Gear Talents
Rejuvenated now gives 40% resistance to all status effects for 10 seconds, when using a Medkit.
Gear Stats
Gear Bonuses have been moved around on various Gear Pieces
-bonus is removed
+bonus is added
=bonus remains
Chest
-Damage to Elite
-Damage from Elite
+Skill Haste
+Enemy Armor Damage
=Health
=Health on Kill
=Exotic Damage Resilience
=All Resistance
Backpack
-Skill Haste
-Signature Skill Resource Gain
+Weapon Stability
=Health
=Critical Hit Damage
=Skill Power
Mask
-Damage to Elite
+Enemy Armor Damage
=Critical Hit Chance
=Health on Kill
=Exotic Damage Resilience
=Skill Power
=All Resistance
Gloves
-Damage to Elite
+Enemy Armor Damage
+Skill Haste
=Critical Hit Chance
=Critical Hit Damage
=Health on Kill
=Assault rifle Damage
=LMG Damage
=Marksman rifle Damage
=Shotgun Damage
=SMG Damage
=Pistol Damage
Knees
-Damage to Elite
-Damage from Elite
+Enemy Armor Damage
+Skill Power
=Health
=Critical Hit Damage
=Exotic Damage Resilience
=All Resistance
Holster
-Damage from Elite
-Pistol Damage
+Critical Hit Chance
+Reload Speed
=Health
=Skill Haste
Other changes to stats:
Enemy Armor Damage is now a Major bonus and no longer a Minor.
Damage to Elites is now a Minor bonus and no longer a Major.
Damage from Elite values have been halved.
Pistol Damage is doubled on gloves.
Recalibration
With all these changes to Gear stats, here are the details of how existing gear should convert with this update.
If you had a native Armor bonus (not recalibrated), it will be turned into health.
If you had a recalibrated Armor bonus, the recalibration will reset and you will be back to the initial bonus the item had when it was acquired.
If you had a native Health bonus (not recalibrated), it will be turned into All Resistance.
If you had a recalibrated Health bonus on any other Gear Piece, the recalibration will reset.
If you had a recalibrated Health bonus in Chestpiece and no native armor roll on this piece, the Health roll will remain.
If you had a recalibrated Health bonus in Chestpiece and a native armor roll on this piece, the recalibration will reset as you would otherwise end up with 2 Health bonuses.
If you had a recalibrated Health bonus in any other Gear Piece, the recalibration will reset.
If you had a recalibrated Skill Haste bonus on your backpack, the recalibration will reset.
If you had a recalibrated Pistol Damage bonus on your holster, and the holster was acquired after update 1.5, the recalibration will reset.
If you had a recalibrated Enemy Armor Damage or Damage to Elite and the item was acquired after update 1.5, the recalibration will reset.
All recalibrations on Exotic weapons will reset.
Unique talents on Exotic weapons cannot be recalibrated.
Free talents on Exotic weapons that don’t have a Unique talent (Liberator, Centurion, Eir and Hildr) can be recalibrated.
Note that when a recalibration resets, the money spent will be reimbursed, based on the recalibration costs of Update 1.6. Since recalibration now has a cost cap, if the initial recalibration costed more, you will only be reimbursed according to this cap.