The Xbox 360 Marketplace Thread

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Crimson
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PostRe: The Xbox Live Marketplace Thread - Galaga Legions out now!
by Crimson » Thu Aug 21, 2008 11:47 pm

Akai XIII wrote:
There are a few games I've been thinking about getting DLC for, like Crackdown, but is it worth it?


Definitely.

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Garth
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PostRe: The Xbox Live Marketplace Thread - Galaga Legions out now!
by Garth » Thu Aug 21, 2008 11:57 pm

Akai XIII wrote:Which reminds me, Puzzle Quest was released on XBLA, right? I think I might get that...


Yup, it was reduced to 800 Points not long ago, and the expansion is up there now too.
The Crackdown DLC is well worth it if you liked the game, some of the best DLC on there IMO.
I'd save some of those points for Castle Crashers next week.

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Jax
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PostRe: The Xbox Live Marketplace Thread - Galaga Legions out now!
by Jax » Fri Aug 22, 2008 12:02 am

The Crimson Clown wrote:
Akai XIII wrote:
There are a few games I've been thinking about getting DLC for, like Crackdown, but is it worth it?


Definitely.


Although if you play Co-Op with someone with the DLC, then you get to use it for free, as long as you stay in the co-op.

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Monkey Man
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PostRe: The Xbox Live Marketplace Thread - Galaga Legions out now!
by Monkey Man » Fri Aug 22, 2008 11:07 am

Content: SOULCALIBUR IV Demo
Price: Free
Availability: All Xbox LIVE regions
Dash Text: [ESRB: T (Teen) MILD LANGUAGE,PARTIAL NUDITY,SEXUAL THEMES,VIOLENCE] Demo version of SOULCALIBUR IV. Especially suitable for the players out there who are still undecided in purchasing the final product!
Size: 695.20 MB


http://majornelson.com/archive/2008/08/ ... ur-iv.aspx

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Hexx
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PostRe: The Xbox Live Marketplace Thread - Galaga Legions out now!
by Hexx » Fri Aug 22, 2008 11:27 am

There are a few games I've been thinking about getting DLC for, like Crackdown, but is it worth it?


I'l play Crackdown DLC with you!

Also Puzzel Quest is "ok", nothing brilliant.

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Alkaline
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PostRe: The Xbox Live Marketplace Thread - Soulcalibur IV demo
by Alkaline » Fri Aug 22, 2008 12:47 pm

There's a Force Unleashed demo up, not sure if that's been posted.

EDIT: Yes, yes it has been posted.

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cooldawn
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PostRe: The Xbox Live Marketplace Thread - Galaga Legions out now!
by cooldawn » Fri Aug 22, 2008 1:23 pm

Monkey Man wrote:
Content: SOULCALIBUR IV Demo

Sweet. I'll give it a try.

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Sarge

PostRe: The Xbox Live Marketplace Thread - Soulcalibur IV demo
by Sarge » Fri Aug 22, 2008 3:06 pm

Hands-on Portal: Still Alive

A buzzing noise fills the room as you are shaken awake, bright lights bounce off the windowed walls of your 4 foot by 5 foot holding cell making them twice as bright. As you rise from your bed and adjust your eyes a timer clicks from beyond your transparent walls and immediately you can't help but to fear you've seen this all before.

Portal: Still Alive is the upcoming Xbox Live Arcade title based on the critically acclaimed original found in The Orange Box from Valve. Those who were unfortunate enough to never play the original Portal are in luck as Portal: Still Alive is essentially the exact same experience but with a few added bonuses.
"With Portal: Still Alive, you're getting the original game that comes in The Orange Box," an Xbox representative told us. Experienced players need-not worry however as Portal: Still Alive will sport, "a host of new levels and new achievements." As recently confirmed by Doug Lombardi some of the new levels included are the maps found in Portal: The Flash Version map pack, currently available for free on the PC.

