Rainbow Six Siege - Always blown up by Pete

Anything to do with games at all.
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chalkitdown
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PostRe: Rainbow Six Siege
by chalkitdown » Mon Jun 06, 2016 12:22 am

More like Return of the Mack. A one-hit wonder.

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bandwagon
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PostRe: Rainbow Six Siege
by bandwagon » Wed Jun 08, 2016 11:01 pm

Tense round tonight:




Also had the new map in Ranked :shock:

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chalkitdown
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PostRe: Rainbow Six Siege
by chalkitdown » Wed Jun 08, 2016 11:04 pm

So close to an epic win! :shock:

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bandwagon
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PostRe: Rainbow Six Siege
by bandwagon » Wed Jun 08, 2016 11:07 pm

Though the draw ended up giving both teams a point and the match ended in a 4-3 win for us for some reason. Felt a little anticlimactic.

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chalkitdown
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PostRe: Rainbow Six Siege
by chalkitdown » Sun Jun 12, 2016 2:03 am



:slol: :fp:

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chalkitdown
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PostRe: Rainbow Six Siege
by chalkitdown » Mon Jun 20, 2016 9:49 pm

New patch coming tomorrow! :o

http://forums.ubi.com/showthread.php/1461980

strawberry float yes Kapkan buff! :mrgreen: They've removed the strawberry float off massive screw and made the laser harder to see.

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bandwagon
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PostRe: Rainbow Six Siege
by bandwagon » Mon Jun 20, 2016 11:26 pm

About time! From a weapons and armour perspective he's arguably the best defender, a great sub machine gun, heavy armour and nitro cell, but his gadget currently is basically useless. When I play him I often don't bother setting all his traps as it's a waste of time. Like the idea of placing them at different heights too.


chalkitdown wrote:

:slol: :fp:


:lol:

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chalkitdown
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PostRe: Rainbow Six Siege
by chalkitdown » Sun Jul 03, 2016 9:40 pm

This is what I was screaming about earlier. Shot that guy loads of times and then he lagged across the room.


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chalkitdown
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PostRe: Rainbow Six Siege
by chalkitdown » Fri Jul 15, 2016 11:42 pm

2 highlights from Pete and I's game tonight.



8-) 8-) 8-) 8-)

And then these strawberry floating idiots. :slol: :dread:



Sometimes teamkilling is completely justified. 8-)

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bandwagon
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PostRe: Rainbow Six Siege
by bandwagon » Sun Jul 17, 2016 2:07 pm

:lol: :lol: Love the bear trap lure.

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Fade
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PostRe: Rainbow Six Siege
by Fade » Mon Jul 25, 2016 6:57 pm

deets on the two new operators. The defensive one sounds really cool!

https://blog.ubi.com/rainbow-six-siege- ... operators/

strawberry float, I really should have saved that epic flank I got last night where I took out 3 guys by going outside. Was like the only good thing I did :slol:

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chalkitdown
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PostRe: Rainbow Six Siege
by chalkitdown » Tue Jul 26, 2016 4:30 pm

New Operators sound great! I can't afford either of them :dread: Might have to get the season pass. :fp: :shifty:

New map, though...
Set in a Brazilian favela, this new map supports exterior shell destruction, making it Rainbow Six Siege’s most destructible map to date.


Great. :| Although, I'm hoping that doesn't equate to "10 different ways into every room" like it does in the Border map. I've no problem with a fully destructible map if it's actually possible to defend the damn thing.

New tweaks as well next week.

By popular request, the Tactical Realism mode prevents players from marking enemies, allowing only the timer, compass, gadget, and weapon panels to be visible in the HUD. Additionally, there are no kill confirmations, and more realistic magazine management will be put into play. The idea is to push players to rely even more on their teammates and communication for information on enemy locations and kill counts.


Yes! :mrgreen:

Meanwhile, the new surrender system makes it possible for your team to surrender during a ranked match with a majority vote, but matches can only be surrendered before the third round.


I can see us using this quite a lot :slol:

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Fade
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PostRe: Rainbow Six Siege
by Fade » Tue Jul 26, 2016 8:00 pm

If you lose less rank for surrendering it might be worth it, but otherwise I'd rather throw a C4 at the team =D

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bandwagon
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PostRe: Rainbow Six Siege
by bandwagon » Tue Jul 26, 2016 8:40 pm

Glad they've added that as there's been games where all but one or two of the opposing team have left early and the remaining players have had to play on when they've no chance to win as they don't want to get the matchmaking ban by quitting.

chalkitdown wrote:
By popular request, the Tactical Realism mode prevents players from marking enemies, allowing only the timer, compass, gadget, and weapon panels to be visible in the HUD. Additionally, there are no kill confirmations, and more realistic magazine management will be put into play. The idea is to push players to rely even more on their teammates and communication for information on enemy locations and kill counts.


Yes! :mrgreen:


Though from what it says on the blog post it sounds like it's only available for custom games.

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chalkitdown
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PostRe: Rainbow Six Siege
by chalkitdown » Wed Jul 27, 2016 10:17 am

New map preview



I'm liking it. The different colours definitely help distinguish the various parts of the map.

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Fade
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PostRe: Rainbow Six Siege
by Fade » Sat Jul 30, 2016 2:31 pm



8-) love how my character just face plants the desk at the end

My mic sounds so much better it's ridiculous :lol:

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Captain Kinopio
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PostRe: Rainbow Six Siege
by Captain Kinopio » Sun Jul 31, 2016 1:02 pm

One for the history books.


Time for adventure
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Peter Crisp
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PostRe: Rainbow Six Siege
by Peter Crisp » Sun Jul 31, 2016 2:04 pm

Yesterday's games were the best we've ever played and showed the game can work :D .

That smokescreen was amazing work :D :D :D .

Vermilion wrote:I'd rather live in Luton.
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Captain Kinopio
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PostRe: Rainbow Six Siege
by Captain Kinopio » Sun Jul 31, 2016 5:34 pm

Yeah doing the good maps with a team of 5 and the game is borderline good.

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Fade
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PostRe: Rainbow Six Siege
by Fade » Tue Aug 02, 2016 4:19 pm

New patch is out today, who is on?


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