The Division - Update 1.8 "Year 2" out 5/12/17 (Pg.122)

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PostThe Division - Update 1.8 "Year 2" out 5/12/17 (Pg.122)
by 20% » Tue Jun 11, 2013 12:28 am

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5th December 2017 - UPDATE 1.8 "Year 2"

Ihttps://tomclancy-thedivision.ubisoft. ... 18-year-2/



Update 1.8 is now live across PC, Xbox One, and PS4. Update your client and join us in the many new activities and features added to The Division, for free:

Resistance
Enemy factions have combined forces, and they are coming for Division Agents in Resistance. As a new PVE mode, waves of factions are working together to cut down SHD once and for all. Players can build fortifications, unlock sealed doorways, and open Classified crates in any of our three explorable arenas.

Skirmish
Skirmish is the new 4v4 TDM PVP mode. Designed with a less running/more gunning mindset, players will find shorter games, smaller maps, and closer engagements in one package. Playing Skirmish will also level up Last Stand Ranking, now renamed PVP Ranking for 1.8.

West Side Pier
West Side Pier acts as a map expansion, pushing players into the left-hand side of Manhattan. Players can farm Division Tech here, as well as accept Alerts/Assignment missions. A new social hub—Camp Clinton—will provide Agents everything they need to stock up in the new zone.

Revamped Underground
1.8’s Underground is better than ever before. Players will find new Directives that add a sense of risk vs. reward to missions. Checkpoints have also been introduced, and players are definitely going to need them. For the first time in The Division, Hunters will appear as a random encounter in the Underground and have a chance to drop Classified Gear.

Gear Optimization
Players have the opportunity to maximize the rolls on their weapons and gear using Division Tech at the Optimization Station. This new system, combined with a new ‘power’ level assigned to gear, will allow players to push farther into PVE content.

Rogue 2.0
Introduced in 1.8 is a voluntary Rogue Toggle that will change the pace of the Dark Zone. In order to go Rogue, Agents will have to hold down a key/button to flag themselves, and then proceed with their PVP business. Rewards on both sides of PVP Manhunts have also been increased.

Exotic Weapons
Four new exotic weapons are available in 1.8. The first is the ‘Big Alejandro’—a powerful LMG capable of mowing down targets with a high RPM when firing from cover. ‘The House’ SMG keeps Agents on their toes as one fluctuating half of its magazine grants bonus damage. The ‘Devil’ and ‘Heel’ marksman rifles are deigned to be used as a pair. When both are equipped, Agents get the benefits of both simultaneously



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The Division takes place in New York three weeks after a lethal virus, released on Black Friday, has swept through the city. One by one, basic services have failed. Society has collapsed into chaos. The President invokes Presidential Directive 51, and The Division, a top-secret unit of self-supporting tactical agents, is activated. Leading seemingly ordinary lives, Division agents are trained to operate independently of command in this type of emergency situation. When the lights go out, their mission begins.


The Division also draws from the hardcore survivalism of Day Z or The Last of Us.


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Last edited by 20% on Tue Dec 05, 2017 9:50 pm, edited 28 times in total.
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PostRe: Tom Clancy's The Division - Online Open World RPG (PS4,
by Shadow » Tue Jun 11, 2013 12:49 am

This looked brilliant, a really interesting universe and the chatter between characters was great, really immersive.

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PostRe: Tom Clancy's The Division - Online Open World RPG (PS4,
by HSH28 » Tue Jun 11, 2013 12:56 am

It did look pretty good, but what they showed was pretty limited.

Any word on when this is getting released? I presume its well over a year away. I'll have to see more before I'm half as interested as some of you.

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PostRe: Tom Clancy's The Division - Online Open World RPG (PS4,
by cooldawn » Tue Jun 11, 2013 12:56 am

Umm...wow!

Nice easy-going style and pin sharp visuals. What the hell was that shown on?