Explaining how Portal: Still Alive feels is harder than you'd imagine it would be. It would be easy to say it felt like Portal - since it is exactly that - but one key element was missing from our hands-on time: the sound. Forget the enigmatic pops and buzzing noises emitting from turrets, the metallic bounce of energy orbs or the whizzing noise of a freshly summoned portal; removing the sound made us realize how important the dialog was to Portal's success. While sounds will be included in the final build of the game (breaking news!) the noisy atmosphere helped to confirm one of our lingering fears: with no new audio from fan favorite GLaDOS for the bonus levels, Portal: Still Alive feels lifeless.

If your wish for Portal: Still Alive is extra challenges with a disregard for story than this Arcade release is exactly what you want as it controls as well as it ever has with an Xbox 360 controller. However, if the realization that the additional content will solely be based on gameplay with a complete disregard for an additional story then Still Alive may have you worried that the Portal train is making an unnecessary stop on Microsoft's Arcade. Portal: Still Alive is slated to release exclusively on the Xbox Live Arcade by the end of the year.


clicky

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Jimmy Shedders
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PostRe: The Xbox Live Marketplace Thread - Soulcalibur IV demo
by Jimmy Shedders » Fri Aug 22, 2008 5:21 pm

Not sure where to post this, but apparently my 360 has been fixed and I'll have it back on Tuesday

\o/

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Fatal Exception
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PostRe: The Xbox Live Marketplace Thread - Soulcalibur IV demo
by Fatal Exception » Fri Aug 22, 2008 9:29 pm

Braid - Done.

I found the last puzzle piece really easy to get. Class game though :D I also almost missed what you have to do to 'complete' the game.

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Jax
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PostRe: The Xbox Live Marketplace Thread - Soulcalibur IV demo
by Jax » Sat Aug 23, 2008 12:24 am

Just played the Soul Calibur IV demo. Ehh.

Quite like the NHL and Force Unleashed demos though.

EDIT: Holy crap, i just scored on NHL by spinning in front of some opponents then shooting the puck above the keeper's head into the goal, from the halfway line.

I AM AWESOME!

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Jax
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PostRe: The Xbox Live Marketplace Thread - Castle Crashers this Wed
by Jax » Tue Aug 26, 2008 2:35 am

Duke Nukem 3D News - Interview with George Broussard, co-owner/president of 3D Realms.



When you look back on what were turning points in video games, one of them surely had to be the release of Duke Nukem 3D on PC in 1996—and it was a key moment for a number of reasons. One was for how it contributed to the advancement of the 3-D shooter genre. Another was how it further solidified the Dallas area as a hotbed for game development. And, of course, there’s the over-the-top, irreverent persona of the title character, as many game heroes (or anti-heroes) were relatively tame and humorless in comparison.

And now the word has gotten out that Duke 3D is coming to Xbox Live Arcade, so if you haven’t checked it out before, you’ll have a chance soon. If you have played it in its one of its previous incarnations, you’ll have some reasons to try it out again—and it’s not just the 200 Gamerscore points that it offers to achievement hounds.

TeamXbox had a chance to talk to George Broussard, who is co-owner/president of 3D Realms. He was also the executive producer on the original Duke 3D game and project leader on the XBLA version. Note that we didn’t say “XBLA port” or “XBLA translation.” That’s because there’s a lot new under the hood. We’ll let Broussard explain all that—and then be sure to stop back tomorrow for our own hands-on preview of the game.



--------------------------------------------------------------------------------



Duke Nukem 3D on Xbox Live Arcade...that’s got to be pretty exciting. After a dozen years, are you expecting that you’re going to get a lot of those who played it to revisit it or more likely introduce him to a new audience...or both? And how do you think Duke holds up over time?

George Broussard: We see a lot of old fans who want to play the game again or on a new platform. I’d like to think that we can attract some new fans as well, even with it being a classic game. I’d hope some new players get the game just to co-op or DukeMatch with their buddies. For a game the scale of an XBLA game, we’re pretty proud of the features we were able to put into it. I think it has a lot of value.

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Unlike many “classic” games brought to XBLA, you did a lot to freshen up Duke 3D and take advantage of the Xbox 360’s capabilities. How did the hardware and some re-coding time enable you to buff up your hero’s world?

