Rainbow Six Siege - Always blown up by Pete

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chalkitdown
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PostRainbow Six Siege - Always blown up by Pete
by chalkitdown » Tue Jun 10, 2014 1:39 am



Today, Ubisoft announced the development of Tom Clancy’s Rainbow Six Siege, the latest in the best-selling Tom Clancy’s Rainbow Six franchise. Tom Clancy’s Rainbow Six Siege will be available in 2015 on PlayStation®4 computer entertainment system, Xbox One, the all-in-one games and entertainment system from Microsoft and Windows PC.

Development of Tom Clancy’s Rainbow Six Siege is being led by Ubisoft Montreal. Inspired by real world counter-terrorist organizations, Tom Clancy’s Rainbow Six Siege puts players in the middle of lethal close-quarters confrontations. For the first time in a Tom Clancy’s Rainbow Six game, players will engage in sieges, a new style of assault where enemies have the means to transform their environments into modern strongholds while Rainbow Six teams lead the assault to breach the enemy’s position. Tom Clancy’s Rainbow Six Siege gives players unprecedented control over their ability to fortify their position -- by reinforcing walls and floors, using barbed wire, deployable shields and mines, and more -- or breach the enemies’ using observation drones, sheet charges, rappelling, and more. The fast pace, lethality and uniqueness of each siege sets a new bar for intense firefights, strategic gameplay and competitive gaming.

Tom Clancy’s Rainbow Six Siege also features a technological breakthrough that redefines the way players interact with a game environment. Leveraging Ubisoft Montreal’s proprietary Realblast engine, Tom Clancy’s Rainbow Six Siege incorporates procedural destruction that is realistic and unscripted, meaning the environment reacts authentically, distinctively and dynamically, based on variables like the caliber of bullets or the amount of explosives used. This advance allows players to leverage destruction in meaningful ways. Walls can be shattered, opening new lines of fire. Ceilings and floors can be breached to create new access points. This ability to modify the level design in real time enables players to create new gameplay opportunities directly within the game level.

“As fans of Tom Clancy’s Rainbow Six and tactical shooters in general, we set out to create the game we always wanted to play within the counter-terrorism universe. We asked ourselves ‘how could we capture the incredible tension and unique tactics of these confrontations?’ We found the answer in the Siege gameplay and procedural destruction.” said Xavier Marquis, creative director at Ubisoft. “Tom Clancy’s Rainbow Six Siege is the game that Tom Clancy’s Rainbow Six fans have been waiting for, and first-person shooter players will be drawn to its unique gameplay.“

Last edited by chalkitdown on Sun Oct 02, 2016 10:46 pm, edited 11 times in total.
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Peter Crisp
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PostRe: Tom Clancy's Rainbow Six Siege (PC, PS4, X1 - 2015)
by Peter Crisp » Tue Jun 10, 2014 4:23 am

This is my most wanted game of the show so far.

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Andrew Mills
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PostRe: Tom Clancy's Rainbow Six Siege (PC, PS4, X1 - 2015)
by Andrew Mills » Tue Jun 10, 2014 9:09 am

Looked heavily scripted; but on pure concept and execution alone...

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Garth
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PostRe: Tom Clancy's Rainbow Six Siege (PC, PS4, X1 - 2015)
by Garth » Fri Jun 13, 2014 11:42 pm

Same mission demoed:


I'm so ready for a new Rainbow Six!

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Buffalo
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PostRe: Tom Clancy's Rainbow Six Siege (PC, PS4, X1 - 2015)
by Buffalo » Fri Jun 13, 2014 11:45 pm

It was all CGI then, Wuiji eh?

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Peter Crisp
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PostRe: Tom Clancy's Rainbow Six Siege (PC, PS4, X1 - 2015)
by Peter Crisp » Fri Jun 13, 2014 11:52 pm

That looks amazing :D .

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Andrew Mills
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PostRe: Tom Clancy's Rainbow Six Siege (PC, PS4, X1 - 2015)
by Andrew Mills » Sat Jun 14, 2014 11:19 am

Garth » Fri Jun 13, 2014 11:42 pm wrote:Same mission demoed:


I'm so ready for a new Rainbow Six!

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tomvek
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PostRe: Tom Clancy's Rainbow Six Siege (PC, PS4, X1 - 2015)
by tomvek » Sun Jun 15, 2014 2:17 pm

Why Rainbow Six: Patriots became Rainbow Six: Seige

At its E3 2014 conference, Ubisoft revealed Rainbow Six: Siege, a multiplayer-focused tactical shooter that has grown out of the troubled Rainbow Six: Patriots project. Patriots, unveiled in late 2011, was a single-player focused title, but we’ve long suspected it had been if not cancelled then certainly restarted multiple times.

