 am

Everything is sounding great so far. :datass:

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PostRe: The Witcher 3: Wild Hunt
by Glowy69 » Sat Jun 08, 2013 1:40 pm

Bigger than skyrim..is it better though?

Fabian Delph is a banana split.

Drumstick wrote:I'll go on record in stating that Villa won't finish inside the top 6 this season.

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1>3>4>2
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PostRe: The Witcher 3: Wild Hunt
by 1>3>4>2 » Sat Jun 08, 2013 1:43 pm

Get something really great + add a beard = something even better.

Ad7 wrote:GOT GUD :datass:

Check out my youtube channel where I sporadically release videos whenever I can be bothered. https://www.youtube.com/user/contardation
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SugarDave
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PostRe: The Witcher 3: Wild Hunt
by SugarDave » Sat Jun 08, 2013 1:49 pm

Bearded Geralt :wub:

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SugarDave
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PostRe: The Witcher 3: Wild Hunt
by SugarDave » Mon Jun 10, 2013 7:26 pm





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