George Broussard: We definitely put a lot of work into the game. It would have been simple to just port it and ship it, but people kept suggesting cool ideas and we just had to do them. Some of it was hardware, as in being Xbox Live, you open the game up to really solid matchmaking, voice chat and multiplayer.

There are other things that we just did, because it was cool or the right thing to do. Small things like letting you remap every button on the 360 controller to larger features like the User Clip feature. There are small features like the concept art gallery or in-game achievement list that we didn’t have to do at all, but we thought they were features we’d like to see in games.

In the end I feel like we added everything possible within reason to update the game and keep it within a reasonable timeframe (a first for us!).

What are User Clips and what do you expect to see from XBLA players? Do you expect any surprises?

George Broussard: Every time you play the game (single player, co-op or DukeMatch), the game saves a game clip. You can view the clip later or share it with your friends. You can even jump into old clips and play the game (in single player). Your clip can also be uploaded to the leaderboards if you get a top spot. We have a Time Trial leaderboard that tracks how quickly you play a level. It’s really cool to download people’s clips and see how they ran through a level, then try to beat their times. I think there will be some fun battles on the leaderboards due to this feature.


And Painless Death sounds like something everyone is going to want to know about. Tell us what that’s about...and how long do you think it will be before other developers start copying it?

George Broussard: One of the core things that makes you stop playing a game is dying. It’s frustrating. This is a feature that spun off the demo-recording mode that was already in the game. John Pollard, one of the programmers, said “Hey, I can do a cool death thing with demo recording, look at this.” Once we saw it, we had to pursue the idea.

What happens is that once you die, you are presented with a TiVo-style timeline of your play in a level. You can then scrub along the timeline and jump back into the game at any point during your play of the level. You can still quicksave your game, like 12 years ago, but you no longer need to. You just play. You never ever think about saving the game.

This worked well for a classic game where you don’t want to replay a level ten times and you don’t want to be bothered saving a game in a checkpoint world. Would this work in Halo or Call of Duty? Maybe, maybe not, but it’s a fun area in which to experiment and see where it takes us. Braid and Prince of Persia clearly show that the mechanic is a solid idea.

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Here’s a math problem for you: Solve for x in the equation D * 8 = x, where D = Duke. (In English, what do you get with eight-player co-op?)

George Broussard: What’s better than drinking beer on a Saturday afternoon and playing co-op shooters with your buddies? Simple as that. The old game supported it and we’re really excited to open it up over Xbox Live and the Internet for the first time (versus playing on a LAN).


Finally, I’d be remiss if I didn’t ask what everyone wants to know...what’s up with Duke Nukem Forever?

George Broussard: It’s going really well. There are several hours of fairly polished game to play. We’re actively testing parts of the game and getting feedback from play testers and things are coming together. It’s fun, it’s in focus, we know what bits are fun and which are not, and it’s just a matter of time now. I’ve probably never been as happy or excited about the game as I am these days.


clicky

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Alpha eX
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PostRe: The Xbox Live Marketplace Thread - Castle Crashers this Wed
by Alpha eX » Tue Aug 26, 2008 3:10 am

This sucks, my xbla account expired, now what :cry:

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KomandaHeck
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PostRe: The Xbox Live Marketplace Thread - Castle Crashers this Wed
by KomandaHeck » Tue Aug 26, 2008 8:33 am

Quick question. Just got an email from MS saying my XBL subscription expires on September 9th, it also says I should renew it by that date to avoid problems with my account. Is the problems part just MS trying to coerce me into buying a new subscription? Or have any of you actually had a problem?

Cheers

Sarge

PostRe: The Xbox Live Marketplace Thread - Castle Crashers this Wed
by Sarge » Tue Aug 26, 2008 8:52 am

Rumour: GTA 4 DLC Adds 15 Hours of Gameplay, Updated Xbox Dashboard Coming in November

The first of the two pieces of Xbox 360-exclusive downloadable content for Grand Theft Auto IV will add approximately 15 hours of gameplay to the 360 version when it hits this November, according to an unconfirmed report from web comic RPG-TV.