Guillemot said Ubisoft realised it “needed to go first with multiplayer” – hence the reboot.

“Before when we made games, we were leading first with single-player and then taking the systems from that to do multi-player. With Rainbow Six we said, ‘OK, we have to change our way of doing things’ – lead with multi-player first and then make single-player from that,” he said.

“That’s what made us change the game totally. We decided to restart with that in mind. The decision came from what we were seeing in the marketplace and because we wanted to do a 60 frames-per-second multi-player game.”

Although Patriots received a mixed reaciton on reveal thanks to controversial narrative elements in its early trailers, Guillemot said the decision to rethink the project was gameplay-driven, not inspired by backlash.

“The only chance we had to come with something that would be impressive in the online FPS arena was to have 60 frames-per-second and no limits imposed by having single-player. That’s what made us change direction,” he said.

The executive said it’s easier these days to write off big projects like Patriots because the industry has polarised; games either hit or miss, and if they miss, they don’t make anything near enough to cover their production costs.

On top of that, Ubisoft doesn’t want to disappoint fans – or itself.

“There are lots of factors to take into account. We know that with all of our teams, when their game doesn’t sell, they are unhappy,” Guillemot said.

http://www.vg247.com/2014/06/10/why-rai ... six-seige/

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tomvek
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PostRe: Tom Clancy's Rainbow Six Siege (PC, PS4, X1 - 2015)
by tomvek » Tue Jun 17, 2014 11:13 pm

Some off-screen footage:


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Avon
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PostRe: Tom Clancy's Rainbow Six Siege (PC, PS4, X1 - 2015)
by Avon » Tue Jun 17, 2014 11:29 pm

Co-op Terrorist Hunt and it's a Day 1 purchase.

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Mr Yoshi
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PostRe: Tom Clancy's Rainbow Six Siege (PC, PS4, X1 - 2015)
by Mr Yoshi » Wed Jun 18, 2014 11:26 am

This looks like the Rainbow Six I remember from the brilliant third game. Totally there on launch day and will be dusting off the mic.

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PostRe: Tom Clancy's Rainbow Six Siege (PC, PS4, X1 - 2015)
by NickSCFC » Thu Jul 17, 2014 7:34 pm

This looks excellent, games need smaller maps with more detail crammed in.

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Tragic Magic
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PostRe: Tom Clancy's Rainbow Six Siege (PC, PS4, X1 - 2015)
by Tragic Magic » Thu Jul 17, 2014 9:35 pm

I've heard great things about this and hope it gets a good community on PC. Could be a great alternative to CS:GO.

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PostRe: Tom Clancy's Rainbow Six Siege (PC, PS4, X1 - 2015)
by NickSCFC » Tue Jul 22, 2014 9:42 pm


NickSCFC

PostRe: Tom Clancy's Rainbow Six Siege (PC, PS4, X1 - 2015)
by NickSCFC » Tue Mar 24, 2015 7:37 pm


Last edited by NickSCFC on Mon Mar 30, 2015 9:55 pm, edited 1 time in total.
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Preezy
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PostRe: Tom Clancy's Rainbow Six Siege (PC, PS4, X1 - 2015)
by Preezy » Wed Mar 25, 2015 6:58 am

Avon wrote:Co-op Terrorist Hunt and it's a Day 1 purchase.

THIS

Split screen Wartown on Vegas 1 is a classic gaming memory. Tango down :datass:

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PostRe: Tom Clancy's Rainbow Six Siege (PC, PS4, X1)
by NickSCFC » Mon Mar 30, 2015 9:41 pm


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Andrew Mills
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PostRe: Tom Clancy's Rainbow Six Siege (PC, PS4, X1)
by Andrew Mills » Mon Mar 30, 2015 10:29 pm

Still looks like it's got great potential to be as fun as CS 1.6 was all those years ago. :)

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Mr Yoshi
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PostRe: Tom Clancy's Rainbow Six Siege (PC, PS4, X1)
by Mr Yoshi » Mon Mar 30, 2015 10:29 pm

This looks absolutely incredible. Starting a GRSQUAD day 1.

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PCCD
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PostRe: Tom Clancy's Rainbow Six Siege (PC, PS4, X1)
by PCCD » Mon Mar 30, 2015 10:35 pm

Looks great, but I guarantee most people will just play this like it's a COD TDM.

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