"Race drivers don't really care how fast they're going..we keep going faster and faster until we approach that limit of control and that's when we balance ourselves..that's how we make good time."
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PostRe: Tom Clancy's The Division - Online Open World RPG (PS4,
by Shadow » Tue Jun 11, 2013 12:57 am

cooldawn wrote:Umm...wow!

Nice easy-going style and pin sharp visuals. What the hell was that shown on?


It was running on PS4. I don't think they actually said so, but the guy was using a Dual Shock 4.

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PostRe: Tom Clancy's The Division - Online Open World RPG (PS4,
by cooldawn » Tue Jun 11, 2013 1:00 am

Shadow wrote:
cooldawn wrote:Umm...wow!

Nice easy-going style and pin sharp visuals. What the hell was that shown on?


It was running on PS4. I don't think they actually said so, but the guy was using a Dual Shock 4.

Get out! That's looked strawberry floating incredible. I was expecting someone to say the next-generation of PC or something.

"Race drivers don't really care how fast they're going..we keep going faster and faster until we approach that limit of control and that's when we balance ourselves..that's how we make good time."
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PostRe: Tom Clancy's The Division - Online Open World RPG (PS4,
by Fuzzy Dunlop » Tue Jun 11, 2013 1:02 am

I'm pretty sure if it is on PC it will look just as good, if not better.

Do you often contemplate the complexity of life?
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PostRe: Tom Clancy's The Division - Online Open World RPG (PS4,
by 1>3>4>2 » Tue Jun 11, 2013 1:02 am

Update: A press release reveals The Division is due next year.

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PostRe: Tom Clancy's The Division - Online Open World RPG (PS4,
by Shadow » Tue Jun 11, 2013 1:02 am

cooldawn wrote:
Shadow wrote:
cooldawn wrote:Umm...wow!

Nice easy-going style and pin sharp visuals. What the hell was that shown on?


It was running on PS4. I don't think they actually said so, but the guy was using a Dual Shock 4.

Get out! That's looked strawberry floating incredible. I was expecting someone to say the next-generation of PC or something.


8GB GDRR5 YO! :slol:

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PostRe: Tom Clancy's The Division - Online Open World RPG (PS4,
by HSH28 » Tue Jun 11, 2013 1:16 am

Shadow wrote:
cooldawn wrote:
Shadow wrote:
cooldawn wrote:Umm...wow!

Nice easy-going style and pin sharp visuals. What the hell was that shown on?


It was running on PS4. I don't think they actually said so, but the guy was using a Dual Shock 4.

Get out! That's looked strawberry floating incredible. I was expecting someone to say the next-generation of PC or something.


8GB GDRR5 YO! :slol:


I'd imagine it looks similar on Xbox One. I don't really think it looks any better than what we saw of Watch Dogs last year.

I think what they showed of Witcher 3 looked better personally (not that that was on actual Xbox One hardware).

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PostRe: Tom Clancy's The Division - Online Open World RPG (PS4,
by cooldawn » Tue Jun 11, 2013 1:18 am

HSH28 wrote:
Shadow wrote:
cooldawn wrote:
Shadow wrote:
cooldawn wrote:Umm...wow!

Nice easy-going style and pin sharp visuals. What the hell was that shown on?


It was running on PS4. I don't think they actually said so, but the guy was using a Dual Shock 4.

Get out! That's looked strawberry floating incredible. I was expecting someone to say the next-generation of PC or something.


8GB GDRR5 YO! :slol:


I'd imagine it looks similar on Xbox One. I don't really think it looks any better than what we saw of Watch Dogs last year.

I think what they showed of Witcher 3 looked better personally (not that that was on actual Xbox One hardware).

I think it looks technically better than Watch_Dogs

"Race drivers don't really care how fast they're going..we keep going faster and faster until we approach that limit of control and that's when we balance ourselves..that's how we make good time."
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PostRe: Tom Clancy's The Division - Online Open World RPG (PS4,
by Alvin Flummux » Tue Jun 11, 2013 1:32 am

Technically it probably is better, but frankly it looks like it's being made in exactly the same mold as Watch Dogs; gritty near future open world game with emphasis on tech and multiplayer-singleplayer entwined.