Allegedly sourcing a Microsoft London representative, writer Chris Thomas further claims that the new Xbox 360 dashboard--packing an updated look, game install support and Netflix streaming--is likewise slated to arrive in November.

Both Microsoft and Rockstar Games have remained mum on the details of the exclusive GTA 4 DLC, only confirming that it will arrive this fall. Likewise, Microsoft has only officially stated that the new Xbox dashboard will hit in the fall.

Shacknews has contacted Microsoft for clarification and confirmation of these details, but had yet to hear back as of this writing.


clicky

Sarge

PostRe: The Xbox Live Marketplace Thread - Castle Crashers this Wed
by Sarge » Tue Aug 26, 2008 8:55 am

SugarDave wrote:Quick question. Just got an email from MS saying my XBL subscription expires on September 9th, it also says I should renew it by that date to avoid problems with my account. Is the problems part just MS trying to coerce me into buying a new subscription? Or have any of you actually had a problem?

Cheers


No problem, although if you've used a CC to subscribe to Live & no longer want to, it might be a good idea to call them & let them know that you don't want to resubscribe as they'll charge your card automatically.

If you've been using sub cards, then your account will simply go from gold to silver.

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KomandaHeck
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PostRe: The Xbox Live Marketplace Thread - Castle Crashers this Wed
by KomandaHeck » Tue Aug 26, 2008 9:13 am

Sarge wrote:
SugarDave wrote:Quick question. Just got an email from MS saying my XBL subscription expires on September 9th, it also says I should renew it by that date to avoid problems with my account. Is the problems part just MS trying to coerce me into buying a new subscription? Or have any of you actually had a problem?

Cheers


No problem, although if you've used a CC to subscribe to Live & no longer want to, it might be a good idea to call them & let them know that you don't want to resubscribe as they'll charge your card automatically.

If you've been using sub cards, then your account will simply go from gold to silver.


Cheers Sarge.

I've been using sub cards thankfully. With a sh*tload of games coming I'll have to wait till after christmas to renew it.

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Eighthours
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PostRe: The Xbox Live Marketplace Thread - Castle Crashers this Wed
by Eighthours » Tue Aug 26, 2008 10:00 am

I hope I'm wrong, but I reckon that Castle Crashers is going to turn out to be a highly repetitive disappointment.

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Hexx
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PostRe: The Xbox Live Marketplace Thread - Castle Crashers this Wed
by Hexx » Tue Aug 26, 2008 10:03 am

Eighthours wrote:I hope I'm wrong, but I reckon that Castle Crashers is going to turn out to be a highly repetitive disappointment.


I think you'll be right in single player, but it's the co-op that really appeals to me.

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Garth
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PostRe: The Xbox Live Marketplace Thread - Castle Crashers out now
by Garth » Wed Aug 27, 2008 1:21 pm

LIVE Activity for week of August 18th

Xbox 360 Top Live Titles (based on UU’s)
1 Call of Duty 4
2 Halo 3
3 GTA IV
4 Star Wars: TFU Demo
5 Madden NFL 09
6 Gears of War
7 Guitar Hero III
8 Rock Band
9 Battlefield: Bad Company
10 SOULCALIBUR IV

Top Arcade Titles (Full Versions)
1 Fable II Pub Games
2 Galaga Legions
3 Braid
4 BC:Rearmed
5 Geometry Wars Evolved²
6 UNO
7 1942: Joint Strike
8 DOOM
9 N+
10 Marble Blast Ultra

The above arcade list is based on full versions purchased.

Original Xbox Top Live Titles (based on UU’s)
1 Halo 2
2 Star Wars: Battlfrnt 2
3 Fable
4 Counter-Strike
5 Fable: Lost Chapters
6 Splinter Cell Chaos
7 Conker: Live Reloaded
8 Doom 3
9 Battlefield 2: MC
10 Call of Duty 3

These lists are based on global unique users connected to Xbox Live or in the case of Arcade, full versions purchased that week.

http://majornelson.com/archive/2008/08/ ... -18th.aspx


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