Jupiter is in your sun sign this week, making it pretty crowded in there, what with Jupiter being the largest of the planets and all.
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PostRe: Tom Clancy's The Division - Online Open World RPG (PS4,
by 1>3>4>2 » Tue Jun 11, 2013 1:36 am

Talking about this on GT now.

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Check out my youtube channel where I sporadically release videos whenever I can be bothered. https://www.youtube.com/user/contardation
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PostRe: Tom Clancy's The Division - Online Open World RPG (PS4,
by DaveDS » Tue Jun 11, 2013 1:39 am

Alvin Flummux wrote:Technically it probably is better, but frankly it looks like it's being made in exactly the same mold as Watch Dogs; gritty near future open world game with emphasis on tech and multiplayer-singleplayer entwined.


I think the difference is watchdogs is an assassins creed/GTA style open world game. This is an actual MMO game.

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PostRe: Tom Clancy's The Division - Online Open World RPG (PS4,
by HSH28 » Tue Jun 11, 2013 1:44 am

DaveDS wrote:
Alvin Flummux wrote:Technically it probably is better, but frankly it looks like it's being made in exactly the same mold as Watch Dogs; gritty near future open world game with emphasis on tech and multiplayer-singleplayer entwined.


I think the difference is watchdogs is an assassins creed/GTA style open world game. This is an actual MMO game.


Pretty sure they've shown Watchdogs with lots of other people in your game just like this.

What they haven't done is explain how that works in Watchdogs...or indeed in this game. I don't think they called it an MMO themselves so maybe that's not actually what it is.

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PostRe: Tom Clancy's The Division - Online Open World RPG (PS4,
by 1>3>4>2 » Tue Jun 11, 2013 1:47 am

David Polfeldt, managing director at Massive, says “We wanted a lighter game than [World of Warcraft]. I’m not calling [The Division] an MMO,” although he’s aware of the similarities. The Division will not, however, feature classes. “We allow you to progress through the skill tree as you refer,” Polfeldt explains. In addition, you can respec your skills at any time, or on the fly. You’ll be able to jump between custom-built classes on the fly with the touch of a button.

Though it’s a role-playing game first and foremost, The Division also draws from the hardcore survivalism of Day Z or The Last of Us -- when your sleeper agent awakens, their belongings include just three days of food, water, and supplies. After that, you’re on your own for ammo and weapons, scouring logical locations for the right things. Need ammo? Check the police station -- but odds are its occupied by gangs that run rampant throughout the city. Maybe they’re thugs, desperate scavengers, or the KKK.


More info here

http://uk.ign.com/articles/2013/06/10/the-division-inside-the-tom-clancy-mmo-shooter

Ad7 wrote:GOT GUD :datass:

Check out my youtube channel where I sporadically release videos whenever I can be bothered. https://www.youtube.com/user/contardation
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PostRe: Tom Clancy's The Division - Online Open World RPG (PS4,
by smurphy » Tue Jun 11, 2013 4:05 am

There's no way it's going to be as brutal or difficult at DayZ. Especially not if it's from Ubisoft. I want to say it's going be a load of gooseberry fool because of them, but it's actually made by Massive, who have a pretty good track record.

The gameplay video looks pretty cool, though half of what I'm excited about is assumptions I'm making about the rest of the game. Need to see more.

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PostRe: Tom Clancy's The Division - Online Open World RPG (PS4,
by chalkitdown » Tue Jun 11, 2013 4:15 am

smurphy wrote:There's no way it's going to be as brutal or difficult at DayZ. Especially not if it's from Ubisoft.


ZombiU is petty hardcore and difficult.

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PostRe: Tom Clancy's The Division - Online Open World RPG (PS4,
by smurphy » Tue Jun 11, 2013 4:16 am

Well then there's still hope!

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PostRe: Tom Clancy's The Division - Online Open World RPG (PS4,
by Crimson » Tue Jun 11, 2013 4:28 am

This is looking like a highlight of the show. I really hope the survival aspects comprise a significant portion of the game.


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